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Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/IceCap Zone"

From Sonic Retro

(Act 2)
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| desc=Spin and you'll fall through the floor at the parts where the snowboard changes direction in the final game. However, because the level wraps vertically, you'll land back on the slope.
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| desc=Spinning will cause the player to fall through the floor at the parts where the snowboard changes direction in the final game. However, because the level wraps vertically, they'll land back on the slope.
 
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| game1=Prototype
 
| game1=Prototype
 
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| desc=Sonic will often get stuck when entering tunnels at high speeds.
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| desc=The player will often get stuck when entering tunnels at high speeds.
 
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{{Comparison
 
{{Comparison
| image1=Notavailable.svg
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| image1=Sonic31993-11-03 MD ICZ2 Water.png
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| game1=Prototype
 
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| desc=Cold air blasters pointing upwards. You never see this in the final game, and perhaps for good reason - when frozen, Sonic and Tails will pass through the bridge to their deaths.
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| desc=Cold air blasters pointing upwards. The player will never see this in the final game, and perhaps for good reason - when frozen, Sonic and Tails will pass through the bridge to their deaths.
 
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| image2=Iczboss.png
 
| game1=Prototype
 
| game1=Prototype
 
| game2=Final game
 
| game2=Final game

Latest revision as of 17:21, 23 November 2019

Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.

Act 1

Sonic31993-11-03 MD ICZ1 Slide.png
Prototype
Sonic3 MD ICZ1 Slide.png
Final game

Sonic runs down the hill rather than use a snowboard.

Sonic31993-11-03 MD ICZ1 SpinOut.png
Prototype
Notavailable.svg
Final game

Spinning will cause the player to fall through the floor at the parts where the snowboard changes direction in the final game. However, because the level wraps vertically, they'll land back on the slope.

Sonic31993-11-03 MD ICZ1 Boss.png
Prototype
Iczsubboss.png
Final game

The daytime palette is used in all outside sections, including the fight with Big Icedus.

Map

100%
Prototype
100%
Final game


Act 2

Sonic3 MD ICZ2 LevelSelectStart.png
Prototype
Sonic3 MD ICZ12 LevelSelectStart.png
Final game

Accessing this Act from the level select will put the player on Knuckles' route.

Sonic31993-11-03 MD ICZ2 Tunnel.png
Prototype
Sonic3 MD ICZ12 Tunnel.png
Final game

The player will often get stuck when entering tunnels at high speeds.

Sonic31993-11-03 MD ICZ2 Water.png
Prototype
Sonic3 MD ICZ2 Water.png
Final game

There is no water in Act 2. The platforms that sink into the water function normally regardless.

Sonic31993-11-03 MD ICZ2 UpwardsAir.png
Prototype
Sonic3 MD ICZ12 UpwardsAir.png
Final game

Cold air blasters pointing upwards. The player will never see this in the final game, and perhaps for good reason - when frozen, Sonic and Tails will pass through the bridge to their deaths.

Sonic31993-11-03 MD ICZ2 SpringyPlatform.png
Prototype
Sonic3 MD ICZ2 SpringyPlatform.png
Final game

The springy platforms held up by chains have a different palette.

Notavailable.svg
Prototype
S3 map ICZ2.png
Final game

The bonus area before the boss has no left wall or a springy platform to lead up to it, nor does it have any Rings.

Sonic31993-11-03 MD ICZ2 Boss.png
Prototype
Iczboss.png
Final game

It doesn't snow when fighting the Freezer Mobile. It's also less aggressive, dispensing cold air at roughly half the rate of the final game.

Sonic31993-11-03 MD ICZ2 Transition.png
Prototype
Sonic3 MD ICZ2 Transition.png
Final game

The transition to Launch Base Zone doesn't work. Sonic and Tails can run through the snow tunnel, but they'll stop at the right hand side of the screen.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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Part of Sonic the Hedgehog 3 development