Difference between revisions of "Sonic Drift/Development"
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− | Image:Sd Big.jpg| | + | Image:Sd Big.jpg|Assumed to be a mockup. There are checkered patterns on the side of the road and totem poles are in the place of palm trees. There is also a Flicky instead of Amy.{{fileref|93WinterCatalogueTVGameWorld JP.pdf|page=47}} |
Image:Sd DiffHUD.jpg|The HUD has no info on it. The background is different. The icons on the map are also larger. | Image:Sd DiffHUD.jpg|The HUD has no info on it. The background is different. The icons on the map are also larger. | ||
Image:Sd DiffHUD2.jpg|Same differences as the previous image. | Image:Sd DiffHUD2.jpg|Same differences as the previous image. |
Revision as of 07:55, 13 May 2022
Sonic Drift had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these changes.
Early Game Design
Title Screen
Stages
Assumed to be a mockup. There are checkered patterns on the side of the road and totem poles are in the place of palm trees. There is also a Flicky instead of Amy.[1]
References
- micomBASIC 1994 03 https://archive.org/details/micomBASIC_1994-03/page/n281
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