Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Flying Battery Zone"
From Sonic Retro
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{{Comparison | {{Comparison | ||
| image1=Sonic31993-11-03 MD FBZ1 Start.png | | image1=Sonic31993-11-03 MD FBZ1 Start.png | ||
− | | image2= | + | | image2=SonicandKnuckles MD FBZ1 Start.png |
| game1=Prototype | | game1=Prototype | ||
| game2=''Sonic & Knuckles'' final | | game2=''Sonic & Knuckles'' final | ||
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{{Comparison | {{Comparison | ||
| image1=Sonic31993-11-03 MD FBZ1 Spikes.png | | image1=Sonic31993-11-03 MD FBZ1 Spikes.png | ||
− | | image2= | + | | image2=SonicandKnuckles MD FBZ1 Spikes.png |
| game1=Prototype | | game1=Prototype | ||
| game2=''Sonic & Knuckles'' final | | game2=''Sonic & Knuckles'' final | ||
− | | desc=Just ahead of the starting point are some [[capsule]]s with no switches and some [[Spikes (obstacle)|spikes]] that don't work. All of these objects aren't technically objects - they are actually part of the level chunks. | + | | desc=Just ahead of the starting point are some [[capsule]]s with no switches and some [[Spikes (obstacle)|spikes]] that don't work. All of these objects aren't technically objects - they are actually part of the level chunks. The final has a vertical mesh here. |
}} | }} | ||
{{Comparison | {{Comparison | ||
| image1=Sonic31993-11-03 MD FBZ1 Stuck.png | | image1=Sonic31993-11-03 MD FBZ1 Stuck.png | ||
− | | image2= | + | | image2=SonicandKnuckles MD FBZ1 Stuck.png |
| game1=Prototype | | game1=Prototype | ||
| game2=''Sonic & Knuckles'' final | | game2=''Sonic & Knuckles'' final |
Revision as of 16:03, 18 November 2019
Contents
Act 1
Prototype |
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Sonic & Knuckles final |
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Act 1 is very incomplete. It starts indoors.
Prototype |
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Sonic & Knuckles final |
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Just ahead of the starting point are some capsules with no switches and some spikes that don't work. All of these objects aren't technically objects - they are actually part of the level chunks. The final has a vertical mesh here.
Prototype |
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Sonic & Knuckles final |
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As there are no objects to hang onto, the route is blocked. Edit mode is needed to see the rest of the stage.
Prototype |
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Sonic & Knuckles final |
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Despite most of the map being devoid of objects and Rings, Gapsule exists as a sub-boss and is fully functional.
Prototype |
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Sonic & Knuckles final |
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The game does not transition to Act 2 properly - it instead seems to re-load parts of Act 1 and then garbage.
Map
Sonic 3 prototype |
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Sonic & Knuckles final |
Act 2
Prototype |
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Sonic & Knuckles final |
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Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage.
Prototype |
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Sonic & Knuckles final |
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Barrier Eggman does not appear.
Prototype |
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Sonic & Knuckles final |
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...but a fully functioning Hang Mobile does.
Prototype |
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Sonic & Knuckles final |
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The graphics for the transition to Sandopolis Zone exist, but you can't get there.
Map
Sonic 3 prototype |
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Sonic & Knuckles final |
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
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