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Difference between revisions of "Ice Mountain Zone"

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|theme2=underwater
 
|theme2=underwater
 
|boss=Egg Spider
 
|boss=Egg Spider
|name_jp=アイスマウンテンゾーン ''Aisumauntenzōn''
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|underwater=Yes
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|name_jp=アイスマウンテンゾーン
 
|prev=Casino Paradise Zone
 
|prev=Casino Paradise Zone
 
|next=Angel Island Zone (Sonic Advance){{!}}Angel Island Zone
 
|next=Angel Island Zone (Sonic Advance){{!}}Angel Island Zone
 
}}
 
}}
'''Ice Mountain Zone''' is the fourth zone in ''[[Sonic Advance]]''. This zone is basically a replica of ''[[Sonic 3]]''<nowiki>'</nowiki>s [[IceCap Zone]], complete with that zone's snowing effect, albeit with different graphics. It does, however, have a much larger underwater area. It should be noted that, unlike the [[Sega Mega Drive]] ''Sonic'' games, air underwater only lasts for 18 seconds, and there are no chimes to indicate time spent underwater—only a counter for the last five seconds of air.
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{{OtherPage|desc=the racetrack in [[Team Sonic Racing]]|page=Ice Mountain}}
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'''{{PAGENAME}}''' is the third [[Zone]] of ''[[Sonic Advance]]''. This Zone comes after [[Casino Paradise Zone]] and precedes [[Angel Island Zone (Sonic Advance)|Angel Island Zone]].
  
This is also the only zone in the game to have a Special [[Spring]] in both of its acts. Other zones in the game typically only have a Special Spring in one of their acts.
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==Overview==
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This Zone is basically a replica of ''[[Sonic the Hedgehog 3]]''<nowiki>'</nowiki>s [[IceCap Zone]], complete with that Zone's snowing effect, albeit with different graphics. It does, however, have much larger underwater areas that span both Acts. It should be noted that, unlike the [[Sega Mega Drive]] ''Sonic'' games, air underwater only lasts for 18 seconds, and there are no chimes to indicate time spent underwater—only a counter for the last five seconds of air.
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A gimmick that can be found in this Zone are geysers that launch platforms upward, all of which are found only in the underwater sections of Act 2. Thick snowdrifts will slow the player down when walked in, necessitating the player to jump repeatedly to move more quickly over them.
  
 
==Enemies==
 
==Enemies==
*[[Yukimaru]] - Pandalike robot which uses snowballs to attack
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{| style="width:auto;"
*[[Pen]] - Penguin badnik with a which also attacks using snowballs
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|style="text-align:center;"|{{spriteImage|Drisame-spr.png}}
*[[Kuraa]] - Jellyfish robot utilizing electric shocks. Only found underwater.
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|'''[[Drisame]]''' — Sharklike [[Badnik]] that appears under walls underwater, a lá [[Grounder]].
*[[Drisame]] - Sharklike badnik that appears under walls, a la [[Grounder]].
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|-
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|style="text-align:center;"|{{spriteImage|Kuraa-spr.png}}
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|'''[[Kuraa]]''' — Jellyfish robot utilizing electric shocks. Only found underwater.
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|-
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|style="text-align:center;"|{{spriteImage|Pen-spr.png}}
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|'''[[Pen]]''' — Penguin Badnik with a which also attacks using snowballs.
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|-
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|style="text-align:center;"|{{spriteImage|Yukimaru-spr.png}}
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|'''[[Yukimaru]]''' — Pandalike robot which uses snowballs to attack.
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|}
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==Special Spring location==
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This is also the only Zone in the game to have a [[Special Spring]] in both of its Acts. Other Zones in the game typically only have a Special Spring in one of their Acts.
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The first Special Spring, located in Act 1, requires the player to follow the top routes as much as possible until they find a set of three swinging platforms. They should ride the platforms and jump to a piece of land with a diagonal [[spring]] pointing left, and carefully cross multiple pieces of land and using springs until they reach the Special Spring.
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The second Special Spring, located in Act 2, also requires sticking to the higher routes as much as possible, and is found past the halfway point of the Act. It is placed on a ledge to the right of three rotating platforms.
 +
 
 
==References==
 
==References==
<references />
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<references/>
  
 
{{SAdvOmni}}
 
{{SAdvOmni}}

Revision as of 16:27, 10 March 2020

Sonic Retro emblem.svg Sonic Advance
»
Levels
»
Ice Mountain Zone
SonicAdvance GBA IceMountain.png
Ice Mountain Zone
Fourth Zone, Sonic Advance
Number of Acts: 2
Level themes: winter, underwater
Boss: Egg Spider
Underwater areas: Yes
Non-English names:
  • JP: アイスマウンテンゾーン
Casino Paradise Zone | Angel Island Zone
For the racetrack in Team Sonic Racing, see Ice Mountain.

Ice Mountain Zone is the third Zone of Sonic Advance. This Zone comes after Casino Paradise Zone and precedes Angel Island Zone.

Overview

This Zone is basically a replica of Sonic the Hedgehog 3's IceCap Zone, complete with that Zone's snowing effect, albeit with different graphics. It does, however, have much larger underwater areas that span both Acts. It should be noted that, unlike the Sega Mega Drive Sonic games, air underwater only lasts for 18 seconds, and there are no chimes to indicate time spent underwater—only a counter for the last five seconds of air.

A gimmick that can be found in this Zone are geysers that launch platforms upward, all of which are found only in the underwater sections of Act 2. Thick snowdrifts will slow the player down when walked in, necessitating the player to jump repeatedly to move more quickly over them.

Enemies

Drisame-spr.png
Drisame — Sharklike Badnik that appears under walls underwater, a lá Grounder.
Kuraa-spr.png
Kuraa — Jellyfish robot utilizing electric shocks. Only found underwater.
Pen-spr.png
Pen — Penguin Badnik with a which also attacks using snowballs.
Yukimaru-spr.png
Yukimaru — Pandalike robot which uses snowballs to attack.

Special Spring location

This is also the only Zone in the game to have a Special Spring in both of its Acts. Other Zones in the game typically only have a Special Spring in one of their Acts.

The first Special Spring, located in Act 1, requires the player to follow the top routes as much as possible until they find a set of three swinging platforms. They should ride the platforms and jump to a piece of land with a diagonal spring pointing left, and carefully cross multiple pieces of land and using springs until they reach the Special Spring.

The second Special Spring, located in Act 2, also requires sticking to the higher routes as much as possible, and is found past the halfway point of the Act. It is placed on a ledge to the right of three rotating platforms.

References


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