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Difference between revisions of "Sonic 2 Delta"

From Sonic Retro

(mixed bag of changes, uploaded v0.65)
(various updates)
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|screen=S2Delta.png
 
|screen=S2Delta.png
 
|credits=[[User:Esrael|Esrael]]
 
|credits=[[User:Esrael|Esrael]]
|version=v0.65
+
|version=v0.72
|date=2021-06-16
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|date=2021-11-13
 
|status=Active
 
|status=Active
 
|originalgame=Sonic the Hedgehog 3 & Knuckles
 
|originalgame=Sonic the Hedgehog 3 & Knuckles
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===Levels===
 
===Levels===
 
The order of levels is directly as shown in the newly implemented Data Select menu:
 
The order of levels is directly as shown in the newly implemented Data Select menu:
*[[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]]: This, like the rest of the ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'' zones, is entirely unchanged from its original appearance.
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*[[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]]: This, like most of the rest of the ''[[Sonic the Hedgehog (16-bit)|Sonic 1]]'' zones, is entirely unchanged from its original appearance.
*[[Marble Zone]]
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*[[Marble Zone]]: UFOs from the ''Sonic 1'' prototype appear in the background.
 
*[[Spring Yard Zone]]
 
*[[Spring Yard Zone]]
*[[Labyrinth Zone]]
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*[[Labyrinth Zone]]: Uses the prototype background and decorative elements.
 
*[[Star Light Zone]]
 
*[[Star Light Zone]]
*[[Scrap Brain Zone]]
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*[[Scrap Brain Zone]]: Act 3 uses Labyrinth Zone's prototype decorative elements.
*[[Final Zone]]: The only alteration is the addition of 3 rings at the start of the zone.
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*[[Final Zone]]: 3 rings are provided at the start of the zone, and the end of the zone is now a cutscene instead of being user-controlled. Additionally, after the score tally, Tails will fly in on the Tornado, and a unique cutscene will play that shows the Death Egg blasting off while Tails and Sonic fly to Emerald Hill.
 
*[[Emerald Hill Zone]]: Contains prototype layout elements, and the [[Coconuts]] [[Badnik]]s are replaced with the scrapped [[Snail]] badniks.
 
*[[Emerald Hill Zone]]: Contains prototype layout elements, and the [[Coconuts]] [[Badnik]]s are replaced with the scrapped [[Snail]] badniks.
*[[Sonic the Hedgehog 2 (16-bit) scrapped levels|Winter Hill Zone]]: The graphics that are used are unlike any descriptions ever given of the winter level, other than the winter setting. Instead, graphics are extremely similar to [[Sonic the Hedgehog Triple Trouble|Sonic Triple Trouble's]] [[Robotnik Winter Zone]], with the layouts derived from the same zone. There are trees present but not Christmas trees. Also, no graphics from the (also scrapped) [[Sonic the Hedgehog 2 (16-bit) scrapped levels|desert level]] are reused; this differs from the official team’s plans for it to be largely a palette-swap (similar to what [[Hill Top Zone]] is of [[Emerald Hill Zone]]). The BGM is that of 2 player Mystic Cave Zone, and an original boss fight has been coded for it.
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*[[Sonic the Hedgehog 2 (16-bit) scrapped levels|Winter Hill Zone]]: The graphics that are used are unlike any descriptions ever given of the winter level, other than the winter setting. Instead, graphics are extremely similar to [[Sonic the Hedgehog Triple Trouble|Sonic Triple Trouble's]] [[Robotnik Winter Zone]], with the layouts derived from the same zone. There are trees present but not Christmas trees. Also, no graphics from the (also scrapped) [[Sonic the Hedgehog 2 (16-bit) scrapped levels|desert level]] are reused; this differs from the official team’s plans for it to be largely a palette-swap (similar to what [[Hill Top Zone]] is of [[Emerald Hill Zone]]). The BGM is a 16-bit recreation of Robotnik Winter Zone's music, and an original boss fight has been coded for it.
 
*[[Wood Zone]]: The graphics are similar to what is seen in the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]]. It uses a slowed down version of the Emerald Hill 2 player music as its BGM. It also has an original boss fight.
 
*[[Wood Zone]]: The graphics are similar to what is seen in the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]]. It uses a slowed down version of the Emerald Hill 2 player music as its BGM. It also has an original boss fight.
 
*[[Sonic the Hedgehog 2 (16-bit) scrapped levels|Sand Shower Zone]]: Uses graphics similar to the mockup screenshot. It's a desert-only setting. The BGM used is from [[Oil Ocean Zone]] but slower. The boss of [[Emerald Hill Zone]] is reused for this level, with no alterations.
 
*[[Sonic the Hedgehog 2 (16-bit) scrapped levels|Sand Shower Zone]]: Uses graphics similar to the mockup screenshot. It's a desert-only setting. The BGM used is from [[Oil Ocean Zone]] but slower. The boss of [[Emerald Hill Zone]] is reused for this level, with no alterations.
 
*[[Chemical Plant Zone]]: Small minor alterations were made, such as the loops having slanted corners, like in the prototype.
 
*[[Chemical Plant Zone]]: Small minor alterations were made, such as the loops having slanted corners, like in the prototype.
*[[Aquatic Ruin Zone|Neo Green Hill Zone]]: ARZ with its prototype name and music.
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*[[Aquatic Ruin Zone|Neo Green Hill Zone]]: Aquatic Ruin Zone with its prototype name and music.
 
*[[Casino Night Zone]]: As mentioned previously, it has been reverted to its beta form.
 
*[[Casino Night Zone]]: As mentioned previously, it has been reverted to its beta form.
 
*[[Hill Top Zone]]
 
*[[Hill Top Zone]]
*[[Mystic Cave Zone|Dust Hill Zone]]: MCZ with its prototype name and music.
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*[[Mystic Cave Zone|Dust Hill Zone]]: Mystic Cave Zone with its prototype name and music.
*[[Hidden Palace Zone]] (''Sonic 2''): The graphics are the same as those found in the Nick Arcade prototype, with a layout extending from said prototype. The BGM used is the same as the unused music found in the final version of ''Sonic 2''. A lift can be found on the long ramp; this was unused in the Nick Arcade prototype. This zone's boss is a near-perfect recreation of the Hidden Palace Zone boss from the 2013 ''Sonic 2'' mobile remake.
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*[[Hidden Palace Zone]] (''Sonic 2''): The graphics are the same as those found in the Nick Arcade prototype, with a layout extending from said prototype. The options menu lets you pick the music, either being the unused music found in the final version of ''Sonic 2'' or the Mystic Cave 2 player music. A lift can be found on the long ramp; this was unused in the Nick Arcade prototype. This zone's boss is a near-perfect recreation of the Hidden Palace Zone boss from the 2013 ''Sonic 2'' mobile remake.
 
*[[Oil Ocean Zone]] - 'beta style', with different music and the ride-able balls found in the betas.
 
*[[Oil Ocean Zone]] - 'beta style', with different music and the ride-able balls found in the betas.
 
*[[Metropolis Zone]]
 
*[[Metropolis Zone]]
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*[[Sky Chase Zone]]
 
*[[Sky Chase Zone]]
 
*[[Wing Fortress Zone|Sky Fortress Zone]]: Uses the beta name.
 
*[[Wing Fortress Zone|Sky Fortress Zone]]: Uses the beta name.
*[[Death Egg Zone]] (''Sonic 2''): Slightly different in that: A. You get 3 rings to start the zone, and B. The music is from the beta.
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*[[Death Egg Zone]] (''Sonic 2''): Beta music is used, and 3 rings are present at the start of the zone.
 
*[[Angel Island Zone]]
 
*[[Angel Island Zone]]
 
*[[Hydrocity Zone]]
 
*[[Hydrocity Zone]]
 
*[[Marble Garden Zone]]
 
*[[Marble Garden Zone]]
*[[Carnival Night Zone]]: Uses the music from the [[Sonic the Hedgehog 3 (prototype; 1993-11-03)|November 3rd prototype]].
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*[[Carnival Night Zone]]: The options menu lets you pick between using the final version of Carnival Night Zone's music, or the music from the [[Sonic the Hedgehog 3 (prototype; 1993-11-03)|November 3rd prototype]].
*[[IceCap Zone]]: Uses the music from the November 3rd prototype.
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*[[IceCap Zone]]: Options menu lets you choose final version music or the music from the November 3rd prototype.
*[[Launch Base Zone]]: Uses the music from the November 3rd prototype. Sonic and Tails do fight the [[Launch Base Zone bosses#Big Arm|Big Arm]], like in Sonic 3 alone.
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*[[Launch Base Zone]]: Options menu lets you choose final version music or the music from the November 3rd prototype. Sonic and Tails do fight the [[Launch Base Zone bosses#Big Arm|Big Arm]], like in Sonic 3 alone.
 
*[[Mushroom Hill Zone|Mushroom Valley Zone]]: Uses the beta name.
 
*[[Mushroom Hill Zone|Mushroom Valley Zone]]: Uses the beta name.
 
*[[Flying Battery Zone]]
 
*[[Flying Battery Zone]]
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*[[Death Egg Zone (Sonic & Knuckles)]]: At the start of the [[Kyodai Eggman Robo]] boss fight, 3 rings are provided.
 
*[[Death Egg Zone (Sonic & Knuckles)]]: At the start of the [[Kyodai Eggman Robo]] boss fight, 3 rings are provided.
 
*[[The Doomsday Zone]]
 
*[[The Doomsday Zone]]
 +
 +
===Options Menu===
 +
Version 0.68 introduced an options menu, which primarily lets you switch different music options in the game as listed below:
 +
* Sonic 2 invincibility theme: applies to all invincibility monitors in the ''Sonic 2'' and scrapped beta stages, you can choose from the final invincibility music in ''Sonic 2'', the prototype music (which is also the final Super Sonic music), Sonic 3's invincibility theme, or the Super Sonic music from the [[Sonic & Knuckles Collection]].
 +
* Sonic 2 super theme: applies to super transformations in the ''Sonic 2'' and scrapped beta stages, you can choose between the final super music, the ''Sonic 2'' and ''Sonic 3'' invincibility themes, or just to continue playing the level's music.
 +
* Sonic 2 boss theme: applies to all boss fights in the ''Sonic 2'' and scrapped beta stages, you can pick between the prototype and final versions.
 +
* Hidden Palace Zone: applies to Sonic 2's Hidden Palace Zone, you can pick between prototype (Mystic Cave Zone's 2-player music) and final (unused in final Sonic 2) music.
 +
* Sonic 3 invincibility theme: applies to invincibility monitors in the S3&K zones, you can pick between Sonic 3, Sonic & Knuckles, and the prototype invincibility music.
 +
* Sonic 3 super theme: applies to super transformations in the S3&K zones, you can pick between all of the Sonic 3 invincibility music options or to just continue playing the level's music.
 +
* Sonic 3 mini boss theme: applies to all Act 1 bosses, you can pick between the prototype and final music.
 +
* Carnival Night Zone, Icecap Zone, Launch Base Zone: each individual option allows you to pick between prototype and final music.
 +
* Knuckles's theme: you can pick between Sonic 3, Sonic & Knuckles, and the prototype theme.
 +
Additionally, the options menu includes special credits for everyone who contributed to the hack; access to the "Get Blue Spheres!" minigame that's seen when locking on Sonic 1 to Sonic & Knuckles; and a sound test that includes music arranged from several Master System Sonic games, the Sonic 3D Blast boss music, and the Virtua Racing menu (the lattermost of which is also the music that plays upon opening the options menu). This sound test is where you can enter in cheat codes (Level Select is 1-9-9-1-0-6-2-3, Debug Mode is 1-9-9-2-1-1-2-4, All Chaos Emeralds is 1-9-9-4-0-2-0-2, All Super Emeralds is 1-9-9-4-1-0-1-8, and Bridge Zone is 1-9-7-7-0-9-0-5). Once you enter the Bridge Zone cheat code, its music will play and the Play "Bridge" option will appear below the sound test, allowing you to play both acts of Bridge Zone.
  
 
==Downloads==
 
==Downloads==
The "latest version" is most likely out of date, as the developer updates frequently. To ensure you have the most up-to-date version, go to [https://www.neto-games.com.br/rom_hack/sonic_delta_40_mb.php the official website]. (up to date as of 2021-06-20)
+
The "latest version" is definitely out of date. For the most up-to-date version, go to [https://www.neto-games.com.br/rom_hack/sonic_delta_40_mb.php the official website].
===Latest version===
+
 
 +
===Latest version (available on this site)===
 
{{Download|version=v0.65|file=Sonic_Delta_v065.rar|filesize=2.83 MB}}
 
{{Download|version=v0.65|file=Sonic_Delta_v065.rar|filesize=2.83 MB}}
 
===Prior versions===
 
===Prior versions===
*Versions in between 0.39a and 0.60, or 0.60 to 0.65, are not uploaded at this time, please visit the link above!
+
*Versions in between 0.39a and 0.59, 0.61 to 0.64, and 0.66 onwards are not uploaded at this time, please visit the link above!
 
*[[Media:Sonic_Delta_v060.rar| ''Sonic Delta'' v0.60]] (2.83 MB, released 2021-01-16)
 
*[[Media:Sonic_Delta_v060.rar| ''Sonic Delta'' v0.60]] (2.83 MB, released 2021-01-16)
 
*[[Media:Sonic_Delta_v039a.rar| ''Sonic Delta'' v0.39a]] (2.81 MB, released 2020-05-30)
 
*[[Media:Sonic_Delta_v039a.rar| ''Sonic Delta'' v0.39a]] (2.81 MB, released 2020-05-30)

Revision as of 17:35, 8 January 2022

S2Delta.png
Sonic 2 Delta
Version: v0.72
Last release: 2021-11-13
Status: Active
System: Sega Mega Drive
Original game: Sonic the Hedgehog 3 & Knuckles
Credits: Esrael

Sonic Delta 40 Mb (formerly Sonic 2 Delta) is a groundbreaking series of ROM hacks by famed Sonic scene member Esrael Neto, which restores several deleted levels and prototype elements to Sonic the Hedgehog 2 for the Sega Mega Drive. Various features of Sonic Delta 40 Mb, common across the series despite the existence of several versions/branches of the hack, include the use of art and music from the betas and Sonic the Hedgehog and re-implementation of badniks that had been removed from the final game. Several original boss fights have also been created for the hack.

The main version of this hack is entitled Sonic Delta 40 Mb and was based upon the Simon Wai prototype, before version 0.24 transferred the codebase to ‘revision 2’ of Sonic 2 from Sonic Compilation and before version 0.29 transferred to the Sonic the Hedgehog 3 & Knuckles codebase. More information on the various lineages and their history is detailed in the section “Other versions” below.

A hack similar in concept, called Sonic 2 Long Version, has been released by another hacker, Sonic Hachelle-Bee.

Levels

The order of levels is directly as shown in the newly implemented Data Select menu:

Options Menu

Version 0.68 introduced an options menu, which primarily lets you switch different music options in the game as listed below:

  • Sonic 2 invincibility theme: applies to all invincibility monitors in the Sonic 2 and scrapped beta stages, you can choose from the final invincibility music in Sonic 2, the prototype music (which is also the final Super Sonic music), Sonic 3's invincibility theme, or the Super Sonic music from the Sonic & Knuckles Collection.
  • Sonic 2 super theme: applies to super transformations in the Sonic 2 and scrapped beta stages, you can choose between the final super music, the Sonic 2 and Sonic 3 invincibility themes, or just to continue playing the level's music.
  • Sonic 2 boss theme: applies to all boss fights in the Sonic 2 and scrapped beta stages, you can pick between the prototype and final versions.
  • Hidden Palace Zone: applies to Sonic 2's Hidden Palace Zone, you can pick between prototype (Mystic Cave Zone's 2-player music) and final (unused in final Sonic 2) music.
  • Sonic 3 invincibility theme: applies to invincibility monitors in the S3&K zones, you can pick between Sonic 3, Sonic & Knuckles, and the prototype invincibility music.
  • Sonic 3 super theme: applies to super transformations in the S3&K zones, you can pick between all of the Sonic 3 invincibility music options or to just continue playing the level's music.
  • Sonic 3 mini boss theme: applies to all Act 1 bosses, you can pick between the prototype and final music.
  • Carnival Night Zone, Icecap Zone, Launch Base Zone: each individual option allows you to pick between prototype and final music.
  • Knuckles's theme: you can pick between Sonic 3, Sonic & Knuckles, and the prototype theme.

Additionally, the options menu includes special credits for everyone who contributed to the hack; access to the "Get Blue Spheres!" minigame that's seen when locking on Sonic 1 to Sonic & Knuckles; and a sound test that includes music arranged from several Master System Sonic games, the Sonic 3D Blast boss music, and the Virtua Racing menu (the lattermost of which is also the music that plays upon opening the options menu). This sound test is where you can enter in cheat codes (Level Select is 1-9-9-1-0-6-2-3, Debug Mode is 1-9-9-2-1-1-2-4, All Chaos Emeralds is 1-9-9-4-0-2-0-2, All Super Emeralds is 1-9-9-4-1-0-1-8, and Bridge Zone is 1-9-7-7-0-9-0-5). Once you enter the Bridge Zone cheat code, its music will play and the Play "Bridge" option will appear below the sound test, allowing you to play both acts of Bridge Zone.

Downloads

The "latest version" is definitely out of date. For the most up-to-date version, go to the official website.

Latest version (available on this site)

Download.svg Download Sonic 2 Delta
File: Sonic_Delta_v065.rar (2.83 MB) (info)
Current version: v0.65

Prior versions

Other versions

As well as the main branch, titled simply Sonic Delta 40 Mb, Esrael has also created several hacks based upon other versions of Sonic 2.

Sonic 2 Delta II

A hack of the final version of Sonic the Hedgehog 2.

Download.svg Download Sonic 2 Delta II
File: Sonic_2_Delta_2_V0.10a.zip (997 kB) (info)
Current version: 0.10a

Sonic 2 Delta III

A hack of Revision 02 of Sonic the Hedgehog 2.

Download.svg Download Sonic 2 Delta III
File: Sonic_2_Delta_III_V0.2.zip (845 kB) (info)
Current version: 0.2

Sonic 2 Delta 0

A hack of the Nick Arcade prototype of Sonic 2.

Download.svg Download Sonic 2 Delta 0
File: Sonic_2_Delta_0_V0.03.rar (564 kB) (info)
Current version: 0.03

Sonic 2 Delta IV

The newest edition of Sonic 2 Delta, based on Sonic 2 Beta 4.

Download.svg Download Sonic 2 Delta IV
File: Sonic_2_Delta_4_V0.01.rar (713 kB) (info)
Current version: 0.01


See also

External links

Sonic Retro
Release thread
at Sonic Retro.

References