Difference between revisions of "Balance Master"
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− | '''{{PAGENAME}}''' | + | '''{{PAGENAME}}'''{{intref|Sonic the Hedgehog Encyclo-speed-ia|page=29|italics=yes}}, known as '''Mecha Ashika''' (メカアシカ{{fileref|Sonic 2 GG JP Manual.pdf|page=28}}) in Japan, is the third boss of the 8-bit versions of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', fought at the end of [[Aqua Lake Zone]]. |
==Strategy== | ==Strategy== |
Latest revision as of 11:43, 7 February 2024
Sonic the Hedgehog 2 (8-bit) |
Bosses |
Balance Master |
Balance Master |
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Game: Sonic the Hedgehog 2 (8-bit) |
Level: Aqua Lake Zone |
Hits to defeat: 6 |
Balance Master[1], known as Mecha Ashika (メカアシカ[2]) in Japan, is the third boss of the 8-bit versions of Sonic the Hedgehog 2, fought at the end of Aqua Lake Zone.
Strategy
Balance Master is notable for requiring a more indirect attack strategy than most of the game's bosses. When it first confronts Sonic, Balance Master will promptly blow an explosive balloon on its nose; the balloon will pop before the boss can throw it at Sonic, damaging it and giving the player a clue on how to defeat the robotic pinneped.
The Mecha Ashika's main tactic is slowly shuffling towards Sonic, leaping towards him with a tail slap when it gets close enough; if Sonic tries to jump on the boss, it will catch him and bounce him for a few seconds before throwing him across the screen. After this, the seal will again try to inflate its explosive balloons; Sonic must attack these when they are almost inflated, popping them and damaging the boss (failure to attack the balloon will cause the boss to use it as a projectile). Repeating this five more times causes the robot to explode, allowing Sonic to proceed to Green Hills Zone.
Gallery
References
Sonic the Hedgehog 2 (8-bit) | |
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Manuals |
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