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Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Sparkling Zone

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Act 1

Sonic1Proto MD SZ Act1Start.png
Prototype
Sonic1 MD SYZ Act1Start.png
Final game

Sparkling Zone has a radically different background, made up of buildings with horizontal lights, and the occasional flashing sign.

Sonic1Proto MD SZ BumperSpikes.png
Prototype
Sonic1 MD SYZ BumperSpikes.png
Final game

After the initial spring, four lines of rotating spikes can be found rotating around a bumper.

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Prototype
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Final game

No points are awarded for hitting bumpers.

Sonic1Proto MD Sprite PurpleRoller.png
Prototype
Roller-spr.png
Final game

The Roller Badnik has a different palette, and only exists in edit mode. It is purple in this build, rather than the blue seen in the final game.

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Prototype
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Final game

Finishing Act 1 takes the player to Star Light Zone Act 1.

Map

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Prototype
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Final game


Act 2

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Prototype
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Final game

Act 2 is clearly unfinished. There are no objects or rings on the bottom path.

Sonic1Proto MD SZ 4Spikes.png
Prototype
Sonic1 MD SYZ 4Spikes.png
Final game

On the top path, platforms surrounded by four spike balls rather than two.

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Prototype
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Final game

The second half of the map is also devoid of objects, and is impossible to navigate without edit mode.

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Prototype
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Final game

Neither of Act 2's singposts are in place, so while the camera locks its position, it is impossible to finish the level.

Map

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Prototype
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Final game


Act 3

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Prototype
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Final game

There are no objects at all in Act 3, just a level layout.

Map

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Prototype
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Final game


References


Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit)
Sonic1Proto MD Title.png

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Part of Sonic the Hedgehog (16-bit) development