- Back to: Sonic the Hedgehog (16-bit) (prototype)/Comparisons.
Act 1
Sparkling Zone has a radically different background, made up of buildings with horizontal lights, and the occasional flashing sign.
After the initial spring, four lines of rotating spikes can be found rotating around a bumper.
No points are awarded for hitting bumpers.
The Roller Badnik has a different palette, and only exists in edit mode. It is purple in this build, rather than the blue seen in the final game.
Finishing Act 1 takes the player to Star Light Zone Act 1.
Map
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Prototype
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Final game
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Act 2
Act 2 is clearly unfinished. There are no objects or rings on the bottom path.
On the top path, platforms surrounded by four spike balls rather than two.
The second half of the map is also devoid of objects, and is impossible to navigate without edit mode.
Neither of Act 2's singposts are in place, so while the camera locks its position, it is impossible to finish the level.
Map
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Prototype
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Final game
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Act 3
There are no objects at all in Act 3, just a level layout.
Map
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Prototype
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Final game
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References