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Sonic Battle

From Sonic Retro

Revision as of 18:57, 24 January 2006 by Ss is testing (talk | contribs) (Some idiot got the release dates horribly wrong. May still be wrong (iffy source), but at least the years are right.)

{{Bob|bobscreen=SonBattle.gif|publisher=Sega|developer=Sonic Team]] / [[Dimps|system=Game Boy Advance|europe=March 12, 2004|usa=January 5, 2004|japan=December 4, 2003|genre=Fighting|seealso=Sonic the Fighters}}Sonic Battle was an attempt at a fighting game based on the Sonic Adventure era characters, differing heavily from Sonic the Fighters. Some found it fun - some found it tedious. It was centerred around the ancient mechanoid Emerl, named by Sonic because of his ability to absorb emeralds. It was originally called Gizoid.

The game-play was 4 player isometric, and played somewhat like Powerstone without items, or moving stages.

Before you were spawned, you had a choice of which special attacks you could use - each character has 3. You choose one to be performed on the ground, one to be performed in air (the style of attack differs by quite a lot depending on which), or you can not use it at all, but guard against all other attacks of that type.

It had a single player story mode - which actually, debatedly, has the best story in the entire series; it doesn't take itself too seriously and gives us a better look at the characters.

The main problem people had with this was that it was long and tedious to upgrade Emerl - he got XPs from each fight, but you needed to fight around 10 long tedious fights before you could get a new move.

It is also the first Sonic game to feature swearing - in Japan, Rouge calls Eggman a "bastard" for hacking into a computer before she did.

Production Credits

Producer: Yuji Naka Director: Tomoyuki Hayashi Battle Mode Planner: Tomoyuki Hayashi Story Mode Planner: Asahiko Kikuchi Planning Support: Mizuki Hosoyamada, Ai Mashima System & Com Programmer:Yoshihiko Toyoshima Story Mode Programmer: Takahiro Hamano Battle Mode Programmer: Tomoyuki Hayashi Minigame Programmers: Nobuo Nakagawa, Yoshihiko Toyoshima Chief Animator: Yasuda Denneikoushi Character Animators: Sachi Nakamura, Asao Furukawa, Hiroaki Ishige, Ryuta Kawasaki, Kentaro Sakamoto Map Designer: Toru Kawaguchi Advertise Designers: Takeshi Ichimura, Miho Hyakutake, Takao Kawase Minigame Designer: Takao Kawase Illustrator: Hisanobu Kometani Design Coordinator: Yuji Uekawa Character Design Support: Hiroshi Tanigawa, Tomoki Miyazaki, Arito Chujo, Noriko Shibuya, Norichika Neguro, Masaru Kuribayashi Sound Creators: Tatsuyuki Maeda, Kenichi Tokoi, Hideaki Kobayashi Character Voices (Japanese): Jun'ichi Kanemaru (Sonic the Hedgehog), Ryo Hirohashi (Miles "Tails" Prower), Nobutoshi Kanna (Knuckles the Echidna), Taeko Kawata (Amy Rose), Taiten Kusunoki (E-102 Gamma), Kouji Yusa (Shadow the Hedgehog), Rumi Ochiai (Rouge the Bat), Sayaka Aoki (Cream the Rabbit), Chikao Otsuka (Dr. Eggman) Character Voices (English): Ryan Drummond (Sonic), William Corkery (Tails), Scott Dreier (Knuckles), Jenny Douillard (Amy), Jon St. John (Gamma), David Humphrey (Shadow), Lani Minella (Rouge), Sarah Wulfeck (Cream), Deem Bristow (Eggman)

Resources

Boxart

Image:sbattle-box-us.jpg|US Boxart


Hacking Guides

Sonic the Hedgehog games for the following systems
Game Boy Advance
 2001  Sonic Advance | Tiny Chao Garden     2002  Sonic Advance 2     2003  Sonic Pinball Party | Sonic Battle     2004  Sonic Advance 3 | Sonic X: A Super Sonic Hero     2005  Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown     2006  Sonic the Hedgehog Genesis    
 Demos  Sonic Advance 3