Difference between revisions of "Sonic Drift 2"
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− | '''''Sonic Drift 2''''', called '''''Sonic Drift Racing''''' in Europe, is a kart racing game for the [[Sega Game Gear|Game Gear]] and the sequel to ''[[Sonic Drift]]''. It features [[Sonic the Hedgehog]], [[Miles "Tails" Prower|Tails]], [[Amy Rose]], and [[Dr. Eggman]] from the original ''Sonic Drift''. Newly added characters are [[Knuckles the Echidna|Knuckles]], [[Fang the Sniper|Fang]], and [[Metal Sonic]]. As in the last game, players race around a track collecting rings and power-ups. | + | |
+ | '''''Sonic Drift 2''''' (ソニック ドリフト2), called '''''Sonic Drift Racing''''' in Europe, is a kart racing game for the [[Sega Game Gear|Game Gear]] and the sequel to ''[[Sonic Drift]]''. It features [[Sonic the Hedgehog]], [[Miles "Tails" Prower|Tails]], [[Amy Rose]], and [[Dr. Eggman]] from the original ''Sonic Drift''. Newly added characters are [[Knuckles the Echidna|Knuckles]], [[Fang the Sniper|Fang]], and [[Metal Sonic]]. As in the last game, players race around a track collecting rings and power-ups. | ||
An [[Sonic Drift 2 SMS|unofficial port]] to the Master System was made by [[Shibunoa]] on June 1st, 2009. The conversion is currently in an early state, but is fully | An [[Sonic Drift 2 SMS|unofficial port]] to the Master System was made by [[Shibunoa]] on June 1st, 2009. The conversion is currently in an early state, but is fully | ||
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==Gameplay== | ==Gameplay== | ||
+ | |||
+ | The objective of the game is the same as its predecessor, to win the three different ''Chaos GPs'' (purple, white and blue emerald). Each ''Chaos GP'' has six different tracks, some based on Sonic 2 and 3 game levels' design, but mostly are new. Three [[Chaos Emerald]]s are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race. | ||
+ | |||
Gameplay is nearly the same as the original ''Sonic Drift'' as the directional pad steers, {{up}} uses rings for a burst of speed, and the two buttons are used for acceleration and braking. Rings are lost during collisions. The AI of the game is also much smarter and it takes effort to keep the top position. The Item boxes also are not used automatically upon being touched as in the previous game. Instead, an icon appears on the top of the screen and {{up}} on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved. | Gameplay is nearly the same as the original ''Sonic Drift'' as the directional pad steers, {{up}} uses rings for a burst of speed, and the two buttons are used for acceleration and braking. Rings are lost during collisions. The AI of the game is also much smarter and it takes effort to keep the top position. The Item boxes also are not used automatically upon being touched as in the previous game. Instead, an icon appears on the top of the screen and {{up}} on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved. | ||
− | [[ | + | Everything else is exacly the same except the number of tracks. The game features the same additional modes of play and game difficulty. There's an enhanced option however, the choice of having obstacles or not. |
+ | |||
+ | ===Characters=== | ||
+ | |||
+ | {|border="1" class="prettytable" | ||
+ | !rowspan="2" colspan="2" width="11%"|Character !! width="14%" rowspan="2"|Vehicle !! rowspan="2"|Special Move !! width="24%" colspan="3"|Gameplay | ||
+ | |- | ||
+ | ! Acceleration !! Speed !! Handling | ||
+ | |- | ||
+ | |align="center"|[[File:Drift 2 Sonic.png]] || Sonic || Cyclone || Speed dash (same as red monitor power-up) || High || High || Low | ||
+ | |- | ||
+ | |align="center"|[[File:Drift 2 Tails.png]] || Tails || MTP-02 Whirlwind S7 || Jump over (same as spring power-up) || Medium || Medium || Medium | ||
+ | |- | ||
+ | |align="center"|[[File:Drift 2 Amy.png]] || Amy || Breeze || Toss heart (reduces other's speed) || High || Low || Medium | ||
+ | |- | ||
+ | |align="center"|[[File:Drift 2 Eggman.png]] || Eggman || Egg Typhoon || Drop mine (same as collision) || Low || Decent || Very high | ||
+ | |- | ||
+ | |align="center"|[[File:Drift 2 MetalSonic.png]] || Metal Sonic || Blue Devil || Super speed dash (more than red monitor power-up, uses three rings)|| Very high || Very high || Very low | ||
+ | |- | ||
+ | |align="center"|[[File:Drift 2 Fang.png]] || Fang || Marvelous Queen || Sling oil balls (same as collision) || High || High || Low | ||
+ | |- | ||
+ | |align="center"|[[File:Drift 2 Knuckles.png]] || Knuckles || Tempest || Punch if within range (same as collision), otherwise jump over (same as spring power-up). || Medium || Medium || Medium | ||
+ | |} | ||
+ | |||
+ | ===Power-Ups=== | ||
− | |||
Power-ups are scattered throughout each track, with a variety of abilities. | Power-ups are scattered throughout each track, with a variety of abilities. | ||
− | + | ||
− | + | {|border="1" class="prettytable" | |
− | + | !Sprite !! Power-up !! Description | |
− | + | |- | |
− | + | |align="center"|[[File:Drift 2 Ring.png]] || Rings || Collecting two rings (or three in the case of Metal Sonic) allows the player to use their special attack. | |
− | + | |- | |
− | + | |align="center"|[[File:Drift 2 Spring.png]] || Spring || These all launch the player up into the air, increasing the speed. | |
− | + | |- | |
− | + | |align="center"|[[File:Drift 2 Star.png]] || Star || The screen whites for everyone. | |
− | + | |- | |
− | + | |align="center"|[[File:Drift 2 ReverseBall.png]] || Reverse ball || Steering is reversed. | |
− | + | |- | |
+ | |align="center"|[[File:Drift 2 RedMonitor.png]] || Red Monitor<br/>(speed) || Makes the player dash down the track with a momentary burst of speed. | ||
+ | |- | ||
+ | |align="center"|[[File:Drift 2 BlueMonitor.png]] || Blue Monitor<br/>(invencibility) || Makes the player invincible for a short period of time. The BGM during invincibility is based on ''Sonic 3''<nowiki>'</nowiki>s invincibility theme. | ||
+ | |- | ||
+ | |align="center"|[[File:Drift 2 YellowMonitor.png]] || Yellow Monitor<br/>(speed) || Same as Spring. | ||
+ | |- | ||
+ | |align="center"|[[File:Drift 2 BlackMonitor.png]] || Black Monitor<br/>(mine) || Slings a mine to the track and has the same effect as a collision. | ||
+ | |} | ||
==Courses== | ==Courses== | ||
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Director: Katsuhiro Hasegawa<br/> | Director: Katsuhiro Hasegawa<br/> | ||
Producer: Motoshige Hokoyama | Producer: Motoshige Hokoyama | ||
− | |||
==Resources== | ==Resources== | ||
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<gallery> | <gallery> | ||
Image:SSS SONICJ .png | Image:SSS SONICJ .png | ||
+ | Image:Sonic Drift 2 Artwork Sonic.png | ||
</gallery> | </gallery> | ||
Revision as of 17:15, 11 March 2010
Sonic Drift 2 |
---|
System(s): Sega Game Gear |
Publisher: Sega |
Developer: Sega |
Genre: Racing |
Sonic Drift 2 (ソニック ドリフト2), called Sonic Drift Racing in Europe, is a kart racing game for the Game Gear and the sequel to Sonic Drift. It features Sonic the Hedgehog, Tails, Amy Rose, and Dr. Eggman from the original Sonic Drift. Newly added characters are Knuckles, Fang, and Metal Sonic. As in the last game, players race around a track collecting rings and power-ups.
An unofficial port to the Master System was made by Shibunoa on June 1st, 2009. The conversion is currently in an early state, but is fully playable.
Contents
Gameplay
The objective of the game is the same as its predecessor, to win the three different Chaos GPs (purple, white and blue emerald). Each Chaos GP has six different tracks, some based on Sonic 2 and 3 game levels' design, but mostly are new. Three Chaos Emeralds are awarded for winning races. If Sonic, Tails, Knuckles or Amy collect all six in the Blue GP, they will face Dr. Eggman in a final race around the Death Egg. If Eggman, Metal Sonic or Nack collect all six in the Blue GP, they will face Sonic in the final race.
Gameplay is nearly the same as the original Sonic Drift as the directional pad steers, uses rings for a burst of speed, and the two buttons are used for acceleration and braking. Rings are lost during collisions. The AI of the game is also much smarter and it takes effort to keep the top position. The Item boxes also are not used automatically upon being touched as in the previous game. Instead, an icon appears on the top of the screen and on the directional pad must be pressed to use the item. Only one item can be held at a time. However, the Star and Reverse balls are triggered upon impact and cannot be saved.
Everything else is exacly the same except the number of tracks. The game features the same additional modes of play and game difficulty. There's an enhanced option however, the choice of having obstacles or not.
Characters
Power-Ups
Power-ups are scattered throughout each track, with a variety of abilities.
Sprite | Power-up | Description |
---|---|---|
Rings | Collecting two rings (or three in the case of Metal Sonic) allows the player to use their special attack. | |
Spring | These all launch the player up into the air, increasing the speed. | |
Star | The screen whites for everyone. | |
File:Drift 2 ReverseBall.png | Reverse ball | Steering is reversed. |
Red Monitor (speed) |
Makes the player dash down the track with a momentary burst of speed. | |
Blue Monitor (invencibility) |
Makes the player invincible for a short period of time. The BGM during invincibility is based on Sonic 3's invincibility theme. | |
Yellow Monitor (speed) |
Same as Spring. | |
Black Monitor (mine) |
Slings a mine to the track and has the same effect as a collision. |
Courses
Manuals
- Sonic Drift 2 US Manual (no manual scans)
- Sonic Drift 2 EU Manual
- Sonic Drift 2 JP Manual
Also Released On
- Sonic Adventure DX: Director's Cut for the GameCube (2003)
- Sonic Gems Collection for the Nintendo GameCube and Sony PlayStation 2 (2005)
- Coleco Sonic for Coleco plug and play (2006)
- Playpal Plug and Play for the Coleco Plug and play console (2006)
- Tectoy Master System 3 for the Tectoy Plug and play console (2008)
- Sonic PC Collection for the PC (2009)
Production Credits
Programmer: A. Morino
Artists: K. Tamura, H. Takano, A. Tezuka
Sound: Naofumi Hataya, Saori Kobayashi
Planner: Norihito Kato
Director: Katsuhiro Hasegawa
Producer: Motoshige Hokoyama
Resources
Scans
Artwork
- Sonic Drift 2 Artwork Sonic.png
Sonic the Hedgehog games for the following systems | |
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1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic Chaos prereleases | Sonic Spinball (8-bit) prereleases | Sonic Triple Trouble prereleases | Sonic Blast prereleases Unreleased Sonic's Edusoft
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