Sonic Drift/Development
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Sonic Drift had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these changes.
Early Game Design
Title Screen
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Sonic's car never does this animation on the title screen in the final.
Stages
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Assumed to be a mockup. There are checkered patterns on the side of the road and totem poles are in the place of palm trees. There is also a Flicky instead of Amy.[1]
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The HUD has no info on it. The background is different. The icons on the map are also larger.
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Same differences as the previous image.
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Same track as the last ones but further developed. HUD is a bit diffferent. The background is slightly off center.
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Water texture in the UI.
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Water texture in the UI.
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Scrap Brain background is different.
References
- micomBASIC 1994 03 https://archive.org/details/micomBASIC_1994-03/page/n281
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