User contributions
For Clownacy (talk | block log | uploads | logs)
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- 14:37, 26 September 2017 (diff | hist) . . (+1) . . m User talk:Shadow05 (My spelling is astouding)
- 14:12, 26 September 2017 (diff | hist) . . (+513) . . User talk:Shadow05
- 10:56, 23 September 2017 (diff | hist) . . (-1,532) . . SCHG How-to:Fix Rexon crash (Undo revision 234837 by Shadow05 (talk) At least make sure your code works before adding it)
- 18:55, 31 October 2016 (diff | hist) . . (+1) . . m Sonic the Hedgehog (16-bit)/Hidden content (→Zone-specific art)
- 18:37, 31 October 2016 (diff | hist) . . (+139) . . Sonic the Hedgehog (16-bit)/Hidden content (→Zone-specific art)
- 08:01, 25 October 2016 (diff | hist) . . (-1) . . m Sonic the Hedgehog (16-bit)/Hidden content (→Zone-specific art)
- 08:00, 25 October 2016 (diff | hist) . . (+203) . . Sonic the Hedgehog (16-bit)/Hidden content
- 07:56, 25 October 2016 (diff | hist) . . (+60) . . N File:LZunusedswitch.png (Category:Sonic the Hedgehog (16-bit) game secrets images)
- 20:15, 16 October 2016 (diff | hist) . . (-309) . . User:Clownacy
- 17:32, 18 September 2016 (diff | hist) . . (+32) . . SCHG How-to:Set Up SonLVL (Added TOC)
- 08:26, 24 August 2016 (diff | hist) . . (-269) . . m User talk:Twoolard (Blanked the page) (current)
- 18:54, 26 July 2016 (diff | hist) . . (-50) . . Chaotix (prototype 1207) (This claim is rubbish. See http://forums.sonicretro.org/index.php?showtopic=9998&pid=861702&st=180&#entry861702)
- 20:49, 11 June 2016 (diff | hist) . . (-1,208) . . User:Xkeeper (Blanked upon request)
- 18:16, 21 May 2016 (diff | hist) . . (0) . . SCHG:Sonic the Hedgehog CD/File Locations (The SP code ends MUCH later)
- 13:52, 1 May 2016 (diff | hist) . . (+33) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (Variable isn't strictly unused)
- 13:48, 1 May 2016 (diff | hist) . . (+228) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (More cleared variables)
- 13:45, 1 May 2016 (diff | hist) . . (+27) . . m SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (These variables are unused, but cleared)
- 13:43, 1 May 2016 (diff | hist) . . (+137) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (Another REV01 variable)
- 12:00, 1 May 2016 (diff | hist) . . (+84) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (Another REV01 variable)
- 17:12, 12 April 2016 (diff | hist) . . (+5) . . m SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (This byte is used too)
- 17:09, 12 April 2016 (diff | hist) . . (+66) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (F7D8 is used, as I learned the hard way)
- 14:24, 20 March 2016 (diff | hist) . . (+178) . . N Talk:PlaneEd (Created page with "According to PlaneEd's thread, and even its source code, the name is 'PlaneEd', not 'PlaneED'. ~~~~")
- 10:39, 7 February 2016 (diff | hist) . . (+17) . . Sonic the Hedgehog (16-bit)/Bugs (→Missing percussion after 1-Up music: REVXB does not contain a fix for this. The emulator must just not care if DAC is enabled or not.)
- 21:27, 20 December 2015 (diff | hist) . . (-837) . . m SCHG How-to:Fix Boss Deconstruction Behavior (Changing spaces to tabs)
- 14:08, 19 December 2015 (diff | hist) . . (+150) . . Project Sonic 1: Two-Eight (Some rewording and an additional difference in Kraminator Special noted)
- 13:40, 5 December 2015 (diff | hist) . . (+1,079) . . SCHG How-to:Fix camera y position for Tails (y_radius isn't normally initialised before ScrollVerti is first run, leading to some odd instances of the camera being off-centre at level start)
- 19:10, 4 December 2015 (diff | hist) . . (-536) . . SCHG How-to:Port Sonic 3's Sound Driver to Sonic 1 (nop is 4 cycles, jsr is not. There are no sync issues to worry about, either.)
- 09:42, 1 December 2015 (diff | hist) . . (-102) . . m SCHG How-to:Fix Song Restoration Bugs in Sonic 1's Sound Driver (Some cleanup and rewording)
- 10:42, 9 November 2015 (diff | hist) . . (+4) . . m SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (Pallet -> palette)
- 14:12, 3 November 2015 (diff | hist) . . (+52) . . SCHG How-to:Fix Tails subanimation error (Making checks safer (stopped using signed condition, added upper boundary check))
- 06:35, 29 October 2015 (diff | hist) . . (0) . . m Sonic Time Twisted
- 16:44, 19 October 2015 (diff | hist) . . (+359) . . User talk:KIPILLasa
- 19:39, 16 October 2015 (diff | hist) . . (+53) . . SCHG:Sonic the Hedgehog (16-bit)/RAM Editing (It's time this myth died)
- 07:48, 12 October 2015 (diff | hist) . . (+14) . . m Sonic-Into the void (Adding ROM size)
- 07:46, 12 October 2015 (diff | hist) . . (+77) . . Template:Hack (Adding missing fields)
- 08:14, 7 October 2015 (diff | hist) . . (-15) . . Somari/Hidden content
- 14:22, 22 September 2015 (diff | hist) . . (-121) . . SCHG:Sonic the Hedgehog 2 (16-bit)/RAM Editing (There's no PAL mode adjustment for this variable)
- 14:39, 6 September 2015 (diff | hist) . . (+2) . . SCHG How-to:Add Spin Dash to Sonic 1/Part 2 (Correcting some checks)
- 20:03, 29 August 2015 (diff | hist) . . (-15) . . Sonic Adventure DX: Director's Cut/Hidden content (That little thing isn't Angel Island...)
- 06:10, 11 August 2015 (diff | hist) . . (-2) . . m Flicky
- 11:18, 3 August 2015 (diff | hist) . . (+93) . . SCHG:Equivalent Subroutines
- 13:37, 2 August 2015 (diff | hist) . . (-400) . . User:Clownacy (Abridging, adding guides)
- 11:12, 2 August 2015 (diff | hist) . . (+101) . . SCHG How-to:Guide (→Changing Design Choices: Adding 'Improve ObjectMove Subroutines' to Sonic 1)
- 11:09, 2 August 2015 (diff | hist) . . (+150) . . Template:S1Howtos (Adding 'Improve ObjectMove Subroutines')
- 11:07, 2 August 2015 (diff | hist) . . (+1,923) . . SCHG How-to:Improve ObjectMove subroutines (Adding S1 section)
- 08:44, 26 July 2015 (diff | hist) . . (+431) . . Sonic the Hedgehog 2 (16-bit)/Hidden content
- 08:29, 26 July 2015 (diff | hist) . . (+63) . . File:S2-Picky.gif
- 08:25, 26 July 2015 (diff | hist) . . (+33) . . N File:S2-Picky.gif (Art of unused animal from Sonic 2)
- 08:21, 26 July 2015 (diff | hist) . . (-1) . . m Sonic the Hedgehog 2 (2013)/Hidden content (→Zone-Specific Sprites)
- 20:18, 14 July 2015 (diff | hist) . . (+13) . . Template:S2Howtos (Fixing alignment of Adding Features)
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