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Difference between revisions of "Tart Turtle"

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{{BossInfo
'''Tart Turtle''' is the boss of [[Great Turquoise Zone]]. It floats around in a straight line waiting for you to attack it's belly. After you hit it enough times it will fly up at which point the turtles with springs from Great Turquoise Zone will walk on screen where you must jump onto the spring to reach the boss. Remember a feature unique to Triple Trouble: hitting the jump button while being launched from a spring will leave you in ball form. You'll need to do this to hit the boss. Don't (or don't do it in time) and you will get hurt.
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| image=TartTurtle2.png
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| name=Tart Turtle
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| game=[[Sonic Triple Trouble]]
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| level=[[Great Turquoise Zone]]
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| hits=
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| playedas=[[Sonic]] / [[Tails]]
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| nextform=
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}}
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'''Tart Turtle''' is the boss of [[Great Turquoise Zone]], and the first in ''[[Sonic Triple Trouble]]''. As in ''Triple Trouble's'' predecessor, ''[[Sonic Chaos]]'', our old friend [[Eggman|Doctor Robotnik]] apparently thinks he's too ''important'' to face Sonic or Tails personally this game. Instead the Doctor deploys larger, tougher, nastier [[badniks]] as boss robots.
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Great Turqouise Zone's boss is a giant, levitating, robotic sea turtle. However, it posesses essentially no offensive capabilities at all, and simply flies back and forth from one side of the screen to the other. In the first (semi-submerged) section of the boss fight, [[Sonic]] or [[Tails]] simply have to jump up and smash it a few times. Damaged, the Tart Turtle ascends to the surface. Now our heroes have to make use of the smaller spring-backed turtlebots, in order to gain the necessary height to land a hit. ''[[Sonic Triple Trouble]]'' was unusual in enabling Sonic and Tails to perform a midair [[spin jump]] off springs, which is precisely what you have to do to defeat this first boss.
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After the boss, you run into [[Knuckles]], who has (now for the second time) been tricked by [[Eggman|Robotnik]] into thinking Sonic and Tails have their own malign reasons for seeking the [[Chaos Emeralds]]. The echidna sets off a fiery tower trap which blasts the player all the way into [[Sunset Park Zone]].  
  
==Screenshots==
 
<gallery>
 
Image:TartTurtle2.png
 
</gallery>
 
 
{{SonTripleTroubleBosses}}
 
{{SonTripleTroubleBosses}}
 
 
[[Category:Sonic Triple Trouble Bosses]]
 
[[Category:Sonic Triple Trouble Bosses]]

Revision as of 10:43, 14 September 2009

TartTurtle2.png
Tart Turtle
Game: [[Sonic Triple Trouble]][[Category:Sonic Triple Trouble bosses]]
Level: [[Great Turquoise Zone]]
Fought by: Sonic / Tails

Tart Turtle is the boss of Great Turquoise Zone, and the first in Sonic Triple Trouble. As in Triple Trouble's predecessor, Sonic Chaos, our old friend Doctor Robotnik apparently thinks he's too important to face Sonic or Tails personally this game. Instead the Doctor deploys larger, tougher, nastier badniks as boss robots.

Great Turqouise Zone's boss is a giant, levitating, robotic sea turtle. However, it posesses essentially no offensive capabilities at all, and simply flies back and forth from one side of the screen to the other. In the first (semi-submerged) section of the boss fight, Sonic or Tails simply have to jump up and smash it a few times. Damaged, the Tart Turtle ascends to the surface. Now our heroes have to make use of the smaller spring-backed turtlebots, in order to gain the necessary height to land a hit. Sonic Triple Trouble was unusual in enabling Sonic and Tails to perform a midair spin jump off springs, which is precisely what you have to do to defeat this first boss.

After the boss, you run into Knuckles, who has (now for the second time) been tricked by Robotnik into thinking Sonic and Tails have their own malign reasons for seeking the Chaos Emeralds. The echidna sets off a fiery tower trap which blasts the player all the way into Sunset Park Zone.

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