Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Metallic Madness"
From Sonic Retro
(→Act 3) |
(→Act 2) |
||
Line 47: | Line 47: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison MM Act2BFStart.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=510 prototype | | game1=510 prototype | ||
Line 54: | Line 54: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison MM Act2PresentCircles.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=510 prototype | | game1=510 prototype | ||
Line 61: | Line 61: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison MM Act2PresentTube.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=510 prototype | | game1=510 prototype | ||
Line 68: | Line 68: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison MM Act2BFTubeFreeze.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=510 prototype | | game1=510 prototype | ||
Line 75: | Line 75: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison MM Act2PastFloatingSpring.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=510 prototype | | game1=510 prototype | ||
Line 82: | Line 82: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison MM Act2PresentShutters.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The objects allowing Sonic to go behind these rotating shutters have yet to be implemented. | + | | desc=The objects allowing Sonic to go behind these rotating shutters have yet to be implemented. But for once, falling down the hole doesn't kill you. |
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 13:34, 22 April 2018
While in a healthier state than Wacky Workbench and Stardust Speedway, Metallic Madness is still devoid of rings and has several palette issues.
Contents
Act 1
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
Act 2
510 prototype |
---|
Final game |
---|
Act 2 is more sparse, with no enemies in sight and several key objecs missing. It can't be completed without debug mode.
510 prototype |
---|
Final game |
---|
In the bad future version, you're greeted with palette errors in the background.
510 prototype |
---|
Final game |
---|
Taking a cue from the original Sonic the Hedgehog, act 2 has circlar objects that Sonic can run around, and in this prototype, smaller versions are supplied too. Sadly the small variants don't work properly.
510 prototype |
---|
Final game |
---|
Perhaps surprisingly given the trends in this prototype, these tubes do work, but many are missing lids. The buttons designed to open those lids appear to have corrupted graphics, and don't do anything when pressed.
510 prototype |
---|
Final game |
---|
This one in the bad future can freeze the game.
510 prototype |
---|
Final game |
---|
In the past, all sorts of objects are placed in strange locations.
510 prototype |
---|
Final game |
---|
The objects allowing Sonic to go behind these rotating shutters have yet to be implemented. But for once, falling down the hole doesn't kill you.
510 prototype |
---|
Final game |
---|
Sonic is not shrunk at any point in the level, but collision issues mean Sonic can squeeze through the gaps anyway.
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
Act 3
510 prototype |
---|
Final game |
---|
Act 3 brings in some new issues. In the good future version of the zone, the background flashes.
510 prototype |
---|
Final game |
---|
Corrupted bumpers.
510 prototype |
---|
Final game |
---|
Objects missing in act 2 exist in act 3.
510 prototype |
---|
Final game |
---|
Eggman appears in Metallic Madness, but his attack patterns make him almost impossible to hit without rings. He also corrects the flashing background when he arrives.
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
Graphics
510 prototype |
---|
Final game |
---|
The flowers in the 510 prototype are unique to each zone. Like the other later zones, the Metallic Madness' set use the wrong colour palettes.
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD | |
---|---|
Main page | Comparisons | Maps | Hidden content | Technical information |