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(So many faces, so little time...(10 min))
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In the 2D ''Sonic the Hedgehog'' games, the '''signpost''' is used to mark the end of a non-boss level. Their mechanic differs slightly between games. In the 3D Sonic games [[Goal Ring]]s or other goal indicators are used instead.
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The '''signpost''' is one of the staples of the ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' series. Marking the end of a non-boss level in the 2D games, the mechanics for the sign differ slightly from title to title. In the modern 3D titles, [[Goal Ring|Goal Rings]] or other similar indicators are used instead.
  
== 16-bit ==
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==16-bit Titles==
In ''[[Sonic 1]]'', ''[[Sonic 2]]'', and ''[[Sonic CD]]'' and their betas, a signpost appears to have Robotnik's face on it. Once you touch them and go right, they start rotating to the face of the character you are playing as. Upon completing this rotation, the zone ends.
 
  
In ''[[Sonic 3]]'' and ''[[Sonic & Knuckles]]'', the signpost falls from the sky after defeating a sub-boss. As it falls, you can jump on it to bring it back into the air for a 100-point bonus each time. Three spots on the screen hold secret [[monitor]]s; if the signpost touches those spots, it goes back up into the air and the monitor uncovers itself. Once the signpost touches the ground otherwise, the act ends. Like with Sonic 1 and 2, it takes the face of the player you are playing as.
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In the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' and ''[[Sonic the Hedgehog CD]]'', at the end of the acts preceding the final a signpost sits to greet you, adorned with the image of [[Dr. Eggman]]. Once touched, the sign will begin to spin, resting on an image of the character you are playing as, signifying your victory over Eggman. Unique to ''Sonic CD'' is an additional sign signifying you are close to the end of the level, giving the player enough warning if they want to go back and explore the level before being locked onto the final screen.
  
== 8-bit ==
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In ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]'', the signpost appears after defeating the first act's sub-boss, twirling as it falls from the sky. Jumping into the sign causes it to bounce back up into the air, adding 100 points to the score with each jump. If it happens to fall on the ground on one of three specific spots, it will cause a secret [[Item Box|item box]] to appear, also causing the sign to bounce back up into the air. When it finally lands on solid ground, the face of the character being played will appear. Also, while it is possible to catch a glimpse of Dr. Eggman on the sign during this process, it is impossible to have the sign land on his visage.
''[[Sonic 1 (8-bit)|Sonic 1]]'', ''[[Sonic 2 (8-bit)|Sonic 2]]'', ''[[Sonic Chaos]]'', and ''[[Sonic Triple Trouble]]'' have the same signpost. It starts with a question mark (or in the case of the latter two games, Robotnik). Once touched, it jumps into the air, spins, and comes back down with an icon indicating a prize. These icons change between games, but one is always the same: the Robotnik icon (or the Flicky icon in the latter two games), which results in no prize being awarded.
 
  
In ''[[Sonic Blast]]'' the signpost starts with Robotnik. Once touched, it jumps into the air, spins, and comes back down with either a character's face or an icon indicating a prize. The character's faces are not associated with the character you are playing as. It could be Sonic, Tails, Knuckles, or even Super Sonic.
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{|border="1" class="prettytable"
 +
!Game
 +
!Dr. Eggman
 +
!Sonic
 +
!"Tails"
 +
!"Tails" Alternate
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!Knuckles
 +
!"Goal"
 +
|-
 +
|''[[Sonic the Hedgehog|Sonic 1]]''||<center>[[Image:S1sign-Eggman.png]]</center>||<center>[[Image:S1sign-Sonic.png]]</center>||<center></center>||<center></center>||<center></center>||<center></center>
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|-
 +
|''[[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic 2 Beta]]''||<center>[[Image:S2sign-Eggman.png]]</center>||<center>[[Image:S2bsign-Sonic.png]]</center>||<center>[[Image:S2bsign-Tails.png]]</center>||<center></center>||<center></center>||<center></center>
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|-
 +
|''[[Sonic the Hedgehog (16-bit)|Sonic 2]]''||<center>[[Image:S2sign-Eggman.png]]</center>||<center>[[Image:S2sign-Sonic.png]]</center>||<center>[[Image:S2sign-Tails.png]]</center>||<center>[[Image:S2sign-Tails2.png]]</center>||<center>[[Image:S2sign-Knuckles.png]]</center>||<center></center>
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|-
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|''[[Sonic the Hedgehog CD (prototype 510)|Sonic CD Beta]]''||<center>[[Image:SCD-Eggman.png]]</center>||<center>[[Image:SCDbeta-Sonic.png]]</center>||<center></center>||<center></center>||<center></center>||<center>[[Image:SCD-goal.png]]</center>
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|-
 +
|''[[Sonic the Hedgehog CD|Sonic CD]]''||<center>[[Image:SCD-Eggman.png]]</center>||<center>[[Image:SCD-Sonic.png]]</center>||<center></center>||<center></center>||<center></center>||<center>[[Image:SCD-goal.png]]</center>
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|-
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|''[[Sonic the Hedgehog 3|Sonic 3]]''||<center>[[Image:S3sign-Eggman.png]]</center>||<center>[[Image:S3sign-Sonic.png]]</center>||<center>[[Image:S3sign-Tails.png]]</center>||<center>[[Image:S3sign-Tails2.png]]</center>||<center>[[Image:S3sign-Knuckles.png]]</center>||<center></center>
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|}
  
In ''[[Sonic Pocket Adventure]]'' the signpost falls from the sky after reaching the end of a non-boss level. Once the signpost touches the ground the act ends taking the face of the player you are playing as.
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==8-bit Titles==
  
== 32-bit ==
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In addition to marking the end of an act, the signposts in the [[sega:Sega Game Gear|Game Gear]] and (when applicable) their [[sega:Sega Master System|Master System]] counterparts have a reward system built in, giving the player a prize based on what image appears on the sign post. In the first two 8-bit games, the signpost Sonic spots begins with a question mark, touching it causing it to reveal its secrets. Common to both is an image of a [[ring]] (which gives Sonic an additional ten rings) and a portrait of Eggman, which offers no reward. In the first ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'', the only other image possible is an exclamation point, which allows Sonic to enter the [[Bonus Stage (Sonic the Hedgehog 8-bit)|Bonus Stage]]. In the [[Sonic the Hedgehog 2 (8-bit)|numbered sequel]], the exclamation point and bonus stage removed, being replaced with signs featuring Sonic and Tails, providing an extra life and a continue respectively.
The ''[[Knuckles' Chaotix]]'' signposts behave the same as those in Sonic 1. Unturned, they show a silhouette of Robotnik. Turned, they show the word CLEAR.
 
  
In ''[[Sonic Advance]]'' a signpost appears to have Robotnik's logo on it. Once you touch them they start rotating while the character you're playing with continues running and waving to the screen. Upon completing this rotation, the zone ends.
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In ''[[Sonic Chaos|Sonic & Tails]]'' and ''[[Sonic Triple Trouble|Sonic & Tails 2]]'', the question mark is replaced with Eggman, adhering to the tradition in the Mega Drive titles. However, the prize system remains, the standard image now being that of a [[Flicky]]. The images of Sonic, Tails, and (in the second game) Knuckles appears, the first two providing different results based on the character being used. ''[[Sonic Blast|G Sonic]]'' removes the Flicky, returning the Eggman sign to the "no-prize" status, the untouched sign being blank. The game also introduces a [[Super Sonic]] image to the mix, which gives the player an extra life and thirty rings.
  
== Other Games==
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{|border="1" class="prettytable"
In ''[[Sonic 4]]'', just like Sonic 1 a signpost appears to have Robotnik's face on it. Touch it and go right while it starts rotating to the face of the character you are playing as and the zone ends.
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!Game
 +
!Question Mark
 +
!Dr. Eggman
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!Flicky
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!Sonic
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!"Tails"
 +
!Knuckles
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!Exclamation Mark
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!Ring
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!Emerald
 +
!Super Sonic
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!Back Panel
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|-'
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|'[[Sonic the Hedgehog (8-bit)|Sonic (8-bit)]]''||<center>[[Image:S18bitsign-qmark.png]]</center>||<center>[[Image:S18bitsign-Eggman.png]]</center>||<center></center>||<center>[[Image:S18bitsign-Sonic.png]]</center>||<center></center>||<center></center>||<center>[[Image:S18bitsign-emark.png]]</center>||<center>[[Image:S18bitsign-Ring.png]]</center>||<center></center>||<center></center>||<center></center>
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|-
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|''[[Sonic the Hedgehog 2 (8-bit)|Sonic 2 (8-bit)]]''||<center>[[Image:S28bitsign-qmark.png]]</center>||<center>[[Image:S28bitsign-Eggman.png]]</center>||<center></center>||<center>[[Image:S28bitsign-Sonic.png]]</center>||<center>[[Image:S28bitsign-Tails.png]]</center>||<center></center>||<center></center>||<center>[[Image:S28bitsign-ring.png]]</center>||<center></center>||<center></center>||<center></center>
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|-
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|''[[Sonic Chaos|Sonic & Tails]]''||<center></center>||<center>[[Image:STsign-Eggman.png]]</center>||<center>[[Image:STsign-Flicky.png]]</center>||<center>[[Image:STsign-Sonic.png]]</center>||<center>[[Image:STsign-Tails.png]]</center>||<center></center>||<center></center>||<center>[[Image:STsign-ring.png]]</center>||<center></center>||<center></center>||<center>[[Image:STsign-back.png]]</center>
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|-
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|''[[Sonic Triple Trouble|Sonic & Tails 2]]''||<center></center>||<center>[[Image:ST2sign-Eggman.png]]</center>||<center>[[Image:ST2sign-Flicky.png]]</center>||<center>[[Image:ST2sign-Sonic.png]]</center>||<center>[[Image:ST2sign-Tails.png]]</center>||<center>[[Image:ST2-Knuckles.png]]</center>||<center></center>||<center>[[Image:ST2sign-ring.png]]</center>||<center>[[Image:ST2sign-Emerald.png]]</center>||<center></center>||<center>[[Image:ST2sign-back.png]]</center>
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|-
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|''[[Sonic Blast|G-Sonic]]''||<center></center>||<center>[[Image:Gsign-Eggman.png]]</center>||<center></center>||<center>[[Image:Gsign-Sonic.png]]</center>||<center></center>||<center>[[Image:Gsign-Knuckles.png]]</center>||<center></center>||<center>[[Image:Gsign-ring.png]]</center>||<center>[[Image:Gsign-Emerald.png]]</center>||<center>[[Image:Gsign-SuperSonic.png]]</center>||<center>[[Image:Gsign-back.png]]</center>
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|}
  
In ''[[Sonic and the Black Knight]]'' a similar concept of the signpost is used. After clearing a non-boss level, The character you're playing as runs toward a sign, the sign starts spinning while the character continues running.
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==Other Titles==
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The [[sega:Sega 32X|Sega 32X]] title ''[[Knuckles Chaotix|Chaotix]]'', though using a sign to mark the end of a non-boss act, decided to simplify matters, using only a silhouette of Eggman on one side and the word "Clear" on the other, deciding against drawing up multiple signs for the seven playable characters in the game. The [[sega:Neo Geo Pocket Color|Neo Geo Pocket Color]] title ''[[Sonic Pocket Adventure]]'' gave a nod to the signposts from ''Sonic the Hedgehog 3'' by having the sign fall from the sky, but in the processing removing the interactivity and making Sonic's face the only possible outcome. The [[sega:Game Boy Advance|Game Boy Advance]] titles make it even simpler, the sign at the end of ''[[Sonic Advance]]'' having only the Eggman logo on one side, the character running past and never seeing if anything else may come up. The classic style of the sign would not return until ''[[Sonic the Hedgehog 4: Episode 1]]'', which emulates the way the sign worked in ''Sonic the Hedgehog'' and ''Sonic 2''.
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While most 3D games in the series have neglected the signpost, ''[[Sonic and the Black Knight]]'' decided to use one to mark the end of certain levels, though only providing the word "goal" at the end with no images of any of the characters adorning either side.
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{|border="1" class="prettytable"
 +
!Game
 +
!Before
 +
!After
 +
|-
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|''[[Knuckles Chaotix|Chaotix]]''||<center>[[Image:Chaotix-Eggman.png]]</center>||<center>[[Image:Chaotix-Clear.png]]</center>
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|-
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|''[[Sonic Pocket Adventure]]''||<center></center>||<center>[[Image:SPAsign-Sonic.png]]</center>
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|-
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|''[[Sonic Advance]]||<center>[[Image:sonicadvancesign.png]]</center>
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|-
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|''[[Sonic the Hedgehog 4: Episode 1|Sonic 4]]''||<center>[[Image:S4sign-Eggman.png]]</center>||<center>[[Image:S4sign-Sonic.png]]</center>
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|}
  
 
[[Category:Level Objects]]
 
[[Category:Level Objects]]

Revision as of 20:12, 1 April 2011

The signpost is one of the staples of the Sonic the Hedgehog series. Marking the end of a non-boss level in the 2D games, the mechanics for the sign differ slightly from title to title. In the modern 3D titles, Goal Rings or other similar indicators are used instead.

16-bit Titles

In the original Sonic the Hedgehog, Sonic the Hedgehog 2 and Sonic the Hedgehog CD, at the end of the acts preceding the final a signpost sits to greet you, adorned with the image of Dr. Eggman. Once touched, the sign will begin to spin, resting on an image of the character you are playing as, signifying your victory over Eggman. Unique to Sonic CD is an additional sign signifying you are close to the end of the level, giving the player enough warning if they want to go back and explore the level before being locked onto the final screen.

In Sonic the Hedgehog 3 and Sonic & Knuckles, the signpost appears after defeating the first act's sub-boss, twirling as it falls from the sky. Jumping into the sign causes it to bounce back up into the air, adding 100 points to the score with each jump. If it happens to fall on the ground on one of three specific spots, it will cause a secret item box to appear, also causing the sign to bounce back up into the air. When it finally lands on solid ground, the face of the character being played will appear. Also, while it is possible to catch a glimpse of Dr. Eggman on the sign during this process, it is impossible to have the sign land on his visage.

Game Dr. Eggman Sonic "Tails" "Tails" Alternate Knuckles "Goal"
Sonic 1
S1sign-Eggman.png
S1sign-Sonic.png
Sonic 2 Beta
S2sign-Eggman.png
S2bsign-Sonic.png
S2bsign-Tails.png
Sonic 2
S2sign-Eggman.png
S2sign-Sonic.png
S2sign-Tails.png
S2sign-Tails2.png
S2sign-Knuckles.png
Sonic CD Beta
SCD-Eggman.png
SCDbeta-Sonic.png
SCD-goal.png
Sonic CD
SCD-Eggman.png
SCD-Sonic.png
SCD-goal.png
Sonic 3
S3sign-Eggman.png
S3sign-Sonic.png
S3sign-Tails.png
S3sign-Tails2.png
S3sign-Knuckles.png

8-bit Titles

In addition to marking the end of an act, the signposts in the Game Gear and (when applicable) their Master System counterparts have a reward system built in, giving the player a prize based on what image appears on the sign post. In the first two 8-bit games, the signpost Sonic spots begins with a question mark, touching it causing it to reveal its secrets. Common to both is an image of a ring (which gives Sonic an additional ten rings) and a portrait of Eggman, which offers no reward. In the first Sonic the Hedgehog, the only other image possible is an exclamation point, which allows Sonic to enter the Bonus Stage. In the numbered sequel, the exclamation point and bonus stage removed, being replaced with signs featuring Sonic and Tails, providing an extra life and a continue respectively.

In Sonic & Tails and Sonic & Tails 2, the question mark is replaced with Eggman, adhering to the tradition in the Mega Drive titles. However, the prize system remains, the standard image now being that of a Flicky. The images of Sonic, Tails, and (in the second game) Knuckles appears, the first two providing different results based on the character being used. G Sonic removes the Flicky, returning the Eggman sign to the "no-prize" status, the untouched sign being blank. The game also introduces a Super Sonic image to the mix, which gives the player an extra life and thirty rings.

Game Question Mark Dr. Eggman Flicky Sonic "Tails" Knuckles Exclamation Mark Ring Emerald Super Sonic Back Panel
'Sonic (8-bit)
File:S18bitsign-qmark.png
File:S18bitsign-Eggman.png
File:S18bitsign-Sonic.png
File:S18bitsign-emark.png
File:S18bitsign-Ring.png
Sonic 2 (8-bit)
File:S28bitsign-qmark.png
File:S28bitsign-Eggman.png
File:S28bitsign-Sonic.png
File:S28bitsign-Tails.png
File:S28bitsign-ring.png
Sonic & Tails
File:STsign-Eggman.png
File:STsign-Flicky.png
File:STsign-Sonic.png
File:STsign-Tails.png
File:STsign-ring.png
File:STsign-back.png
Sonic & Tails 2
File:ST2sign-Eggman.png
File:ST2sign-Flicky.png
File:ST2sign-Sonic.png
File:ST2sign-Tails.png
File:ST2-Knuckles.png
File:ST2sign-ring.png
File:ST2sign-Emerald.png
File:ST2sign-back.png
G-Sonic
File:Gsign-Eggman.png
File:Gsign-Sonic.png
File:Gsign-Knuckles.png
File:Gsign-ring.png
File:Gsign-Emerald.png
File:Gsign-SuperSonic.png
File:Gsign-back.png

Other Titles

The Sega 32X title Chaotix, though using a sign to mark the end of a non-boss act, decided to simplify matters, using only a silhouette of Eggman on one side and the word "Clear" on the other, deciding against drawing up multiple signs for the seven playable characters in the game. The Neo Geo Pocket Color title Sonic Pocket Adventure gave a nod to the signposts from Sonic the Hedgehog 3 by having the sign fall from the sky, but in the processing removing the interactivity and making Sonic's face the only possible outcome. The Game Boy Advance titles make it even simpler, the sign at the end of Sonic Advance having only the Eggman logo on one side, the character running past and never seeing if anything else may come up. The classic style of the sign would not return until Sonic the Hedgehog 4: Episode 1, which emulates the way the sign worked in Sonic the Hedgehog and Sonic 2.

While most 3D games in the series have neglected the signpost, Sonic and the Black Knight decided to use one to mark the end of certain levels, though only providing the word "goal" at the end with no images of any of the characters adorning either side.

Game Before After
Chaotix
Chaotix-Eggman.png
Chaotix-Clear.png
Sonic Pocket Adventure
SPAsign-Sonic.png
Sonic Advance
Sonicadvancesign.png
Sonic 4
S4sign-Eggman.png
S4sign-Sonic.png