Spring Yard Zone
From Sonic Retro
Sonic the Hedgehog (16-bit) |
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Levels |
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Spring Yard Zone |
Spring Yard Zone |
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Third level, Sonic the Hedgehog |
Number of Acts: 3 |
Level theme: carnival/casino |
Boss: Spring Yard Zone boss |
Maximum rings, Act 1: 157 + 20 |
Maximum rings, Act 2: 222 + 0 |
Maximum rings, Act 3: 163 + 30 |
Non-English names: |
← Marble Zone | Labyrinth Zone → |
Spring Yard Zone is the third zone in the Mega Drive version of Sonic the Hedgehog. It is an urban level resembling a pinball machine, with many springs, bumpers, and secret areas. Bumpers bounce Sonic while awarding 10 points for hitting them. This zone's design inspired many similar stages in future Sonic games, especially Casino Night Zone from Sonic the Hedgehog 2.
Description
“ | Jump from springs and bounce off bumpers as if you're in a real pinball machine. | „ |
— Instruction manual[2] |
Enemies
Crabmeat - Moves slowly, shoots fireballs. | |
Buzz Bomber - Found throughout the zone, shoots fireballs. | |
Spikes - Runs back and forth, only breakable from the sides. | |
Roller - Fast-moving, found in tunnels. |
Obstacles
Bumper - Deflects Sonic without damaging him directly. | |
Chain of spikes - Whirls around (clockwise) in an enclosed area. | |
Large spike ball - Moves in a large circle, or in a straight line. Easy to spot and avoid. |
Development
Main article: Game Development:Sonic the Hedgehog (16-bit) |
“ | This map was the first one to be drawn and finalized. Wanting to bounce around on the pinball-like bumpers in this stage really can't be helped! Because the star-patterned bumpers make a "Bo-bin!" sound when you bounce on them, in Sonic Team lexicon we call them bobins (laughs). | „ |
Trivia
- Spring Yard Zone Act 2 is the only level in Sonic the Hedgehog to feature more than one Signpost; there is a jump at the end of the level that if made successfully, will bring the player to another platform with more rings than the one below it, and the other Signpost.
References
Sonic the Hedgehog (16-bit) | |
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Main page (Gen|2013|3D|Ages) Manuals Development |
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Scrapped Enemies: |