Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Flying Battery Zone"
From Sonic Retro
(→Act 1: Gapsule is literally the only object placed in FBZ1.) |
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==Act 1== | ==Act 1== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic31993-11-03 MD FBZ1 Start.png |
− | | image2= | + | | image2=SonicandKnuckles MD FBZ1 Start.png |
+ | | game1=Prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=Act 1 is very incomplete. It starts indoors. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD FBZ1 Spikes.png | ||
+ | | image2=SonicandKnuckles MD FBZ1 Spikes.png | ||
+ | | game1=Prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=Just ahead of the starting point are some [[capsule]]s with no switches and some [[Spikes (obstacle)|spikes]] that don't work. All of these objects aren't technically objects - they are actually part of the level chunks. The final has a vertical mesh here. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD FBZ1 Stuck.png | ||
+ | | image2=SonicandKnuckles MD FBZ1 Stuck.png | ||
+ | | game1=Prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=As there are no objects to hang onto, the route is blocked. [[Edit mode]] is needed to see the rest of the stage. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD FPZ1 Gapsule.png | ||
+ | | image2=Fbzsubboss.png | ||
| game1=Prototype | | game1=Prototype | ||
− | | game2= | + | | game2=''Sonic & Knuckles'' final |
− | | desc= | + | | desc=Despite the map being otherwise devoid of objects and [[Ring]]s, [[Gapsule]] exists as a sub-boss and is fully functional. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic31993-11-03 MD FPZ1 Transition.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Prototype | | game1=Prototype | ||
− | | game2= | + | | game2=''Sonic & Knuckles'' final |
− | | desc=The | + | | desc=The game does not transition to Act 2 properly - it instead seems to re-load parts of Act 1 and then garbage. |
}} | }} | ||
===Map=== | ===Map=== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic3Proto MD Map FBZ1.png |
| image2=SonicandKnuckles MD Map Fb1.png | | image2=SonicandKnuckles MD Map Fb1.png | ||
| game1=''Sonic 3'' prototype | | game1=''Sonic 3'' prototype | ||
Line 27: | Line 48: | ||
==Act 2== | ==Act 2== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic31993-11-03 MD FPZ2 Stuck.png |
− | | image2= | + | | image2=SonicandKnuckles MD FBZ2 Stuck.png |
| game1=Prototype | | game1=Prototype | ||
− | | game2= | + | | game2=''Sonic & Knuckles'' final |
| desc=Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage. | | desc=Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD FPZ2 BarrierEggman.png | ||
+ | | image2=SonicandKnuckles MD FBZ2 BarrierEggman.png | ||
+ | | game1=Prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=[[Barrier Eggman]] does not appear. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD FPZ2 HangMobile.png | ||
+ | | image2=SonicandKnuckles MD FBZ2 HangMobile.png | ||
+ | | game1=Prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=...but a fully functioning [[Hang Mobile]] does. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic31993-11-03 MD FPZ2 Transition.png | ||
+ | | image2=SonicandKnuckles MD FBZ2 Transition.png | ||
+ | | game1=Prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=Graphics for the transition to [[Sandopolis Zone]] exist, but you can't get to the Zone. | ||
}} | }} | ||
===Map=== | ===Map=== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic3Proto MD Map FBZ2.png |
| image2=SonicandKnuckles MD Map Fb2.png | | image2=SonicandKnuckles MD Map Fb2.png | ||
| game1=''Sonic 3'' prototype | | game1=''Sonic 3'' prototype |
Latest revision as of 02:29, 13 January 2020
Contents
Act 1
Prototype |
---|
Sonic & Knuckles final |
---|
Act 1 is very incomplete. It starts indoors.
Prototype |
---|
Sonic & Knuckles final |
---|
Just ahead of the starting point are some capsules with no switches and some spikes that don't work. All of these objects aren't technically objects - they are actually part of the level chunks. The final has a vertical mesh here.
Prototype |
---|
Sonic & Knuckles final |
---|
As there are no objects to hang onto, the route is blocked. Edit mode is needed to see the rest of the stage.
Prototype |
---|
Sonic & Knuckles final |
---|
Despite the map being otherwise devoid of objects and Rings, Gapsule exists as a sub-boss and is fully functional.
Prototype |
---|
Sonic & Knuckles final |
---|
The game does not transition to Act 2 properly - it instead seems to re-load parts of Act 1 and then garbage.
Map
Sonic 3 prototype |
---|
Sonic & Knuckles final |
Act 2
Prototype |
---|
Sonic & Knuckles final |
---|
Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage.
Prototype |
---|
Sonic & Knuckles final |
---|
Barrier Eggman does not appear.
Prototype |
---|
Sonic & Knuckles final |
---|
...but a fully functioning Hang Mobile does.
Prototype |
---|
Sonic & Knuckles final |
---|
Graphics for the transition to Sandopolis Zone exist, but you can't get to the Zone.
Map
Sonic 3 prototype |
---|
Sonic & Knuckles final |
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
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Main page | Comparisons | Maps | Hidden content |