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Sonic the Hedgehog (16-bit) (prototype)/Comparisons

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Revision as of 13:32, 1 January 2021 by BSonirachi (talk | contribs) (Gameplay comparisons)
Back to: Sonic the Hedgehog (16-bit) (prototype).

General comparisons

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Prototype
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Final game

The protoype uses the generic Sega logo screen commonly used for most other Mega Drive games, with no Sega Scream present.

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Prototype
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Final game

The "SONIC TEAM PRESENTS" screen is not present yet. The game goes straight to the title screen from the Sega logo.

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Prototype
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Final game

The "PRESS START BUTTON" prompt is enabled by default in this prototype. It would be disabled in the final due to an oversight with the "SONIC TEAM PRESENTS" screen. There is also no ™ symbol regardless of the console's region.

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Prototype
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Final game (REV00)

The level select displays the early names for each of the Zones, with "X"s next to all of Star Light Zone's Acts and Clock Work Zone Act 3 - the latter cannot be selected, but all of Star Light's Acts are still playable. Final Zone is also missing.

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Prototype
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Final game

Title cards have a period present after the word "ACT".

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Prototype
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Final game

Rolling demos appear to be using older recordings from an earlier build, as Sonic dies almost immediately from enemies. The Special Stage demo also plays inbetween every Zone rather than being at the end of the demo order.

Gameplay comparisons

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Prototype
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Final game

Walking/jumping onto objects such as platforms and bridges causes Sonic to lose some of his speed.

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Prototype
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Final game

Extra lives are awarded at 50 and 100 Rings, rather than 100 and 200 Rings in the final.

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Prototype
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Final game

There is no combo bonus for destroying multiple Badniks in a row yet.

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Prototype
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Final game

Invincibility cannot protect Sonic from spikes.

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Prototype
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Final game

In some Zones, if Sonic falls down a pit, rather than die he wraps around to the top of the map.

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Prototype
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Final game

There are no hidden bonus points at the end of an Act. The Giant Ring doesn't appear either, regardless of how many Rings the player has.

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Prototype
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Final game

Sonic does not automatically run to the right when finishing an Act. Instead, the player can run around during the score tally. Jumping makes Sonic punch the air in celebration.

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Prototype
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Final game

There is no Time Over. When the timer reaches 9:59, it resets back to 9:00.

Graphical comparisons

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Prototype
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Final game

As seen in several prerelease screenshots, the Ring counter in the HUD displays as "RING", with the number positioned slightly to the left. Additionally, the HUD doesn't flash red when Sonic has no Rings or time is nearly up.

Audio comparisons

Sonic Retro emblem.svg Main article: Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Audio

Level comparisons

References


Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit)
Sonic1Proto MD Title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog (16-bit) development