Difference between revisions of "Sonic Heroes/Relocatable Editing (PC)"
From Sonic Retro
(Created page with "{{SCHG SH}} The relocatables contain data for Special Stages that isn't in the main executable for the PC game. Each relocatable file is named with the stage number and ends w...") |
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==Parameters== | ==Parameters== | ||
− | ''This | + | ''This documentation is incomplete. If you are more experienced with SP relocatables in Heroes and know what other parameters do, feel free to add it in this section.'' |
===Material parameters=== | ===Material parameters=== | ||
Materials are given to objects as stage properties including tubes, lights and even metal rings. This list shows logical bytes that render an effect and how they work. | Materials are given to objects as stage properties including tubes, lights and even metal rings. This list shows logical bytes that render an effect and how they work. |
Revision as of 12:45, 26 July 2017
SCHG: Sonic Heroes |
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Main Article |
Mechanic Editing |
DOL Editing |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List |
SCHG How-Tos |
Custom Object Material Effect Tutorial |
The relocatables contain data for Special Stages that isn't in the main executable for the PC game. Each relocatable file is named with the stage number and ends with lnd.rel.
Parameters
This documentation is incomplete. If you are more experienced with SP relocatables in Heroes and know what other parameters do, feel free to add it in this section.
Material parameters
Materials are given to objects as stage properties including tubes, lights and even metal rings. This list shows logical bytes that render an effect and how they work.
Value | Effect |
---|---|
00 | Alpha |
02 | Additive Alpha |
04 | Alpha (No Culling) |
06 | Additive Alpha (No Culling) |
08 | Normal Model |
10 | Alpha #2 |