Difference between revisions of "Sonic the Hedgehog 3 & Knuckles/Bugs"
From Sonic Retro
(→=Move during end of level score tally) |
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==Level bugs== | ==Level bugs== | ||
+ | [[File:SonicCanMoveDuringScoreTally.png|thumb|right|Sonic can move during the score tally]][[Image:Fbzboss.png|thumb|right|Knuckles fighting Robotnik in Flying Battery Zone]][[File:KnucklesAgainstRobotnikInMHZ2.png|thumb|right|Knuckles fighting Robotnik in Mushroom Hill Zone]][[File:LBZSpinningBug.png|thumb|right|Sonic and Tails standing still on the rotating platform]][[File:LBZBoosterBug.png|thumb|right|Sonic triggering the booster while spindashing]] | ||
===Move during end of level score tally=== | ===Move during end of level score tally=== | ||
If a player times it right and jumps into Tails hands as he is flying at the end of the level the player will still be able to move during the score tally. | If a player times it right and jumps into Tails hands as he is flying at the end of the level the player will still be able to move during the score tally. | ||
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===Flying Battery Boss=== | ===Flying Battery Boss=== | ||
− | + | While playing as [[Knuckles]], in [[Flying Battery Zone]] act 2, the boss is [[Robotnik]] instead of [[Egg Robo]]. | |
+ | |||
+ | '''Not fixed''' in any version | ||
+ | |||
+ | ===Mushroom Hill Boss=== | ||
+ | The same thing sometimes happen in [[Mushroom Hill Zone]] act 2, though not always. It happens more often after the player dies. | ||
'''Not fixed''' in any version | '''Not fixed''' in any version | ||
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'''Not fixed''' in any version | '''Not fixed''' in any version | ||
+ | ===Standing on LBZ spinning floors=== | ||
+ | If the player comes to a natural stop on the spinning floors after being rolled up into a ball, he will be using his standing sprite instead of the rotating sprites. | ||
+ | |||
+ | '''Not fixed''' in any version | ||
+ | |||
+ | ===Triggering the LBZ booster infinite times=== | ||
+ | If the player does a spin dash in the right place and at the right time he will trigger the booster infinite times as long as he'll mantain his spin dash position. | ||
+ | |||
+ | '''Not fixed''' in any version<br clear="all"> | ||
{{Sonic3&KLevels}} | {{Sonic3&KLevels}} | ||
[[Category:Bug Lists]] | [[Category:Bug Lists]] |
Revision as of 21:18, 13 February 2010
Contents
Level bugs
Move during end of level score tally
If a player times it right and jumps into Tails hands as he is flying at the end of the level the player will still be able to move during the score tally.
Not fixed in any version
Flying Battery Music
In both Sonic 3C prototypes, the echo track of Flying Battery Zone's Act 1 music will go off sync after the first loop, and slowly gain drag behind the lead melody. The more times the song loops, the farther the echo track will be from the lead.
Fixed in final version
Flying Battery Boss
While playing as Knuckles, in Flying Battery Zone act 2, the boss is Robotnik instead of Egg Robo.
Not fixed in any version
Mushroom Hill Boss
The same thing sometimes happen in Mushroom Hill Zone act 2, though not always. It happens more often after the player dies.
Not fixed in any version
Knuckles in Carnival Night
While playing as Knuckles, one can take Sonic's path in Carnival Night 2, then glide over the boss area revealing a load of junk.
Not fixed in any version
Knuckles Palette
Due to palette limitations, Knuckles' socks change colors; when you are playing as Knuckles, they are green. When you are playing as Sonic, Tails, or Sonic and Tails, they are yellow. Furthermore, as can be noted by entering Sky Sanctuary Zone act 1 as Knuckles through cheating, the two 'versions' of Knuckles have slightly different hues.
Not fixed in any version
Standing on LBZ spinning floors
If the player comes to a natural stop on the spinning floors after being rolled up into a ball, he will be using his standing sprite instead of the rotating sprites.
Not fixed in any version
Triggering the LBZ booster infinite times
If the player does a spin dash in the right place and at the right time he will trigger the booster infinite times as long as he'll mantain his spin dash position.
Not fixed in any version
Template:Sonic3&KLevels