Actions

Template

Difference between revisions of "S1Howtos"

From Sonic Retro

m
(New guide added)
 
Line 21: Line 21:
 
! class="bottomtemphead" | Extending the Game
 
! class="bottomtemphead" | Extending the Game
 
|-
 
|-
|class="bottomtemptext" style="text-align:center;" | [[SCHG How-to:Load chunks from ROM in Sonic 1|Load Chunks From ROM]] | [[SCHG How-to:Add Extra Characters|Add Extra Characters]] | [[SCHG How-to:Make an Alternative Title Screen|Make an Alternative Title Screen]] | [[SCHG How-to:Use Dynamic Tilesets in Sonic 1|Use Dynamic Tilesets]] | [[SCHG How-to:Separate title art from GHZ/make GHZ load alternate art|Make GHZ Load Alternate Art]] |  [[SCHG How-to:Add a new zone in Sonic 1|Add a New Zone]] | [[SCHG How-to:Set up the Goggle Monitor to work with it|Set Up the Goggle Monitor]] | [[SCHG How-to:Add new moves in Sonic 1|Add New Moves]] | [[SCHG How-to:Dynamic Collision system in Sonic 1|Add a Dynamic Collision System]] | [[SCHG How-to:Dynamic Special Stage Walls system|Dynamic Special Stage Walls System]] | [[SCHG How-to:Extend the Sonic 1 sprite mappings and art limit|Extend Sprite Mappings and Art Limit]] | [[SCHG How-to:Enigma Credits in Sonic 1|Enigma Credits]] | [[SCHG_How-to:Use_Dynamic_Palettes_in_Sonic_1|Use Dynamic Palettes]]
+
|class="bottomtemptext" style="text-align:center;" | [[SCHG How-to:Load chunks from ROM in Sonic 1|Load Chunks From ROM]] | [[SCHG How-to:Add Extra Characters|Add Extra Characters]] | [[SCHG How-to:Make an Alternative Title Screen|Make an Alternative Title Screen]] | [[SCHG How-to:Use Dynamic Tilesets in Sonic 1|Use Dynamic Tilesets]] | [[SCHG How-to:Separate title art from GHZ/make GHZ load alternate art|Make GHZ Load Alternate Art]] | [[SCHG How-to:Separate ending art from GHZ/make Ending load alternate art|Make Ending Load Alternate Art]] |  [[SCHG How-to:Add a new zone in Sonic 1|Add a New Zone]] | [[SCHG How-to:Set up the Goggle Monitor to work with it|Set Up the Goggle Monitor]] | [[SCHG How-to:Add new moves in Sonic 1|Add New Moves]] | [[SCHG How-to:Dynamic Collision system in Sonic 1|Add a Dynamic Collision System]] | [[SCHG How-to:Dynamic Special Stage Walls system|Dynamic Special Stage Walls System]] | [[SCHG How-to:Extend the Sonic 1 sprite mappings and art limit|Extend Sprite Mappings and Art Limit]] | [[SCHG How-to:Enigma Credits in Sonic 1|Enigma Credits]] | [[SCHG_How-to:Use_Dynamic_Palettes_in_Sonic_1|Use Dynamic Palettes]]
 
|-
 
|-
 
! class="bottomtemphead" | Miscellaneous
 
! class="bottomtemphead" | Miscellaneous

Latest revision as of 23:26, 10 July 2023

SCHG How-To Guide: Sonic the Hedgehog (16-bit)
Fixing Bugs
Fix Demo Playback | Fix a Race Condition with Pattern Load Cues | Fix the SEGA Sound | Display the Press Start Button Text | Fix the Level Select Menu | Fix the Hidden Points Bug | Fix Accidental Deletion of Scattered Rings | Fix Ring Timers | Fix the Walk-Jump Bug | Correct Drowning Bugs | Fix the Death Boundary Bug | Fix the Camera Follow Bug | Fix Song Restoration Bugs | Fix the HUD Blinking | Fix the Level Select Graphics Bug | Fix a remember sprite related bug
Changing Design Choices
Change Spike Behavior | Collide with Water After Being Hurt | Fix Special Stage Jumping Physics | Improve the Fade In\Fade Out Progression Routines | Fix Scattered Rings' Underwater Physics | Remove the Speed Cap | Port the REV01 Background Effects | Port Sonic 2's Level Art Loader | Retain Rings Between Acts | Add Sonic 2 (Simon Wai Prototype) Level Select | Improve ObjectMove Subroutines | Port Sonic 2 Level Select
Adding Features
Add Spin Dash ( Part 1 / Part 2 / Part 3 / Part 4 ) | Add Eggman Monitor | Add Super Sonic | Add the Air Roll
Sound Features
Expand the Sound Index | Play Different Songs Per Act | Port Sonic 2 Final Sound Driver | Port Sonic 3's Sound Driver | Port Flamewing's Sonic 3 & Knuckles Sound Driver | Change The SEGA Sound
Extending the Game
Load Chunks From ROM | Add Extra Characters | Make an Alternative Title Screen | Use Dynamic Tilesets | Make GHZ Load Alternate Art | Make Ending Load Alternate Art | Add a New Zone | Set Up the Goggle Monitor | Add New Moves | Add a Dynamic Collision System | Dynamic Special Stage Walls System | Extend Sprite Mappings and Art Limit | Enigma Credits | Use Dynamic Palettes
Miscellaneous
Convert the Hivebrain 2005 Disassembly to ASM68K
Split Disassembly Guides
Set Up a Split Disassembly | Basic Level Editing | Basic Art Editing | Basic ASM Editing (Spin Dash)