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Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Flying Battery Zone"

From Sonic Retro

(Act 1)
(maps)
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| game1=Prototype
 
| game1=Prototype
 
| game2=''Sonic & Knuckles'' final
 
| game2=''Sonic & Knuckles'' final
| desc= Walk forward and you'll find some [[capsule]]s with no switches and some spikes that don't work.  
+
| desc=Just ahead of the starting point are some [[capsule]]s with no switches and some [[Spikes (obstacle)|spikes]] that don't work. All of these objects aren't technically objects - they are actually part of the level chunks.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Prototype
 
| game1=Prototype
 
| game2=''Sonic & Knuckles'' final
 
| game2=''Sonic & Knuckles'' final
| desc=Despite most of the map being devoid of objects and rings, [[Gapsule]] exists as a sub-boss and is fully functional.
+
| desc=Despite most of the map being devoid of objects and [[Ring]]s, [[Gapsule]] exists as a sub-boss and is fully functional.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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===Map===
 
===Map===
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic3Proto MD Map FBZ1.png
 
| image2=SonicandKnuckles MD Map Fb1.png
 
| image2=SonicandKnuckles MD Map Fb1.png
 
| game1=''Sonic 3'' prototype
 
| game1=''Sonic 3'' prototype
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===Map===
 
===Map===
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic3Proto MD Map FBZ2.png
 
| image2=SonicandKnuckles MD Map Fb2.png
 
| image2=SonicandKnuckles MD Map Fb2.png
 
| game1=''Sonic 3'' prototype
 
| game1=''Sonic 3'' prototype

Revision as of 13:27, 17 November 2019

Back to: Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons.

Act 1

Sonic31993-11-03 MD FBZ1 Start.png
Prototype
Notavailable.svg
Sonic & Knuckles final

Act 1 is very incomplete. It starts indoors.

Sonic31993-11-03 MD FBZ1 Spikes.png
Prototype
Notavailable.svg
Sonic & Knuckles final

Just ahead of the starting point are some capsules with no switches and some spikes that don't work. All of these objects aren't technically objects - they are actually part of the level chunks.

Sonic31993-11-03 MD FBZ1 Stuck.png
Prototype
Notavailable.svg
Sonic & Knuckles final

As there are no objects to hang onto, the route is blocked. Edit mode is needed to see the rest of the stage.

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

Despite most of the map being devoid of objects and Rings, Gapsule exists as a sub-boss and is fully functional.

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

The game does not transition to Act 2 properly - it instead seems to re-load parts of Act 1 and then garbage.

Map

100%
Sonic 3 prototype
100%
Sonic & Knuckles final


Act 2

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage.

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

Barrier Eggman does not appear.

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

...but a fully functioning Hang Mobile does.

Notavailable.svg
Prototype
Notavailable.svg
Sonic & Knuckles final

The graphics for the transition to Sandopolis Zone exist, but you can't get there.

Map

100%
Sonic 3 prototype
100%
Sonic & Knuckles final


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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Part of Sonic the Hedgehog 3 development