Difference between revisions of "Sonic the Hedgehog Triple Trouble/Hidden content"
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|[[Image:Sttnackpanel.png|center]]||Nack Sign||Unused Nack end of level sign. It could mean Nack was going to be a playable character, or it could have given you a bonus if you get it. | |[[Image:Sttnackpanel.png|center]]||Nack Sign||Unused Nack end of level sign. It could mean Nack was going to be a playable character, or it could have given you a bonus if you get it. | ||
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|[[Image:STTGreatUnused.png]]||Great Turquoise Zone||There are spikes used "inside", but this outside spike isn't. | |[[Image:STTGreatUnused.png]]||Great Turquoise Zone||There are spikes used "inside", but this outside spike isn't. | ||
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|[[Image:STTSpecialUnused.png]]||Special Stage||Several unused slope types, spikes (which don't appear in any special stage), and unused border tiles. | |[[Image:STTSpecialUnused.png]]||Special Stage||Several unused slope types, spikes (which don't appear in any special stage), and unused border tiles. | ||
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+ | ==Cheat device codes== | ||
+ | These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators. | ||
+ | ===[[sega:Game Genie (Game Gear)|Game Genie]]=== | ||
+ | ==== Official codes==== | ||
+ | {{CodeTable|official=yes| | ||
+ | {{CodeRow|053-AFC-E6E|Each Ring Worth 5.}} | ||
+ | {{CodeRow|0A3-AFC-E6E|Each Ring Worth 10.}} | ||
+ | {{CodeRow|3A8-E4C-2A2 + 3A8-E7C-2A2|Infinite Rings.}} | ||
+ | {{CodeRow|008-FFC-08B|Flash Less Time After Getting Hit.}} | ||
+ | {{CodeRow|998-FFC-08B|Flash Longer After Getting Hit.}} | ||
+ | {{CodeRow|3A9-D5C-2A2|Get Hit And Stay Invincible.}} | ||
+ | {{CodeRow|00A-E6E-E66|Start With 1 Lives.}} | ||
+ | {{CodeRow|04A-E6E-E66|Start With 5 Lives.}} | ||
+ | {{CodeRow|14A-E6E-E66|Start With 15 Lives.}} | ||
+ | {{CodeRow|99A-E6E-E66|Start With 100 Lives.}} | ||
+ | {{CodeRow|003-E0E-E6E|Infinite Lives.}} | ||
+ | {{CodeRow|00F-88D-3B7|Infinite Time.}} | ||
+ | {{CodeRow|00A-EBE-E6E|Start With No Continues.}} | ||
+ | {{CodeRow|05A-EBE-E6E|Start With 5 Continues.}} | ||
+ | {{CodeRow|0AA-EBE-E6E|Start With 10 Continues.}} | ||
+ | {{CodeRow|3A5-60E-2A2|Infinite Continues.}} | ||
+ | {{CodeRow|C37-F2C-E61|Invincible (Spikes Still Kill You).}} | ||
+ | {{CodeRow|00A-EFE-5D4|Start High In The Air On Act 1.}} | ||
+ | {{CodeRow|3E3-A4E-082 + 023-A5E-F77 + 003-A6E-A2D|Finish The First Part Of An Act And Warp To The Next Act.}} | ||
+ | }} | ||
+ | |||
+ | ===[[Pro Action Replay (Game Gear)|Pro Action Replay]]=== | ||
+ | ====Unofficial codes==== | ||
+ | {{CodeTable| | ||
+ | {{CodeRow|00D140:09|Infinite Lives.}} | ||
+ | {{CodeRow|00D159:98|Infinite Rings.}} | ||
+ | {{CodeRow|00D15D:00|Infinite Time.}} | ||
+ | {{CodeRow|00D13F:0?|Character Modifier (1: Sonic, 2: Tails).}} | ||
+ | }} | ||
+ | |||
+ | |||
{{SonTripleTroubleOmni}} | {{SonTripleTroubleOmni}} | ||
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Revision as of 10:19, 6 April 2019
Contents
Unused content
Art
Artwork | Name | Description |
---|---|---|
"Knuckles Hurt" Animation | Unused hurt animations used for Knuckles while he was gliding. | |
"Nack Blinking" Animation | Some sprites of Nack blinking. These are never shown in normal gameplay. | |
"Nack holding Emerald" Animation | Nack holding a Chaos Emerald. | |
Nack Sign | Unused Nack end of level sign. It could mean Nack was going to be a playable character, or it could have given you a bonus if you get it. | |
Great Turquoise Zone | There are spikes used "inside", but this outside spike isn't. | |
Meta Junglira Zone | Another unused spike and a 30 degree slope. | |
Robotnik Winter Zone | A 45 degree slope in front of the stage background and an outside spring. | |
Tidal Plant Zone | Many, many unused springs in Tidal Plant Zone. The giant bubbles in this stage make most of these springs useless. | |
Unused Badnik | Enemy found through the tile viewer in Atomic Destroyer Zone. | |
Special Stage | Several unused slope types, spikes (which don't appear in any special stage), and unused border tiles. |
Cheat device codes
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
Game Genie
Official codes
Code | Effect | Reference |
---|---|---|
053-AFC-E6E | Each Ring Worth 5. | |
0A3-AFC-E6E | Each Ring Worth 10. | |
3A8-E4C-2A2 + 3A8-E7C-2A2 | Infinite Rings. | |
008-FFC-08B | Flash Less Time After Getting Hit. | |
998-FFC-08B | Flash Longer After Getting Hit. | |
3A9-D5C-2A2 | Get Hit And Stay Invincible. | |
00A-E6E-E66 | Start With 1 Lives. | |
04A-E6E-E66 | Start With 5 Lives. | |
14A-E6E-E66 | Start With 15 Lives. | |
99A-E6E-E66 | Start With 100 Lives. | |
003-E0E-E6E | Infinite Lives. | |
00F-88D-3B7 | Infinite Time. | |
00A-EBE-E6E | Start With No Continues. | |
05A-EBE-E6E | Start With 5 Continues. | |
0AA-EBE-E6E | Start With 10 Continues. | |
3A5-60E-2A2 | Infinite Continues. | |
C37-F2C-E61 | Invincible (Spikes Still Kill You). | |
00A-EFE-5D4 | Start High In The Air On Act 1. | |
3E3-A4E-082 + 023-A5E-F77 + 003-A6E-A2D | Finish The First Part Of An Act And Warp To The Next Act. |
Pro Action Replay
Unofficial codes
Code | Effect |
---|---|
00D140:09 | Infinite Lives. |
00D159:98 | Infinite Rings. |
00D15D:00 | Infinite Time. |
00D13F:0? | Character Modifier (1: Sonic, 2: Tails). |
Sonic the Hedgehog Triple Trouble | |
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Main page Manuals |
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