Actions

Difference between revisions of "Sonic 2 Delta"

From Sonic Retro

(new builds of Sonic Delta)
(Reorganized zone order (we still need to upload updated versions of the game and update the infobox, I just don't have the time right now))
Line 22: Line 22:
 
The order of levels is directly as shown in the newly implemented Data Select menu:
 
The order of levels is directly as shown in the newly implemented Data Select menu:
 
*[[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]]: Straight from ''Sonic 1''!
 
*[[Green Hill Zone (Sonic the Hedgehog 16-bit)|Green Hill Zone]]: Straight from ''Sonic 1''!
 +
*[[Marble Zone]]: From Sonic 1.
 +
*[[Spring Yard Zone]]: From Sonic 1.
 +
*[[Labyrinth Zone]]: From Sonic 1.
 +
*[[Star Light Zone]]: From Sonic 1.
 +
*[[Scrap Brain Zone]]: From Sonic 1.
 +
*[[Final Zone]]: Also from Sonic 1.
 
*[[Emerald Hill Zone]]: Contains prototype layout elements, and the [[Coconuts]] [[Badnik]]s are replaced with the scrapped [[Snail]] badniks.
 
*[[Emerald Hill Zone]]: Contains prototype layout elements, and the [[Coconuts]] [[Badnik]]s are replaced with the scrapped [[Snail]] badniks.
 
*[[Sonic the Hedgehog 2 (16-bit) scrapped levels|Winter Hill Zone]]: The graphics that are used are unlike any descriptions ever given of the winter level, other than the winter setting. There are trees present but not Christmas trees. Also, no graphics from the (also scrapped) [[Sonic the Hedgehog 2 (16-bit) scrapped levels|desert level]] are reused; this differs from the official team’s plans for it to be largely a palette-swap (similar to what [[Hill Top Zone]] is of [[Emerald Hill Zone]]). The BGM is that of 2 player Mystic Cave Zone and the boss used is from ''Sonic 1'''s [[Marble Zone]].
 
*[[Sonic the Hedgehog 2 (16-bit) scrapped levels|Winter Hill Zone]]: The graphics that are used are unlike any descriptions ever given of the winter level, other than the winter setting. There are trees present but not Christmas trees. Also, no graphics from the (also scrapped) [[Sonic the Hedgehog 2 (16-bit) scrapped levels|desert level]] are reused; this differs from the official team’s plans for it to be largely a palette-swap (similar to what [[Hill Top Zone]] is of [[Emerald Hill Zone]]). The BGM is that of 2 player Mystic Cave Zone and the boss used is from ''Sonic 1'''s [[Marble Zone]].
Line 27: Line 33:
 
*[[Sonic the Hedgehog 2 (16-bit) scrapped levels|Sand Shower Zone]]: Uses graphics similar to the mockup screenshot. It's a desert-only setting. The BGM used is from [[Oil Ocean Zone]] but slower. The boss of [[Emerald Hill Zone]] is reused for this level, with no alterations.
 
*[[Sonic the Hedgehog 2 (16-bit) scrapped levels|Sand Shower Zone]]: Uses graphics similar to the mockup screenshot. It's a desert-only setting. The BGM used is from [[Oil Ocean Zone]] but slower. The boss of [[Emerald Hill Zone]] is reused for this level, with no alterations.
 
*[[Chemical Plant Zone]]: Small minor alterations were made, such as the loops having slanted corners, like in the prototype.
 
*[[Chemical Plant Zone]]: Small minor alterations were made, such as the loops having slanted corners, like in the prototype.
*[[Labyrinth Zone]]: From Sonic 1.
 
 
*[[Aquatic Ruin Zone|Neo Green Hill Zone]]: Sonic 2's ARZ with its prototype name and music.
 
*[[Aquatic Ruin Zone|Neo Green Hill Zone]]: Sonic 2's ARZ with its prototype name and music.
*[[Star Light Zone]]: From Sonic 1.
 
 
*[[Casino Night Zone]]: As mentioned previously, it has been reverted to its beta form.
 
*[[Casino Night Zone]]: As mentioned previously, it has been reverted to its beta form.
*[[Marble Zone]]: From Sonic 1.
 
 
*[[Hill Top Zone]]
 
*[[Hill Top Zone]]
*[[Spring Yard Zone]]: From Sonic 1.
 
 
*[[Mystic Cave Zone|Dust Hill Zone]]: Sonic 2's MCZ with its prototype name and music.
 
*[[Mystic Cave Zone|Dust Hill Zone]]: Sonic 2's MCZ with its prototype name and music.
*[[Hidden Palace Zone]]: The graphics and layout are the same as those found in the Nick Arcade prototype. The BGM used is the same that was used in the final version of ''Sonic 2''. A lift can be found on the long ramp; this was unused in the Nick Arcade prototype. The previous zone's boss is repeated in this zone.
+
*[[Hidden Palace Zone]]: The graphics are the same as those found in the Nick Arcade prototype, with a layout extending from said prototype. The BGM used is the same that was found in the final version of ''Sonic 2''. A lift can be found on the long ramp; this was unused in the Nick Arcade prototype. This zone's boss is similar to the previous zone's boss, but styled after the boss from the 2013 ''Sonic 2'' mobile remake.
 
*[[Oil Ocean Zone]] - 'beta style', with different music and the ride-able balls found in the betas.
 
*[[Oil Ocean Zone]] - 'beta style', with different music and the ride-able balls found in the betas.
 
*[[Metropolis Zone]]
 
*[[Metropolis Zone]]
*[[Genocide City Zone]]: The background graphics of Oil Ocean Zone are reused but in a night-time setting. The foreground also reuses graphics from Chemical Plant Zone. Despite having 2 acts, there is no act marker on the title card. Water can be found in Act 2. The Chemical Plant Zone boss is reused here.
+
*[[Genocide City Zone]]: The background graphics of Oil Ocean Zone are reused but in a night-time setting. The foreground also reuses graphics from Chemical Plant Zone. There is one act only, and the boss reuses Chemical Plant's boss.
*[[Scrap Brain Zone]]: From Sonic 1.
 
*[[Final Zone]]: Also from Sonic 1.
 
 
*[[Sky Chase Zone]]
 
*[[Sky Chase Zone]]
*[[Wing Fortress Zone|Sky Fortress Zone]]
+
*[[Wing Fortress Zone|Sky Fortress Zone]]: Uses the beta name.
 
*[[Death Egg Zone]]: Slightly different in that: A. You get 3 rings to start the zone, and B. The music is from the beta.
 
*[[Death Egg Zone]]: Slightly different in that: A. You get 3 rings to start the zone, and B. The music is from the beta.
 
*[[Angel Island Zone]]
 
*[[Angel Island Zone]]
Line 50: Line 50:
 
*[[IceCap Zone]]: Uses the music from the November 3rd prototype.
 
*[[IceCap Zone]]: Uses the music from the November 3rd prototype.
 
*[[Launch Base Zone]]: Uses the music from the November 3rd prototype.
 
*[[Launch Base Zone]]: Uses the music from the November 3rd prototype.
*[[Mushroom Hill Zone]]: Referred to as "Mushroom Valley" on the level select screen.
+
*[[Mushroom Hill Zone|Mushroom Valley Zone]]: Uses the beta name.
 
*[[Flying Battery Zone]]
 
*[[Flying Battery Zone]]
 
*[[Sandopolis Zone]]
 
*[[Sandopolis Zone]]

Revision as of 11:53, 19 September 2020

S2Delta.png
Sonic 2 Delta
Version: v0.39a
Last release: 2020-05-30
Status: Active
System: Sega Mega Drive
Original game: Sonic the Hedgehog 3 & Knuckles
Credits: Esrael

Sonic 2 Delta is a groundbreaking series of ROM hacks by famed Sonic scene member Esrael Neto, which restores several deleted levels and prototype elements to Sonic the Hedgehog 2 for the Sega Mega Drive. Various features of Sonic 2 Delta, common across the series despite the existence of several versions/branches of the hack, include the use of art and music from the betas and Sonic the Hedgehog and re-implementation of badniks that had been removed from the final game. The level order of Sonic 2 Delta is also similar to the original intended order, rather than that used in the final version.

The main version of this hack is entitled Sonic 2 Delta and was based upon the Simon Wai prototype, before version 0.24 transferred the codebase to ‘revision 2’ of Sonic 2 from Sonic Compilation and before version 0.29 transferred to the Sonic the Hedgehog 3 & Knuckles codebase. More information on the various lineages and their history is detailed in the section “Other versions” below.

A hack similar in concept, called Sonic 2 Long Version, has been released by another hacker, Sonic Hachelle-Bee.

Levels

The order of levels is directly as shown in the newly implemented Data Select menu:

Downloads

Latest version

Download.svg Download Sonic 2 Delta
File: Sonic_Delta_v039a.rar (2.81 MB) (info)
Current version: v0.39a

Prior versions

Other versions

As well as the main branch, titled simply Sonic 2 Delta, Esrael has also created several hacks based upon other versions of Sonic 2.

Sonic 2 Delta II

A hack of the final version of Sonic the Hedgehog 2.

Download.svg Download Sonic 2 Delta II
File: Sonic_2_Delta_2_V0.10a.zip (997 kB) (info)
Current version: 0.10a

Sonic 2 Delta III

A hack of Revision 02 of Sonic the Hedgehog 2.

Download.svg Download Sonic 2 Delta III
File: Sonic_2_Delta_III_V0.2.zip (845 kB) (info)
Current version: 0.2

Sonic 2 Delta IV

The newest edition of Sonic 2 Delta, based on Sonic 2 Beta 4.

Download.svg Download Sonic 2 Delta IV
File: Sonic_2_Delta_4_V0.01.rar (713 kB) (info)
Current version: 0.01

Sonic 2 Delta 0

A hack of the Nick Arcade prototype of Sonic 2.

Download.svg Download Sonic 2 Delta 0
File: Sonic_2_Delta_0_V0.03.rar (564 kB) (info)
Current version: 0.03

See also

External links

Sonic Retro
Release thread
at Sonic Retro.

References