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Difference between revisions of "Sonic Shuffle"

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{{Bob|bobscreen=Shuffle_title.jpg|publisher=[[Sega]]|developer=Hudson|system=[[Sega Dreamcast]]|europe=March 9, 2001|usa=Nov. 14, 2000|japan=Dec. 21, 2000|genre=3D Board Game/Mini Game|seealso=Sonic Adventure 2: Battle}}
 
{{Bob|bobscreen=Shuffle_title.jpg|publisher=[[Sega]]|developer=Hudson|system=[[Sega Dreamcast]]|europe=March 9, 2001|usa=Nov. 14, 2000|japan=Dec. 21, 2000|genre=3D Board Game/Mini Game|seealso=Sonic Adventure 2: Battle}}
 
'''''Sonic Shuffle''''' is a video game for the [[Sega Dreamcast]] and was [[Sega]]'s answer to the successful [[Nintendo]] party game, ''Mario Party''. In ''Sonic Shuffle'', the player can play as one of the main characters of the ''[[Sonic the Hedgehog]]'' franchise. The game supports up to 4 players and allows for players to play in teams and play against one another on a giant game board, going around and playing mini games to collect points. The overall goal of the game is to collect the most precioustones. The game featured 5 different “game boards” and had 8 playable characters, 4 of which needed to be unlocked. Sonic, [[Tails]], [[Amy]], [[Knuckles]], [[Super Sonic]], [[Big the Cat]], [[Gamma]], and a [[Chao]]. Each character has a special ability that was unique to them. The story involves Sonic and company getting caught up in a mess in a land called Maginary World. A villain named [[Void]] has shattered the Precioustone into many pieces and [[Lumina Flowlight]] and the rest of Maginary world are counting on Sonic to restore it. The game features around 50 mini games and around 30 mini events.
 
'''''Sonic Shuffle''''' is a video game for the [[Sega Dreamcast]] and was [[Sega]]'s answer to the successful [[Nintendo]] party game, ''Mario Party''. In ''Sonic Shuffle'', the player can play as one of the main characters of the ''[[Sonic the Hedgehog]]'' franchise. The game supports up to 4 players and allows for players to play in teams and play against one another on a giant game board, going around and playing mini games to collect points. The overall goal of the game is to collect the most precioustones. The game featured 5 different “game boards” and had 8 playable characters, 4 of which needed to be unlocked. Sonic, [[Tails]], [[Amy]], [[Knuckles]], [[Super Sonic]], [[Big the Cat]], [[Gamma]], and a [[Chao]]. Each character has a special ability that was unique to them. The story involves Sonic and company getting caught up in a mess in a land called Maginary World. A villain named [[Void]] has shattered the Precioustone into many pieces and [[Lumina Flowlight]] and the rest of Maginary world are counting on Sonic to restore it. The game features around 50 mini games and around 30 mini events.

Revision as of 20:21, 26 February 2007

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Sonic Shuffle
System(s): Sega Dreamcast
Publisher: Sega
Developer:
Genre: 3D Board Game/Mini Game

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Sonic Shuffle is a video game for the Sega Dreamcast and was Sega's answer to the successful Nintendo party game, Mario Party. In Sonic Shuffle, the player can play as one of the main characters of the Sonic the Hedgehog franchise. The game supports up to 4 players and allows for players to play in teams and play against one another on a giant game board, going around and playing mini games to collect points. The overall goal of the game is to collect the most precioustones. The game featured 5 different “game boards” and had 8 playable characters, 4 of which needed to be unlocked. Sonic, Tails, Amy, Knuckles, Super Sonic, Big the Cat, Gamma, and a Chao. Each character has a special ability that was unique to them. The story involves Sonic and company getting caught up in a mess in a land called Maginary World. A villain named Void has shattered the Precioustone into many pieces and Lumina Flowlight and the rest of Maginary world are counting on Sonic to restore it. The game features around 50 mini games and around 30 mini events.

Boards

Mini Games

  • VS 4


1. Sonicola
Purely a game of chance, each player selects one of five cans of soda from a vending machine. One of the five cans was freshly shaken and will spray soda into the face of the unfortunate player who picks it. Of course, since there are five cans of soda, there is a chance that not one will lose and the whole thing ends up in a tie.

2. Stop and Go
A game of Red Light, Green Light, on Ice. Each player must walk very softly to the Forcejewel which Eggman is guarding. If any player is caught moving when Eggman change the light from green to red, he or she will be frozen and lose.

3. Over the Bridge
A simple race over a windy bridge for a Forcejewel.

4. Sonic Gun Slinger
This Western style mini game lets players to shoot at outlaw targets. Players who shoot at the lady targets will lose rings. Player who shoot at an Eggman Target will receive bonus rings.

5. Sonic Live When a spotlight is on for a player, the player must play a tune using the buttons of the controller. If the spotlight is not on a player, he or she will lose rings.

6. Psychic Sonic
Players must guess (or see) the revealing card.

7. Sonic Tag
This is a normal game of tag, only difference being that the "IT" player cannot grab rings. Being "IT" after a minute of play results in losing the game.

8. Shadow Tag
In no way affiliated with the Sonic character of the same name, Shadow Tag is played similarly to Sonic Tag, except that players can also make another player "IT" by touching his/her shadow.

9. Frosty Rumble
Players must battle by throwing ice rocks and boulders at each other.

10. Great Escape
In a maze that is about to explode for 30 seconds, each player must find a route that will lead to an escape pod.

11. Egg & the Chicken
This mini game test the players of who will stand under the hoop with bombs waiting to drop the longest.

12. Sonic Tank
A simple shooting tank battle.

13. Fun Fun Sonic
A trampoline contest that players must finish by jumping every single trampoline and change the color to the last color, red and pop the trampoline to receive rings.

14. Jump the Snake
Players must play jump rope with snakes as the rope. If a player touch the snake, he or she will be knock out of the game.

15. Zero G Snap Shot
Players must be in a picture, posing while floating in the air.

16. Thor's Hammer
Players must stay in the arena by avoiding Eggman's electrical attack and grab rings when the attack hit the arena.

17. Over the Rainbow
The players must press a button on their controllers when prompted to do so. Pressing the wrong button or taking too long to react will cause a player to lose.

18. Twister
Players who are caught in a tornado must dodge various objects that are trapped in the tornado.

19. Number Jump
Players must jump numerical order from two towers in order to reach Eggman.

20. Egg in Space
Players must find the button to launch the trapped Eggman into space.

21. Tractor Beam Tag
Somewhat of a 1 VS 3 game, three players are "IT" at the same time and are required to remain side-by-side while trying to catch the other player. Upon catching this player, one player (randomly selected) becomes the free player. The winner is the free player after a minute of play.


  • 2 VS 2


1. Sonic the Thief
Two teams of two players racing each other by cracking safes: one must find the numbers and the other will unlock the safe when his or her partner has the correct numbers to crack the safes.

2. Shoddy Work
Two teams must create a 'perfect' piece of architecture with various blocks. A team will lose if the project is sloppy when Eggman checks the progress.

3. Bucket-O-Rings
Two teams of two players line up between a ring pile and a mine cart. One player scoops up rings in a bucket and then dumps them into his/her partner's bucket, who places them in the mine cart. After 30 seconds, the team with more rings in the cart gets to keep the rings.

4. Bomb Relay
Two teams of two partners race each other while passing the bombs to their partner before the bombs explodes.


  • 1 VS 3


1.Wrong Way Climb
One player will send objects down the escalator while the other players must reach the top by dodging the objects.

2. Bungee Jump
One player bungee jumps from a high platform as the others stand below holding items. Both teams can pick up rings during the game, but the main goal is for the bungee jumper to grab an item from a player below.

3. Manic Maze
One player moves the board around to send the other players into the vortex in the middle. The team will win if they survive in the board game for 30 seconds.

4. Sonicooking
One player must fry the other players in a pan for cooking them for 30 seconds.

5. Gargantua
Eggman powers up a player (?!?) and causes him/her to become about four times bigger than normal. The remaining players shoot the giant with shotguns, trying to drain his/her HP gauge while avoiding getting stepped on. The giant is restricted to taking baby steps and must watch out for land mines that sap a large amount of HP from the gauge. The giant wins if he/she is not killed within one minute.

6. Eggbot's Attack!
While the four players run down a city street, one player is placed in a giant walker left in the middle of the road. The player in the walker tries to crush the players on the ground as they race down the street. The team wins if anyone is not crushed after 30 seconds.

7. Sonic DJ
One player is the DJ and he /she must scratch the other players on the disc before it reaches to overdrive.


  • Accidents (VS 4)


1. Sonic Parasol (Emerald Coast Only)
Players must avoid the Eggman sunrays which will send the players back to the shack by getting the parasol.

2. Ring Tide (Emerald Coast Only)
Players must avoid the tides, crabs, and various objects that are hitting the shore. If a player is caught by a tide, he/she must rapidly press the A button in order to get back to the shore.

3. Rapid Climb (Fire Bird Only)
Players stand on a wing of the Fire Bird stage and must dodge debris while picking up rings. The player is constantly blown back by the wind, made harder as the wing tilts in angle. A player loses if they are knocked off the wing. Bumping into others causes you to trip up.

4. Sky Bridge (Fire Bird Only)
The players stand on the Fire Bird stage as it passes under low bridges. They can jump to get rings, but they risk slamming headlong into an oncoming bridge and falling off the stage.

5. Croc-Attack (Nature Zone Only)
Players must very quickly press the A button before being getting eaten by the crocodiles.

6. Ring of Fire (Nature Zone Only)
Players must grab rings while jump through the fire rings.

7. Thru the Tunnel (Riot Train Only)
The players race across the Riot Train stage, trying to be the first to reach the lead car.

8. Ring Lasso (Riot Train Only)
Players must use the controller to grab the treasures from remote carts.

9. Final Frontier


  • Stage Clear


1. Sonic Surfing
Players must race each other by surfing a tidal wave. The player who is the fastest wins an emblem.

2. Sky Diving
The players jump off of the Fire Bird stage and collect rings as they fall. The player who falls the fastest wins an emblem.

3. Earth Quake
Players must run and avoid trees and rocks in order to leave the jungle. The player who is the fastest wins an emblem.

4. Stop the Train
Players must follow the signals by pressing the A and B buttons in order to stop the train from crashing.

5. Void Battle


  • Play Order


1. Sonic Slot
Each players plays on a slot machine that first displays 999, then counts down. Turn order in the main game is based upon how close each player stops the slots to 000 without going under.

2. Sonic Darts
The four players each throw darts at a moving target. Turn order in the main game is based upon the proximity of the players' darts to the center of the target.

3. Sonic Hi Lo
A simple game of hi lo, with all four players playing at once. The players must act fast to get the card that they want. The winner moves first on the game board.

Did you know?

Production Credits

  • Producer: Shuji Utsumi
  • Supervisors: Akinori Nishiyama, Yuji Uekawa
  • Production Manager: Masato Shibata
  • Project Leader: Bill Ritch
  • Lead Game Designer: Hidenori Oikawa
  • Game Designers: Koichi Takeshita, Daisuke Takeuchi
  • Lead Programmer: Yasuhiro Kosaka
  • System Programmers: Masatoshi Sugibayashi, Hideki Nishimoto, Shoichi Takata, Tetsuharu Takashima, Takuya *Suzuki, Yoshitaka Shibata, Yoko Miyabashi
  • Lead Artist: Hisashi Kubo
  • System Artists: Toshiro Okamoto, Taiichi Matsuda, Norihiro Kanie, Masahide Inaba, Hideki Soma, Motoshi *Kuwahara
  • Mini-event Artist: Akihiro Shibata
  • Lead Character Artist: Manabu Yanagisawa
  • Character Artists: Yasuhiro Fuji, Yuji Yano, Chiaki Nishiki, Masahiro Kamohara, Megumi Okazaki, Akemi Ihara
  • Cinematic Director: Shoji Mizuno
  • Cinematic Assisstant Directors: Toshifumi Sekijima, Naoto Yoshimi
  • Cinematic Producer: Nobuya Okabe
  • Cinematic Assisstant Producer: Satoshi Nagaoka
  • Cinematic Animation Director: Masayuki Goto
  • Cinematic Artists: Naoto Onuki, Takayuki Hayama, Shin Katada, Masanori Kubota, Tomoya Ohata, Ryoko Suzuki, *Kazuyo Yoshida, Fumihito Saito
  • Cinematic Engineers: Jin Kamohara, Zenjiro Motono
  • Mini-game Design Leads: Issei Takahashi, Hop, Jinichi Fuyuki, Katsuhiko Sugiyama, Tomosuke Kashiwabara, Hiro *Yokoyama, Hisanori Fukuoka, Hiroyuki Yagi, Tetsuya Ishikawa, Koichiro Genda, Kouji Inokuchi, Kazunori Sato
  • Mini-game Programmers: Juiiyoung Kang, Tomokazu Ninomiya, Junsoo Bae, Sangyoun Lee, Donghyun Ban, Dandy Arai, Tetsuma Yoshida, Norihisa Takabatake, Naoki Hirasawa, Donpei Morita, Yoshinori Koiwa, Nobuyuki Kimura, Tsuyoshi Tsuchimoto, Nisanori Fukuoka, Takahiro Murakami, Kazunori Sato, Shin Fukumoto, Hirotaka Iwayama, Keisuke Hino
  • Mini-game Artists: Tomoyoshi Miyashita, Takeshi Murata, Hideto Ishikawa, Haeyoung Park, Misun Yang, Huichung Lee, Hyungjin Kim, Akira Katagi, Akiyoshi Otsuka, Minoru Sato, Kazuhiro Hayashida, Yoshikazu Aoki, Kouji Kato, Hironobu Hatta, Koichi Sakuma, Hiroyuki Kikkawa, Toshinori Tabata, Gengo Ito, Hideyuki Katsuyama, Hideaki Honjo, Noriaki Kawakami
  • Sound Production Managers: Keisuke Mitsui, Kenichi Funayama, Hidenobu Otsuki
  • Music Director: Akihiro Saton
  • Sound Effect Director: Osamu Narita
  • Sound Effect Engineer: Hirouki Tsuboguchi
  • Opening Movie Music: Kazuhiko Sawaguchi
  • Opening Movie Music Engineer: Hironao Yamamoto
  • Music Composition: Hidenobu Otsuki, Ryo Fukuda, Takeo Suzuki, Toshitaka Hirota, Kazumi Mitome
  • Character Voices (Japanese): Jun'ichi Kanemaru, Atsuki Murata, Nobutoshi Kanna, Emi Motoi, Syun Yashiro, Jyoji Nakata, Chikao Otsuka, Ikue Ohtani, Hisako Takayama, Yuko Minaguchi
  • Character Voices (English): Ryan Drummond, Conner Bringas, Jennifer Douillard, Jon St. John, Steve Broadie, Deem Bristow, Lani Minella, Elara Distler

Boxart