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Difference between revisions of "Sonic Chaos (Master System prototype; 1993-07-13)/Comparisons"

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{{Comparison
 
{{Comparison
 
| image1=SonicChaos713 SMS TitleScreen.png
 
| image1=SonicChaos713 SMS TitleScreen.png
| image2=Notavailable.svg
+
| image2=SonicChaos SMS Intro.png
 
| game1=07-13 prototype
 
| game1=07-13 prototype
 
| game2=Final game
 
| game2=Final game
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}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=SonicChaos630 SMS Comparison RollingDemo.png
 +
| image2=SonicChaos SMS Comparison RollingDemo.png
 +
| game1=07-13 prototype
 +
| game2=Final game
 +
| desc=Rolling demos still don't have their inputs recorded yet, so the demo player still stands around idling.
 +
}}
 +
{{Comparison
 +
| image1=SonicChaos713 SMS LevelSelect.png
 +
| image2=SonicChaos SMS LevelSelect.png
 +
| game1=07-13 prototype
 +
| game2=Final game
 +
| desc=Once again, the Zone Select is enabled by default and is loaded after pressing any button at the title screen, and [[Turquoise Hill Zone]] is still mispelled as "Turquise". This time, however, the [[Special Stage (Sonic Chaos)|Special Stage]] is no longer accessible from here. The list was also shifted down a few pixels in the final.
 +
}}
 +
{{Comparison
 +
| image1=SonicChaos630 SMS Comparison PlayerSelect.png
 +
| image2=SonicChaos SMS Comparison PlayerSelect.png
 +
| game1=07-13 prototype
 +
| game2=Final game
 +
| desc=The background on the Player Select screen still doesn't change colours yet.
 +
}}
 +
{{Comparison
 +
| image1=SonicChaos630 SMS Comparison TitleCard.png
 
| image2=SonicChaos SMS Comparison THZ TitleCard.png
 
| image2=SonicChaos SMS Comparison THZ TitleCard.png
 
| game1=07-13 prototype
 
| game1=07-13 prototype
 
| game2=Final game
 
| game2=Final game
| desc=The title cards still sport the old design from the 06-30 prototype.
+
| desc=The title cards still sport the old design from the [[Sonic Chaos (Master System prototype; 1993-06-30)|06-30 prototype]].
 +
}}
 +
{{Comparison
 +
| image1=SonicChaos630 SMS Continue.png
 +
| image2=SonicChaos SMS Continue.png
 +
| game1=07-13 prototype
 +
| game2=Final game
 +
| desc=The [[Continue]] screen still doesn't display Sonic/Tails. Additionally, both Sonic and Tails still start with three Continues each in this build.
 
}}
 
}}
  
 
==Gameplay comparisons==
 
==Gameplay comparisons==
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=07-13 prototype
 +
| game2=Final game
 +
| desc=Sonic still can't do the [[Super Peel Out]] yet.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=07-13 prototype
 +
| game2=Final game
 +
| desc=Collecting 100 [[Ring]]s still doesn't send Sonic to the [[Special Stage (Sonic Chaos)|Special Stage]].
 +
}}
  
 
==Graphical comparisons==
 
==Graphical comparisons==

Revision as of 16:19, 3 November 2019

Back to: Sonic Chaos (Master System prototype; 1993-07-13).

General comparisons

SonicChaos713 SMS TitleScreen.png
07-13 prototype
SonicChaos SMS Intro.png
Final game

There is still no opening intro. The title screen immediately appears after the Master System BIOS.

SonicChaos713 SMS TitleScreen.png
07-13 prototype
Sonic Chaos title.png
Final game

The title screen is now much like the final Master System version, with the only difference being the absence of the trademark symbol on the title. There is also no title screen music, either.

SonicChaos630 SMS Comparison RollingDemo.png
07-13 prototype
SonicChaos SMS Comparison RollingDemo.png
Final game

Rolling demos still don't have their inputs recorded yet, so the demo player still stands around idling.

SonicChaos713 SMS LevelSelect.png
07-13 prototype
SonicChaos SMS LevelSelect.png
Final game

Once again, the Zone Select is enabled by default and is loaded after pressing any button at the title screen, and Turquoise Hill Zone is still mispelled as "Turquise". This time, however, the Special Stage is no longer accessible from here. The list was also shifted down a few pixels in the final.

SonicChaos630 SMS Comparison PlayerSelect.png
07-13 prototype
SonicChaos SMS Comparison PlayerSelect.png
Final game

The background on the Player Select screen still doesn't change colours yet.

SonicChaos630 SMS Comparison TitleCard.png
07-13 prototype
SonicChaos SMS Comparison THZ TitleCard.png
Final game

The title cards still sport the old design from the 06-30 prototype.

SonicChaos630 SMS Continue.png
07-13 prototype
SonicChaos SMS Continue.png
Final game

The Continue screen still doesn't display Sonic/Tails. Additionally, both Sonic and Tails still start with three Continues each in this build.

Gameplay comparisons

Notavailable.svg
07-13 prototype
Notavailable.svg
Final game

Sonic still can't do the Super Peel Out yet.

Notavailable.svg
07-13 prototype
Notavailable.svg
Final game

Collecting 100 Rings still doesn't send Sonic to the Special Stage.

Graphical comparisons

Audio comparisons

Notavailable.svg
07-13 prototype
Notavailable.svg
Final game

The jingle heard after defeating a boss is different, sounding more closer to the title theme.

Level comparisons

References


Sonic Chaos (Master System prototype; 1993-07-13), prototype version of Sonic Chaos
SonicChaos713 SMS TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Chaos development