Difference between revisions of "Spring"
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== 8-bit games == | == 8-bit games == | ||
− | In the 8-bit games, most of the springs are actually drawn in the [[:Category:Level Maps|level layout]] itself instead of being [[sprite]]s because of the low sprite limit of the [[Sega Master System]] and the [[Sega Game Gear]]; because of this, they're not animated unlike their 16-bit counterparts. Furthermore, their color is likely to change according to the [[palette]] of the level they're placed in (for example, the springs in ''[[Sonic 2 (8-bit)]]''<nowiki>'</nowiki>s [[Underground Zone]] are gray, while the ones in [[Sky High Zone]] are green. However, despite the sprite limit, in ''[[Sonic Chaos]]'' and ''[[Sonic Triple Trouble]]'' a spring object exists. These spring objects are normally invisible, hidden in the ground or on the top of a palm tree or other scenery elements, and they pop up, complete with the springing animation, when Sonic comes in contact with them. Due to the high number of color variations, the springs pictured below don't cover all the kinds existing in the 8-bit games. | + | In the 8-bit games, most of the springs are actually drawn in the [[:Category:Level Maps|level layout]] itself instead of being [[sprite]]s because of the low sprite limit of the [[Sega Master System]] and the [[Sega Game Gear]]; because of this, they're not animated unlike their 16-bit counterparts. Furthermore, their color is likely to change according to the [[palette]] of the level they're placed in (for example, the springs in ''[[Sonic 2 (8-bit)]]''<nowiki>'</nowiki>s [[Underground Zone]] are gray, while the ones in [[Sky High Zone]] are green. However, despite the sprite limit, in ''[[Sonic Chaos]]'' and ''[[Sonic Triple Trouble]]'' a spring object exists. These spring objects are normally invisible, hidden in the ground or on the top of a palm tree or other scenery elements, and they pop up, complete with the springing animation, when Sonic comes in contact with them. Due to the high number of color variations, the springs pictured below don't cover all the kinds existing in the 8-bit games.<gallery>File:S1spring.png|Spring from ''[[Sonic 1 (8-bit)|Sonic 1]]''<nowiki>'</nowiki>s [[Green Hill Zone (8-bit)|Green Hill Zone]] |
File:S2spring.png|Spring from ''[[Sonic 2 (8-bit)|Sonic 2]]''<nowiki>'</nowiki>s [[Sky High Zone]] | File:S2spring.png|Spring from ''[[Sonic 2 (8-bit)|Sonic 2]]''<nowiki>'</nowiki>s [[Sky High Zone]] | ||
File:SCspring.png|Spring from ''[[Sonic Chaos]]''<nowiki>'</nowiki>s [[Turquoise Hill Zone]] | File:SCspring.png|Spring from ''[[Sonic Chaos]]''<nowiki>'</nowiki>s [[Turquoise Hill Zone]] | ||
File:STTspring.png|Spring from ''[[Sonic Triple Trouble]]''<nowiki>'</nowiki>s [[Great Turquoise Zone]]</gallery> | File:STTspring.png|Spring from ''[[Sonic Triple Trouble]]''<nowiki>'</nowiki>s [[Great Turquoise Zone]]</gallery> | ||
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+ | [[Category:Level Objects]] |
Revision as of 22:25, 2 August 2010
Springs are items that give the player a sudden boost in a certain direction when he gets in contact with them.
16-bit games
In the 2D Sonic games of the 16-bit era, springs can face any of the 8 main directions, and they come in two colors: yellow and red. Red springs are usually more powerful than yellow ones. They have been thoroughly present in almost all the zones from Sonic 1's Green Hill Zone to Sonic & Knuckles' Death Egg Zone.
Game | Red Spring, Closed | Red Spring, Open | Yellow Spring, Closed | Yellow Spring, Open |
---|---|---|---|---|
Sonic 1 | ||||
Sonic 2 | ||||
Sonic 3 |
In Sonic 3D there is only one kind of spring instead.
Game | Red Spring, Closed | Red Spring, Open |
---|---|---|
Sonic 3D |
8-bit games
In the 8-bit games, most of the springs are actually drawn in the level layout itself instead of being sprites because of the low sprite limit of the Sega Master System and the Sega Game Gear; because of this, they're not animated unlike their 16-bit counterparts. Furthermore, their color is likely to change according to the palette of the level they're placed in (for example, the springs in Sonic 2 (8-bit)'s Underground Zone are gray, while the ones in Sky High Zone are green. However, despite the sprite limit, in Sonic Chaos and Sonic Triple Trouble a spring object exists. These spring objects are normally invisible, hidden in the ground or on the top of a palm tree or other scenery elements, and they pop up, complete with the springing animation, when Sonic comes in contact with them. Due to the high number of color variations, the springs pictured below don't cover all the kinds existing in the 8-bit games.Spring from Sonic 1's Green Hill Zone
Spring from Sonic 2's Sky High Zone
Spring from Sonic Chaos's Turquoise Hill Zone
Spring from Sonic Triple Trouble's Great Turquoise Zone