Difference between revisions of "Sunset Forest Zone"
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− | '''Sunset Forest Zone''' is the second level of ''[[Sonic Rivals 2]]'' for the [[PSP]]. A dense woodland area, the Zone contains three Acts plus a boss fight at the end. As with most of ''Rivals 2'', the Zone is located on an | + | '''Sunset Forest Zone''' is the second level of ''[[Sonic Rivals 2]]'' for the [[PSP]]. A dense woodland area, the Zone contains three Acts plus a boss fight at the end. As with most of ''Rivals 2'', the Zone is located on an unnamed island somewhere in Sonic's world. |
Unusually, it is this ''second'' level which is the most [[Green Hill Zone|Green-Hill]]-esque in ''Sonic Rivals 2'', although Sunset Forest diverges significantly from the [[Tropical Island cliché]]. While the region does sport the characteristic checkered soil (and grass), it is very much a forest rather than a beach, with the thick canopy causing problems for [[Shadow]] and [[Metal Sonic]], as it blocks out radio transmissions rendering them unable to receive instructions from [[Eggman]]. Giant trees studded with man-sized mushrooms abound, as well as swing-able vines and cascading waterfalls. Unique gimmicks in this level include ivy-covered walls the racers have to climb up, and (for some reason) giant, pirate-style cannons that the characters must jump in to be fired over obstacles - reminiscent of [[Carnival Night Zone]] in ''[[Sonic 3]]''. | Unusually, it is this ''second'' level which is the most [[Green Hill Zone|Green-Hill]]-esque in ''Sonic Rivals 2'', although Sunset Forest diverges significantly from the [[Tropical Island cliché]]. While the region does sport the characteristic checkered soil (and grass), it is very much a forest rather than a beach, with the thick canopy causing problems for [[Shadow]] and [[Metal Sonic]], as it blocks out radio transmissions rendering them unable to receive instructions from [[Eggman]]. Giant trees studded with man-sized mushrooms abound, as well as swing-able vines and cascading waterfalls. Unique gimmicks in this level include ivy-covered walls the racers have to climb up, and (for some reason) giant, pirate-style cannons that the characters must jump in to be fired over obstacles - reminiscent of [[Carnival Night Zone]] in ''[[Sonic 3]]''. | ||
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[[Category:Sonic Rivals 2 Levels]] | [[Category:Sonic Rivals 2 Levels]] |
Revision as of 12:33, 17 June 2010
Sunset Forest Zone |
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Second Zone, Sonic Rivals 2 |
Number of Acts: 3 + Boss |
Boss: Egg Crawler |
Sunset Forest Zone is the second level of Sonic Rivals 2 for the PSP. A dense woodland area, the Zone contains three Acts plus a boss fight at the end. As with most of Rivals 2, the Zone is located on an unnamed island somewhere in Sonic's world.
Unusually, it is this second level which is the most Green-Hill-esque in Sonic Rivals 2, although Sunset Forest diverges significantly from the Tropical Island cliché. While the region does sport the characteristic checkered soil (and grass), it is very much a forest rather than a beach, with the thick canopy causing problems for Shadow and Metal Sonic, as it blocks out radio transmissions rendering them unable to receive instructions from Eggman. Giant trees studded with man-sized mushrooms abound, as well as swing-able vines and cascading waterfalls. Unique gimmicks in this level include ivy-covered walls the racers have to climb up, and (for some reason) giant, pirate-style cannons that the characters must jump in to be fired over obstacles - reminiscent of Carnival Night Zone in Sonic 3.
Story
Still pursuing "Eggman" after his escape in the Blue Coast Zone Boss, Sonic encounters Silver doing the same thing, and the two race in Sonic's Act 1. Tails manages to spot Espio, who's tailing the fox after his discovery of Professor Gerald's Ifrit page, and the pair compare notes over the chao disappearances, but Tails runs off after Sonic before the detective is finished with his questions.
Shadow and Metal Sonic, meanwhile, are at a loss as to where to go next since Eggman's signal is being blocked by the dense foliage. The Ultimate Lifeform runs into Knuckles, who explains that he's following Rouge's suggestion and looking for an Emerald Detector to facilitate his search for the Master Emerald. Shadow, however, assumes (not unreasonably) that with Rouge's involvement they'll wind up using it to acquire the Chaos Emeralds that the black hedgehog himself is looking for, and gives chase. Simultaneously, Metal Sonic comes across said bat, and chases her down apparently just out of general robotic malice.
Level Composition
ACT | Sonic | Tails | Knuckles | Rouge | Shadow | Metal Sonic | Espio | Silver |
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Act 1 | Race: Silver | Race: Espio | Race: Shadow | Race: Metal Sonic | Race: Knuckles | Race: Rouge | Race: Tails | Race: Sonic |
Act 2 | Knock-Out (3): Silver | Knock-Out (3): Espio | Knock-Out (3): Shadow | Tag (1:30): Metal Sonic | Knock-Out (3): Knuckles | Tag (1:30): Rouge | Laps Race: Tails | Capture the Chao: Sonic |
Act 3 | Race: Tails vs. Espio | Race: Sonic vs. Silver | Race: Rouge vs. Metal Sonic | Race: Knuckles vs. Shadow | Race: Metal Sonic vs. Rouge | Race: Shadow vs. Knuckles | Race: Silver vs. Sonic | Race: Espio vs. Tails |
Boss | Vs. Silver | Vs. Espio | Vs. Shadow | Vs. Metal Sonic | Vs. Knuckles | Vs. Rouge | Vs. Tails | Vs. Sonic |
Trivia
Sonic Rivals 2 | |
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Manuals Development |
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