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Similar to most games in the [[:Category:Games|Soinc the Hedgehog series]], ''[[Sonic X-treme]]'' was meant to have a boss battle after the successful completion of an [[Sonic X-treme levels|entire Zone]]. Though at some points in development it would have been possible to play the acts of a zone out of order, the end result was always to be the same: for the game engine to switch from the [[Ofer Alon]]-designed stage engine to the [[Christina Coffin]]-designed boss engine, removing the fish-eye lens in the process.
 
Similar to most games in the [[:Category:Games|Soinc the Hedgehog series]], ''[[Sonic X-treme]]'' was meant to have a boss battle after the successful completion of an [[Sonic X-treme levels|entire Zone]]. Though at some points in development it would have been possible to play the acts of a zone out of order, the end result was always to be the same: for the game engine to switch from the [[Ofer Alon]]-designed stage engine to the [[Christina Coffin]]-designed boss engine, removing the fish-eye lens in the process.
  
The boss encounters for the game were meant to be in a ''[[NiGHTS Into Dreams|NiGHTS]]''-esque arena, where the player would fight against an oversized enemy such as [[Metal Sonic]] or [[Fang the Sniper]]. The reasoning behind the large enemy was simple. Christina Coffin, knowing this would be players' first experience with Sonic in a 3D world, wanted a target that would be easy to hit, a larger enemy possessing a larger hit box.
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The boss encounters for the game were meant to be in a ''[[NiGHTS Into Dreams|NiGHTS]]''-esque arena, where the player would fight against an oversized enemy such as [[Metal Sonic|Mecha Sonic]] or [[Fang the Sniper]]. The reasoning behind the large enemy was simple. Christina Coffin, knowing this would be players' first experience with Sonic in a 3D world, wanted a target that would be easy to hit, a larger enemy possessing a larger hit box.
  
==Metal Sonic==
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==Mecha Sonic==
The furthest along in terms of known bosses in the game, Metal Sonic's boss fight was fully programmed into the game, with a rudimentary form of aggressive AI that would charge [[Sonic the Hedgehog]]. While [[Chris Senn]] had drawn up a number of possible variants to Metal Sonic, none were actually utilized during the production of ''Sonic X-treme''.
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The furthest along in terms of known bosses in the game, Mecha Sonic's boss fight was fully programmed into the game, with a rudimentary form of aggressive AI that would charge [[Sonic the Hedgehog]]. While [[Chris Senn]] had drawn up a number of possible variants to Mecha Sonic, none were actually utilized during the production of ''Sonic X-treme''.
  
 
===Concept art===
 
===Concept art===
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Image:ms_markvf.jpg|A finalized Mecha Sonic Mark V
 
Image:ms_markvf.jpg|A finalized Mecha Sonic Mark V
 
Image:MechaMite_MechaSonicGamepla.jpg|A rough outline of a possible encounter between Sonic and Mecha Sonic.
 
Image:MechaMite_MechaSonicGamepla.jpg|A rough outline of a possible encounter between Sonic and Mecha Sonic.
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SonicXtreme Condor SAT MechaSonic wireframe.png|Mecha Sonic wireframe
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SonicXtreme Condor SAT MechaSonic model.png|Mecha Sonic model
 
</gallery>
 
</gallery>
  
 
===Promotional images===
 
===Promotional images===
 
<gallery>
 
<gallery>
Image:SonicXtremeMetalSonicpromotional01.jpg|An earlier version of the fight.
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SonicXtreme Condor SAT MechaSonic.png|An earlier version of the fight.
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SonicXtreme Condor SAT MechaSonic2.png|An earlier version of the fight.
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SonicXtreme Condor SAT MechaSonic3.png|An earlier version of the fight.
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SonicXtreme Condor SAT MechaSonic4.png|An earlier version of the fight.
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SonicXtreme Condor SAT MechaSonic5.png|An earlier version of the fight.
 
Image:SonicXtremeMetalSonicpromotional02.jpg|An earlier version of the fight.
 
Image:SonicXtremeMetalSonicpromotional02.jpg|An earlier version of the fight.
 
Image:SonicXtremeMetalSonicpromotional03.jpg|An earlier version of the fight.
 
Image:SonicXtremeMetalSonicpromotional03.jpg|An earlier version of the fight.
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Image:SonicXtremeMetalSonicpromotional06.gif|A later version of the fight.
 
Image:SonicXtremeMetalSonicpromotional06.gif|A later version of the fight.
 
Image:SonicXtremeMetalSonicpromotional07.gif|A later version of the fight.
 
Image:SonicXtremeMetalSonicpromotional07.gif|A later version of the fight.
SonicXtreme Saturn Development MetalSonic 01.jpg|{{fileref|EGM US 087.pdf|page=15}}
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SonicXtreme Saturn Development MetalSonic 01.jpg|A later version of the fight.{{fileref|EGM US 087.pdf|page=15}}
 
</gallery>
 
</gallery>
  
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Image:SonicXtremeFangtheSniperpromotional03.jpg
 
Image:SonicXtremeFangtheSniperpromotional03.jpg
 
Image:SonicXtremeFangtheSniperpromotional04.jpg
 
Image:SonicXtremeFangtheSniperpromotional04.jpg
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SonicXtreme Condor SAT Fang1.png
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SonicXtreme Condor SAT Fang2.png
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SonicXtreme Condor SAT Fang3.png
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SonicXtreme Condor SAT Fang4.png
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SonicXtreme Condor SAT Fang5.png
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SonicXtreme Condor SAT Fang6.png
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SonicXtreme Condor SAT Fang7.png
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</gallery>
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==Gemstone==
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A third boss fight, played in an unknown green arena, featured a giant floating gemstone in place of a proper boss. Prerelease screenshots do not appear to show the gemstone moving from its place in the center of the arena, but the boss does feature a unique set of animations. [[Christina Coffin]] recalls having programmed a total of four bosses for ''[[Project Condor]]'': Fang the Sniper, Mecha Sonic, an "evil Sonic", and a fourth "dumb AI" placeholder boss which lacked the complicated programming of the former three.{{ref|1=https://forums.sonicretro.org/index.php?threads/presenting.7325/page-4#post-128847}}
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===Promotional images===
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<gallery>
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SonicXtreme Condor SAT greenboss1.png
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SonicXtreme Condor SAT greenboss2.png
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SonicXtreme Condor SAT greenboss3.png
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SonicXtreme Condor SAT greenboss4.png
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SonicXtreme Condor SAT greenboss5.png
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SonicXtreme Condor SAT greenboss6.png
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SonicXtreme Condor SAT greenboss7.png
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SonicXtreme Condor SAT greenboss8.png
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SonicXtreme Condor SAT greenboss9.png
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SonicXtremeBossArena02.jpg
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SonicXtremeBossArena03.jpg
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SonicXtremeBossArena04.jpg
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SonicXtreme Saturn Development E31996 01.jpg
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SonicXtremeBossArena01.jpg
 
</gallery>
 
</gallery>
  

Latest revision as of 21:49, 27 September 2023

Similar to most games in the Soinc the Hedgehog series, Sonic X-treme was meant to have a boss battle after the successful completion of an entire Zone. Though at some points in development it would have been possible to play the acts of a zone out of order, the end result was always to be the same: for the game engine to switch from the Ofer Alon-designed stage engine to the Christina Coffin-designed boss engine, removing the fish-eye lens in the process.

The boss encounters for the game were meant to be in a NiGHTS-esque arena, where the player would fight against an oversized enemy such as Mecha Sonic or Fang the Sniper. The reasoning behind the large enemy was simple. Christina Coffin, knowing this would be players' first experience with Sonic in a 3D world, wanted a target that would be easy to hit, a larger enemy possessing a larger hit box.

Mecha Sonic

The furthest along in terms of known bosses in the game, Mecha Sonic's boss fight was fully programmed into the game, with a rudimentary form of aggressive AI that would charge Sonic the Hedgehog. While Chris Senn had drawn up a number of possible variants to Mecha Sonic, none were actually utilized during the production of Sonic X-treme.

Concept art

Promotional images

Fang the Sniper

Fan-favorite Fang the Sniper was scheduled to also make his 3D debut in the game as a boss enemy. The character would not get the full 3D treatment until his playable outing in Sonic the Fighters.

Promotional images

Gemstone

A third boss fight, played in an unknown green arena, featured a giant floating gemstone in place of a proper boss. Prerelease screenshots do not appear to show the gemstone moving from its place in the center of the arena, but the boss does feature a unique set of animations. Christina Coffin recalls having programmed a total of four bosses for Project Condor: Fang the Sniper, Mecha Sonic, an "evil Sonic", and a fourth "dumb AI" placeholder boss which lacked the complicated programming of the former three.[2]

Promotional images

Miscellaneous

Concept art

Descriptions

While most of what is known about the proposed boss encounters is restricted to concept art and screenshots, two boss encounters were given the full writeup, as explained on Chris Senn's Sonic Xtreme Compendium.

Mecha Mite Boss

Deep within the abandoned oil mines rests the Wind Element Keeper. Hibernating just below the oil lake, the Mecha Mite Boss is rudely awakened by our trespassing hedgehog and begins to lift itself from the black muck. This huge creature upsets the balance of rock and oil pockets and starts a chain reaction- As shards of sharp clay and rock fall into the shaking lake below. Oil oozes steadily out of reopened wounds in the cavern's walls. The whole earth shakes as Sonic's new challenge becomes apparent. Sonic is protected (for the moment) within a 6-tiered, cylindrical glass tower. On each floor, facing either North, South, East or West is a metal pipe that Sonic must spindash into to reach the floor above. Time is limited as the oil steadily rises on the outside and within this structure. An enemy or two will harass Sonic before the entrance to each pipe. Meanwhile, shaking and clawing its way to the top of the tower is the Mecha Mite, dripping with oil. Once Sonic reaches the top, the pipe he used crashes down into the now-paused muck. The Mecha Mite Boss attacks first by rising up and opening its immense three jaws to blow "oil wads" at Sonic. The Boss can also suck in huge pockets of air- Sonic must stand behind something or be pulled into the nasty, teeth-ridden jaws of Mecha Mite. Occasionally (and constantly before its death) the Boss spits out an appropriate enemy to attack Sonic. The final stage for this Boss is when it rises above the tower and holds onto the top with its claw appendages. Sonic must destroy these to send the Boss falling to its death.

Darkpool Gorilla Boss

Eventually, Sonic will make his way to the Boss zone - A huge cavern a thousand feet below ground. The walls of this huge spherical domain have been carved out by years of underground streams trickling slowly down its sides settling in a dark pool at the bottom. Several paths lead towards the center, where a tall, rocky pedestal juts up from the murky base. Atop this rests a huge hydraulic platform upon which a dark hunched figure stands dormant. Once Sonic reaches the overhanging straight pathway to the center platform, still leaving about 30-40 yards between, several things happen. First, a mechanical humming and drumming fills the thick, musty air. It is like some machine waking up after thousands of years of hibernation. A few indicator lights below the platform flash and come to life. The dark figure's eyes light up red and it suddenly stands erect. Stones and clumps of dirt crack and slide off of this Boss's massive cast-iron body. Twisting his upper torso from left to right a few times (as if waking up and stretching), the Darkpool Gorilla Boss sees Sonic and does a double take. Slamming the surface of the platform sends a quake right through the rickety bridge Sonic is standing on. Immediately, it starts to give way behind Sonic and the only way is to run forward to the frenzied Boss or fall to death. The hydraulic platform tilts according to weight change and Sonic's first test is to try and defeat the Rock Elemental's Boss suit On this teetering square. After defeating him, the platform sinks down on its piston base and activates two exit balls for Sonic to choose between.

References


Sonic X-treme
SonicX-treme Saturn Title.png

Main page (Point of View|Project Condor|SonicPC)


Magazine articles


Development
Hidden content