Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/IceCap Zone"
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Revision as of 16:10, 23 November 2019
Contents
Act 1
Prototype |
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Final game |
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Sonic runs down the hill rather than use a snowboard.
Prototype |
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Final game |
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Spin and you'll fall through the floor at the parts where the snowboard changes direction in the final game. However, because the level wraps vertically, you'll land back on the slope.
Prototype |
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Final game |
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The daytime palette is used in all outside sections, including the fight with Big Icedus.
Map
Prototype |
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Final game |
Act 2
Prototype |
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Final game |
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Accessing this Act from the level select will put the player on Knuckles' route.
Prototype |
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Final game |
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Sonic will often get stuck when entering tunnels at high speeds.
Prototype |
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Final game |
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There is no water in Act 2. The platforms that sink into the water function normally regardless.
Prototype |
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Final game |
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Cold air blasters pointing upwards. You never see this in the final game, and perhaps for good reason - when frozen, Sonic and Tails will pass through the bridge to their deaths.
Prototype |
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Final game |
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The springy platforms held up by chains have a different palette.
Prototype |
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Final game |
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The bonus area before the boss has no left wall or a springy platform to lead up to it, nor does it have any Rings.
Prototype |
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Final game |
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It doesn't snow when fighting the Freezer Mobile. It's also less aggressive, dispensing cold air at roughly half the rate of the final game.
Prototype |
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Final game |
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The transition to Launch Base Zone doesn't work. Sonic and Tails can run through the snow tunnel, but they'll stop at the right hand side of the screen.
Map
Prototype |
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Final game |
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
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Main page | Comparisons | Maps | Hidden content |