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Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Flying Battery Zone"

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(Created page with "{{back}} ==Act 1== ===Map=== {{Comparison | image1=Notavailable.svg | image2=SonicandKnuckles MD Map Fb1.png | game1=''Sonic 3'' prototype | game2=''Sonic & Knuckles'' final...")
 
(Act 1: Gapsule is literally the only object placed in FBZ1.)
 
(10 intermediate revisions by 2 users not shown)
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==Act 1==
 
==Act 1==
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD FBZ1 Start.png
 +
| image2=SonicandKnuckles MD FBZ1 Start.png
 +
| game1=Prototype
 +
| game2=''Sonic & Knuckles'' final
 +
| desc=Act 1 is very incomplete. It starts indoors.
 +
}}
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD FBZ1 Spikes.png
 +
| image2=SonicandKnuckles MD FBZ1 Spikes.png
 +
| game1=Prototype
 +
| game2=''Sonic & Knuckles'' final
 +
| desc=Just ahead of the starting point are some [[capsule]]s with no switches and some [[Spikes (obstacle)|spikes]] that don't work. All of these objects aren't technically objects - they are actually part of the level chunks. The final has a vertical mesh here.
 +
}}
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD FBZ1 Stuck.png
 +
| image2=SonicandKnuckles MD FBZ1 Stuck.png
 +
| game1=Prototype
 +
| game2=''Sonic & Knuckles'' final
 +
| desc=As there are no objects to hang onto, the route is blocked. [[Edit mode]] is needed to see the rest of the stage.
 +
}}
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD FPZ1 Gapsule.png
 +
| image2=Fbzsubboss.png
 +
| game1=Prototype
 +
| game2=''Sonic & Knuckles'' final
 +
| desc=Despite the map being otherwise devoid of objects and [[Ring]]s, [[Gapsule]] exists as a sub-boss and is fully functional.
 +
}}
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD FPZ1 Transition.png
 +
| image2=Notavailable.svg
 +
| game1=Prototype
 +
| game2=''Sonic & Knuckles'' final
 +
| desc=The game does not transition to Act 2 properly - it instead seems to re-load parts of Act 1 and then garbage.
 +
}}
 
===Map===
 
===Map===
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic3Proto MD Map FBZ1.png
 
| image2=SonicandKnuckles MD Map Fb1.png
 
| image2=SonicandKnuckles MD Map Fb1.png
 
| game1=''Sonic 3'' prototype
 
| game1=''Sonic 3'' prototype
Line 12: Line 47:
  
 
==Act 2==
 
==Act 2==
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD FPZ2 Stuck.png
 +
| image2=SonicandKnuckles MD FBZ2 Stuck.png
 +
| game1=Prototype
 +
| game2=''Sonic & Knuckles'' final
 +
| desc=Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage.
 +
}}
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD FPZ2 BarrierEggman.png
 +
| image2=SonicandKnuckles MD FBZ2 BarrierEggman.png
 +
| game1=Prototype
 +
| game2=''Sonic & Knuckles'' final
 +
| desc=[[Barrier Eggman]] does not appear.
 +
}}
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD FPZ2 HangMobile.png
 +
| image2=SonicandKnuckles MD FBZ2 HangMobile.png
 +
| game1=Prototype
 +
| game2=''Sonic & Knuckles'' final
 +
| desc=...but a fully functioning [[Hang Mobile]] does.
 +
}}
 +
{{Comparison
 +
| image1=Sonic31993-11-03 MD FPZ2 Transition.png
 +
| image2=SonicandKnuckles MD FBZ2 Transition.png
 +
| game1=Prototype
 +
| game2=''Sonic & Knuckles'' final
 +
| desc=Graphics for the transition to [[Sandopolis Zone]] exist, but you can't get to the Zone.
 +
}}
 +
 
===Map===
 
===Map===
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic3Proto MD Map FBZ2.png
 
| image2=SonicandKnuckles MD Map Fb2.png
 
| image2=SonicandKnuckles MD Map Fb2.png
 
| game1=''Sonic 3'' prototype
 
| game1=''Sonic 3'' prototype

Latest revision as of 02:29, 13 January 2020

Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.

Act 1

Sonic31993-11-03 MD FBZ1 Start.png
Prototype
SonicandKnuckles MD FBZ1 Start.png
Sonic & Knuckles final

Act 1 is very incomplete. It starts indoors.

Sonic31993-11-03 MD FBZ1 Spikes.png
Prototype
SonicandKnuckles MD FBZ1 Spikes.png
Sonic & Knuckles final

Just ahead of the starting point are some capsules with no switches and some spikes that don't work. All of these objects aren't technically objects - they are actually part of the level chunks. The final has a vertical mesh here.

Sonic31993-11-03 MD FBZ1 Stuck.png
Prototype
SonicandKnuckles MD FBZ1 Stuck.png
Sonic & Knuckles final

As there are no objects to hang onto, the route is blocked. Edit mode is needed to see the rest of the stage.

Sonic31993-11-03 MD FPZ1 Gapsule.png
Prototype
Fbzsubboss.png
Sonic & Knuckles final

Despite the map being otherwise devoid of objects and Rings, Gapsule exists as a sub-boss and is fully functional.

Sonic31993-11-03 MD FPZ1 Transition.png
Prototype
Notavailable.svg
Sonic & Knuckles final

The game does not transition to Act 2 properly - it instead seems to re-load parts of Act 1 and then garbage.

Map

100%
Sonic 3 prototype
100%
Sonic & Knuckles final


Act 2

Sonic31993-11-03 MD FPZ2 Stuck.png
Prototype
SonicandKnuckles MD FBZ2 Stuck.png
Sonic & Knuckles final

Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage.

Sonic31993-11-03 MD FPZ2 BarrierEggman.png
Prototype
SonicandKnuckles MD FBZ2 BarrierEggman.png
Sonic & Knuckles final

Barrier Eggman does not appear.

Sonic31993-11-03 MD FPZ2 HangMobile.png
Prototype
SonicandKnuckles MD FBZ2 HangMobile.png
Sonic & Knuckles final

...but a fully functioning Hang Mobile does.

Sonic31993-11-03 MD FPZ2 Transition.png
Prototype
SonicandKnuckles MD FBZ2 Transition.png
Sonic & Knuckles final

Graphics for the transition to Sandopolis Zone exist, but you can't get to the Zone.

Map

100%
Sonic 3 prototype
100%
Sonic & Knuckles final


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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Part of Sonic the Hedgehog 3 development