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{{SA2Level|screenshot=pyramidcave.png|Mission1=Infiltrate Eggman's Hidden Base!|ARank1=15,000 points|MaxRings1=[[Image:DCicon.png]] 365 + 3 checkpoints;<br/>[[Image:GCicon.png]] 418 + 3 checkpoints|Mission2=Collect 100 rings!|ARank2=1:30|Mission3=Find the lost Chao!|ARank3=3:45|Mission4=Reach the goal within 4 minutes!|ARank4=13,000 points|MaxRings4=[[Image:DCicon.png]] 365; [[Image:GCicon.png]] 418|Mission5=Clear Hard Mode!|ARank5=14,000 points|MaxRings5=[[Image:DCicon.png]] 359 + 3 checkpoints;<br/>[[Image:GCicon.png]] 358 + 3 checkpoints|music=Keys The Ruin<br><flashmp3>Sonic Adventure 2 OST/Hero Side/08 - Keys The Ruin.mp3</flashmp3>}}
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{{SA2Level|screenshot=pyramidcave.png|Mission1=Infiltrate Eggman's Hidden Base!|ARank1=15,000 points|MaxRings1=[[Image:DCicon.png]] 365 + 3 Point Marker;<br/>[[Image:GCicon.png]] 418 + 3 Point Marker|Mission2=Collect 100 rings!|ARank2=1:30|Mission3=Find the lost Chao!|ARank3=3:45|Mission4=Reach the goal within 4 minutes!|ARank4=13,000 points|MaxRings4=[[Image:DCicon.png]] 365; [[Image:GCicon.png]] 418|Mission5=Clear Hard Mode!|ARank5=14,000 points|MaxRings5=[[Image:DCicon.png]] 359 + 3 Point Marker;<br/>[[Image:GCicon.png]] 358 + 3 Point Marker|music=Keys The Ruin<br><flashmp3>Sonic Adventure 2 OST/Hero Side/08 - Keys The Ruin.mp3</flashmp3>}}
'''Pyramid Cave''' is the 11th stage in the Hero story of ''[[Sonic Adventure 2]]''. It represents [[Sonic]]'s role in the heroes' trilogy of consecutive stages at Eggman's secret base. Ostensibly set indoors, it nonetheless showcases bottomless pits of the "black void" variety, and is one of two stages (along with its successor, [[Death Chamber]]) that use the hourglass door gimmick derived from [[Sonic & Knuckles]]' [[Sandopolis Zone]].
 
  
==[[Big the Cat]] Location==
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'''Pyramid Cave''' is the eleventh stage in the Hero story of ''[[Sonic Adventure 2]]'' and the fourth playable with [[Sonic]]. It represents [[Sonic]]'s role in the heroes' trilogy of consecutive stages at Eggman's secret base.
Right after the second checkpoint, there's a long rail to grind. It starts going down, then up, then levels out for a while. Big can be seen through the grating to the left side right as it levels out.
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==Plot==
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==Level layout==
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===Appearance===
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Ostensibly set indoors, it nonetheless showcases bottomless pits of the "black void" variety, and is one of two stages (along with its successor, [[Death Chamber]]) that use the hourglass door gimmick derived from [[Sonic & Knuckles]]' [[Sandopolis Zone]].
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===Level sections===
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==Locations==
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===Ancient ruins===
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*Third Point Marker: To the right of it: makes a trail of rings appear, which leads to a platform above.
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*Third Point Marker: On the platform that the first ancient ruin (see above) leads to.
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*Third Point Marker: Past the hourglass door that's after the drop down room with the four hourglass plaforms and three spinning spikes.
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===[[Sonic Adventure 2 animals|Animals]]===
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{|border="1" class="prettytable"
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!Animal
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!Number
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!Location
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|-
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|<iimg>[[Bat]]![[Image:Bat.png]]</iimg>
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|4
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|First Point Marker: By the first Eggman symbol, in the drop down room with the four hourglass platforms.<br/>First Point Marker: On the left, past the second hourglass door.<br/>Second Point Marker: On the first white left ledge, on the side hallway.<br/>Third Point Marker: On the northwest of the drop down room with the four hourglass doors and thre spinning spikes.
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|-
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|<iimg>[[Condor]]![[Image:Condor.png]]</iimg>
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|3
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|First Point Marker: On the southeast edge of the platform above the four hourglass platforms.<br/>Third Point Marker: Close to the bonfire, located at the first rooftop.<br/>Third Point Marker: Close to the switch to activate the rocket, past the rail that is accessed through the two acient ruins and the upreel next to the third Chao container.
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|-
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|<iimg>[[Peacock]]![[Image:Peacock.png]]</iimg>
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|4
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|First Point Marker: On the ceiling past the first upreel, close to the bonfire.<br/>Second Point Marker: On the left wooden container on the platform after the two spinning spikes.<br/>Second Point Marker: On the southeast of the lowest level of the side hallway, on the hourglass section.<br/>Third Point Marker: Close to the bonfire, located at the third rooftop.<br/>
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|-
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|<iimg>[[Ram]]![[Image:Sheep.png]]</iimg>
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|2
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|Second Point Marker: On the southeast edge of the platform with the two spinning spikes.<br/>Second Point Marker: On the southeast of the lowest level of the side hallway, on the hourglass door and upreels section.
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|-
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|<iimg>[[Skeleton Dog]]![[Image:Skeleton_dog.png]]</iimg>
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|1
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|First Point Marker: In a cage, located on the second ledge of the staircase section, to the downwards right.
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|-
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|Random
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|6
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|First Point Marker: In a pipe inside a wooden container, located on the second ledge of the staircase section, to the downwards left.<br/>First Point Marker: In a pipe opposite the cage, located on the second ledge of the staircase section, to the downwards right.<br/>First Point Marker: In a pipe located on the third ledge of the staircase section, to the downwards left.<br/>First Point Marker: In a pipe located on the third ledge of the staircase section, to the downwards right.<br/>Second Point Marker: On the right pyramid Sonic can pick up, at the end of the rail.<br/>Third Point Marker: On the right pyramid Sonic can pick up, at the drop down room with the four hourglass doors and three spinning spikes.
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|}
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The level specific animal (third Chao container) is a [[Skeleton Dog]].
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===[[Big the Cat]]===
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Right after the second Point Marker, there's a long rail to grind. It starts going down, then up, then levels out for a while. Big can be seen through the grating to the left side right as it levels out.
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===Chao containers===
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*First Point Marker: By northwest stacked with a wooden container, in the platform with the four hourglass platforms.
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*First Point Marker: On the first ledge of the staircase section, to the downwards right.
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*Third Point Marker: Past the rail that is accessed through the two ancient ruins.
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===Gold Beetle===
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The Gold Beetle can be found close to the bottom of the Eggman symbol, on the room with a E-1000 and a three start spring, after the third Point Marker.
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===[[Sonic Adventure 2 upgrades|Upgrade]]===
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Sonic's [[Bounce Bracelet]] upgrade can be found in this level. It's on the first ledge of the staircase section, after the first Point Marker
  
 
{{SA2Levels}}
 
{{SA2Levels}}
 
[[Category:Sonic Adventure 2 Levels]]
 
[[Category:Sonic Adventure 2 Levels]]

Revision as of 18:16, 7 June 2009

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Pyramid Cave is the eleventh stage in the Hero story of Sonic Adventure 2 and the fourth playable with Sonic. It represents Sonic's role in the heroes' trilogy of consecutive stages at Eggman's secret base.

Plot

Level layout

Appearance

Ostensibly set indoors, it nonetheless showcases bottomless pits of the "black void" variety, and is one of two stages (along with its successor, Death Chamber) that use the hourglass door gimmick derived from Sonic & Knuckles' Sandopolis Zone.

Level sections

Locations

Ancient ruins

  • Third Point Marker: To the right of it: makes a trail of rings appear, which leads to a platform above.
  • Third Point Marker: On the platform that the first ancient ruin (see above) leads to.
  • Third Point Marker: Past the hourglass door that's after the drop down room with the four hourglass plaforms and three spinning spikes.

Animals

Animal Number Location
<iimg>Bat!Bat.png</iimg> 4 First Point Marker: By the first Eggman symbol, in the drop down room with the four hourglass platforms.
First Point Marker: On the left, past the second hourglass door.
Second Point Marker: On the first white left ledge, on the side hallway.
Third Point Marker: On the northwest of the drop down room with the four hourglass doors and thre spinning spikes.
<iimg>Condor!Condor.png</iimg> 3 First Point Marker: On the southeast edge of the platform above the four hourglass platforms.
Third Point Marker: Close to the bonfire, located at the first rooftop.
Third Point Marker: Close to the switch to activate the rocket, past the rail that is accessed through the two acient ruins and the upreel next to the third Chao container.
<iimg>Peacock!Peacock.png</iimg> 4 First Point Marker: On the ceiling past the first upreel, close to the bonfire.
Second Point Marker: On the left wooden container on the platform after the two spinning spikes.
Second Point Marker: On the southeast of the lowest level of the side hallway, on the hourglass section.
Third Point Marker: Close to the bonfire, located at the third rooftop.
<iimg>Ram!Sheep.png</iimg> 2 Second Point Marker: On the southeast edge of the platform with the two spinning spikes.
Second Point Marker: On the southeast of the lowest level of the side hallway, on the hourglass door and upreels section.
<iimg>Skeleton Dog!Skeleton dog.png</iimg> 1 First Point Marker: In a cage, located on the second ledge of the staircase section, to the downwards right.
Random 6 First Point Marker: In a pipe inside a wooden container, located on the second ledge of the staircase section, to the downwards left.
First Point Marker: In a pipe opposite the cage, located on the second ledge of the staircase section, to the downwards right.
First Point Marker: In a pipe located on the third ledge of the staircase section, to the downwards left.
First Point Marker: In a pipe located on the third ledge of the staircase section, to the downwards right.
Second Point Marker: On the right pyramid Sonic can pick up, at the end of the rail.
Third Point Marker: On the right pyramid Sonic can pick up, at the drop down room with the four hourglass doors and three spinning spikes.

The level specific animal (third Chao container) is a Skeleton Dog.

Big the Cat

Right after the second Point Marker, there's a long rail to grind. It starts going down, then up, then levels out for a while. Big can be seen through the grating to the left side right as it levels out.

Chao containers

  • First Point Marker: By northwest stacked with a wooden container, in the platform with the four hourglass platforms.
  • First Point Marker: On the first ledge of the staircase section, to the downwards right.
  • Third Point Marker: Past the rail that is accessed through the two ancient ruins.

Gold Beetle

The Gold Beetle can be found close to the bottom of the Eggman symbol, on the room with a E-1000 and a three start spring, after the third Point Marker.

Upgrade

Sonic's Bounce Bracelet upgrade can be found in this level. It's on the first ledge of the staircase section, after the first Point Marker

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