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Sonic Adventure DX: PC

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Revision as of 12:05, 20 June 2008 by PicklePower (talk | contribs) (Sound Effects and Voices)
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This is the Sonic Community Hacking Guide for PC version of Sonic Adventure DX.

Objects

For each level segment in SADX is an object file. These files are in BIN format.

File Name Layout

Level object files are always in the same format in SADX's SYSTEM directory:

SETllssc.bin

where ll is the level number, ss is the level segment number, and c is the character playing the level. See below for useable values.

Listing of Levels and Their Segments

  • 00 - Hedgehog Hammer
  • 01 - Emerald Coast
    • 00 - Azure Blue World
    • 01 - Windy and Ripply
    • 02 - Big Fishing
  • 02 - Windy Valley
    • 00 - Windy Hill
    • 01 - The Tornado
    • 02 - In the Air
  • 03 - Twinkle Park
    • 00 - Twinkle Cart
    • 01 - Pleasure Castle
  • 04 - Speed Highway
    • 00 - Run Through Speed Highway
    • 01 - Goin' Down
    • 02 - At Dawn
  • 05 - Red Mountain
    • 00 - Mt. Red: a Symbol of Thrill
    • 01 - Red Hot Skull
    • 02 - Mt. Red: a Symbol of Thrill (Knuckles)
  • 06 - Sky Deck
    • 00 - Skydeck A Go! Go!
    • 01 - General Offensive
  • 07 - Lost World
    • 00 - Tricky Maze
    • 01 - Danger! Chased by Rock
    • 02 - Leading Lights
  • 08 - Ice Cap
    • 00 - Snowy Mountain
    • 01 - Cave
    • 02 - Snowboarding
  • 09 - Casinopolis
    • 00 - Main Hall
    • 01 - In the Sewers
    • 02 - Sonic Pinball
    • 03 - NiGHTS Pinball
  • 10 - Final Egg
    • 00 - Mechanical Resonance (Part 1)
    • 01 - Crank the Heat Up!
    • 02 - Mechanical Resonance (Part 2, Shooting Gallery)
  • 12 - Hot Shelter
    • 00 - Bad Taste Aquarium
    • 01 - Red Barrage Area
  • 13
  • 14
  • 15 - Chaos 0
  • 16 - Chaos 2
  • 17 - Chaos 4
  • 18 - Chaos 6
  • 19 - Perfect Chaos
  • 20 - Egg Horner
  • 21 - Egg Walker
  • 22 - Egg Viper
  • 23 - Zero
  • 24 - E-102 BETA
  • 25 - E-102 Enhanced
  • 26 - Station Square
    • 00 - City Hall Area
    • 01 - Train Station/Casino Area
    • 02 - Sewer
    • 03 - Main Area
    • 04 - Hotel
    • 05 - Twinkle Park Entrance
  • 27 - Station Square (Incorrect Textures)
  • 28 - Station Square (Incorrect Textures)
  • 29 - Egg Carrier (Outside)
  • 30 - Egg Carrier
  • 31 - Egg Carrier
  • 32 - Egg Carrier
  • 33 - Mystic Ruins
    • 00 - Main Area (Train Station)
    • 01 - Angel Island
    • 02 - Jungle
  • 34 - Mystic Ruins (Past)
  • 35 - Twinkle Circuit
    • 00 - Downloadable Track 1
    • 01 - Downloadable Track 2
    • 02 - Downloadable Track 3
    • 03 - Downloadable Track 4
    • 04 - Downloadable Track 5
    • 05 - Downloadable Track 6
  • 36 - Sky Chase Act 1
  • 37 - Sky Chase Act 2
  • 38 - Sand Hill
  • 39 - Station Square Chao Garden
  • 40 - Egg Carrier Chao Garden
  • 41 - Mystic Ruins Chao Garden
  • 42 - Chao Race

Characters

  • S - Sonic
  • M - Miles/Tails
  • K - Knuckles
  • A - Amy
  • E - E-102
  • B - Big

Examples

  • SET0202S.BIN - Tornado segment of Windy Valley when played as Sonic
  • SET0402K.BIN - Speed Highway: At Dawn as Knuckles
  • SET3503E.BIN - Fourth hidden Twinkle Circuit track as E-102
  • SET0100S.BIN - Beginning of Emerald Coast as Sonic


NOTE: If playing as a character in a level that they are not designed for, by default the objects will not be present. This can be corrected, though. Simply copy the appropriate file and rename it accordingly and the objects will appear in the level with that character.


The Object Format

Header

Every object file has one header at the very begnning in the following format:

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

The first 4 bytes simply define the number of objects in the file.

Body

Objects are defined after the header in the following format.

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  • Object type (specific to every level)
  • X axis rotation
  • Y axis rotation
  • Z axis rotation
  • X axis placement
  • Y axis placement
  • Z axis placement
  • Object properties (specific to object)

Special Objects

Item Box

Item box types can be changed. Change the first object properties float to the corresponding value below to change the box's function.

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  • 00 - Speed up
  • 01 - Invincibility
  • 02 - 5 rings
  • 03 - 10 rings
  • 04 - "?" rings
  • 05 - Shield
  • 06 - Extra Life
  • 07 - Enemy Bomb
  • 08 - Electric Shield

Object Lists

The following are a listing of objects available to be used in levels. The number following the level name is the level number and segment number (for example, 0100 is Emerald Coast, first segment).

Hedgehog Hammer (0000)

  • 00 - Ring
  • 01 - Circular game platform
  • 02 - Solid collision block (visible in debug)
  • 03 - Nothing
  • 04 - Nothing
  • 05 - Nothing
  • 06 - Nothing


Emerald Coast (0100)

originally by Dude

  • 00 - Ring
  • 01 - Spring
  • 02 - Spring Variant
  • 03 - Dash Pad
  • 04 - Swinging Spike ball
  • 05 - Falling Spike Ball
  • 06 - Spikes
  • 07 - Absolutely nothing
  • 08 - Egg Prison
  • 09 - Absoultely nothing
  • 0A - plant
  • 0B - Sounds like a dash hoop. Kills me on level start.
  • 0C - Baloon (can only be used by Amy)
  • 0D - Item Box (defaults to speed shoes)
  • 0E - Horizontal Rocket Platform
  • 0F - Closed Rocket Platform
  • 10 - Vertical Rocket
  • 11 - Closed Rocket Platform
  • 12 - Jumppad
  • 13 - Checkpoint
  • 14 - "push" collision hull
  • 15 - Nothing
  • 16 - Collision "sphere"
  • 17 - SOLID invisible collision block
  • 18 - Same as above
  • 19 - non-solid debug block
  • 1A - Tikal Hint
  • 1B - Ripples??
  • 1C - Nothing
  • 1D - Kiki
  • 1E - Nothing
  • 1F - Water Spider
  • 20 - PalmTree ^__^
  • 21 - Shorter PalmTree
  • 22 - PalmTree Variant
  • 23 - Sloping, collision-less, and incomplete palmtree
  • 24 - Rock Platform
  • 25 - Hut
  • 26 - Up-Down Spike Gate
  • 27 - Water Platform
  • 28 - Purple Launch Ramp
  • 29 - Really Thin Rock Structure
  • 2A - Mossy Rock
  • 2B - Fence Segment
  • 2C - Fence Seperator
  • 2D - Alternate textured Fence Segment
  • 2E - Same as 2C
  • 2F - Coral
  • 30 - Coral
  • 31 - Horizontal Palmtree
  • 32 - Vines
  • 33 - Moss
  • 34 - Vine stemed plant
  • 35 - DOLPHINS
  • 36 - Conecrete pole
  • 37 - Seagull
  • 38 - Seagull
  • 39 - White.... Pyramid
  • 3A - Umbrella
  • 3B - Breakable Dock
  • 3C - Bouncy Rope
  • 3D - Nothing
  • 3E - Plant
  • 3F - Plant
  • 40 - Moss
  • 41 - Nothing
  • 42 - Destroyable Rock
  • 43 - Free Willy
  • 44 - Nothing
  • 45 - Water Fluxuation
  • 46 - Nothing
  • 47 - Rock
  • 48 - Breakable Rocks
  • 49 - Chair
  • 4A - TIKI HUT ^____^
  • 4B - Nothing
  • 4C - End of List
  • 4D - Nothing
  • 4E - Fish
  • 4F - Updraft (Dimensions controlled by misc. floats)
  • 50 - Endlevel trigger. Mightbe a plane
  • 51 - Prison Egg
  • 52 - Floating Item Box
  • 53 - Nothing
  • 54 - Nothing
  • 55 - Nothing
  • 56 - Nothing
  • 57 - Nothing
  • 58 - Nothing
  • 59 - Nothing
  • 5A - Nothing
  • 5B - Nothing
  • 5c - Nothing
  • 5D - Nothing
  • 5E - Nothing
  • 5F - Nothing
  • 60 - Nothing
  • 61 - Nothing
  • 62 - Nothing
  • 63 - Nothing


Windy Valley (0200)

originally by Dude

  • 00 - Ring
  • 01 - Recovery Spring
  • 02 - Normal Spring (distance controlled by 2nd misc float)
  • 03 - Dash Panel
  • 04 - Ball and Chain
  • 05 - Falling Spike ball
  • 06 - Messes up Level (also plays EC ambient sounds)
  • 07 - Nothing
  • 08 - Egg Prison
  • 09 - Switch
  • 0A - Weeds
  • 0B - Dash Hoop (plays EC ambience)
  • 0C - Baloon (can only be used by amy)
  • 0D - Item box
  • 0E - Rocket
  • 0F - losed Rocket Plat
  • 10 - Vertical Rocket
  • 11 - Another closed rocket platform
  • 12 - Jumppad (2nd misc float controls number. 0 = invisible finish patform)
  • 13 - Checkpoint
  • 14 - "push" collision hull
  • 15 - Ring
  • 16 - Circle collision hull
  • 17 - Cylinder collision hull
  • 18 - Box collision hull (misic floats control dimensions)
  • 19 - Non-solid Debug box, probably a trigger
  • 1A - Tikal Hint (last misc flaot controls what she says)
  • 1B - Gamma "HIT" target
  • 1C - rihno enemy (only appears in debug)
  • 1D - Worm enemy
  • 1E - Nothing ( not even in debug)
  • 1F - e103 (crashes if not put in right place)
  • 20 - Bridge ( misc floats control what part of bridge)
  • 21 - Wind effect.
  • 22 - Rock that flies away when you get close
  • 23 - A block
  • 24 - Another Block
  • 25 - Taller block
  • 26 - Grassy patch
  • 27 - dandelion
  • 28 - Leaf generator
  • 29 - uh, nothing
  • 2A - Nothing
  • 2B - Bridge
  • 2C - Broken Bridge
  • 2D - Grassy Platform
  • 2E - Dandelions (before they do that blowy-thingy)
  • 2F - Trampoline
  • 30 - wooden post
  • 31 - Fence segment
  • 32 - Tree
  • 33 - Fence with wind thing
  • 34 - wind thing gate
  • 35 - Rock platform with wind thing
  • 36 - Messes up level
  • 37 - Bridge
  • 38 - Tilted Column
  • 39 - Same as above
  • 3A - Column with handle thing
  • 3B - Flower
  • 3C - Messes up level
  • 3D - Wind thing Gate
  • 3E - grass
  • 3F - rock barrier
  • 40 - longer rock barrier
  • 41 - wall mounted wind thing
  • 42 - MORE WIND THING
  • 43 - MORE BRIDGES
  • 44 - Fan
  • 45 - Tumbleweed
  • 46 - OMFG HUGE WIND THING
  • 47 - Wind thing catwalk
  • 48 - Eagle
  • 49 - Tornado
  • 4A - flower
  • 4B - flower
  • 4C - nothing
  • 4D - Egg Prison
  • 4E - "Floating" item box
  • 4F - Bouncy spring (3 springs in a row, curls you up when you hit *<</tt> - >it)
  • 5 - Nothing
  • 5 - Nothing


Twinkle Park (0300)

  • 00 - Ring
  • 01 - Ring
  • 02 - Invisible Spheres (not solid, appear to do nothing, only visible in debug)
  • 03 - Invisible Sphere (not solid, appears to do nothing, only visible in debug)
  • 04 - Spring (Small)
  • 05 - Spring (Large)
  • 06 - Row of Springs
  • 07 - Dash Pannel
  • 08 - Orange Pad (unused, only visible in debug)
  • 09 - Ball and Chain
  • 0A - Falling Spike ball
  • 0B - Ground Spikes
  • 0C - Egg Prison
  • 0D - Button
  • 0E - Balloon (for Amy only)
  • 0F - Item box
  • 10 - Floating Item box
  • 11 - Rocket Platform (open, rocket angled down)
  • 12 - Rocket Platform (closed)
  • 13 - Rocket Platform (open, rocket pointed straight up)
  • 14 - Rocket Platform (closed)
  • 15 - Checkpoint
  • 16 - Invisible Barrier: Square (solid, pushes you a direction, only visible in debug mode)
  • 17 - Invisible Barrier: Sphere (solid, only visible in debug)
  • 18 - Invisible Barrier: Cylinder (solid, only visible in debug)
  • 19 - Invisible Barrier: Cube (solid, only visible in debug)
  • 1A - Invisible Barrier: Cube (solid, pushes you a direction, only visible in debug mode)
  • 1B - Nothing
  • 1C - Tikal Hint Orb
  • 1D - Hint Monitor
  • 1E - Nothing
  • 1F - Go-cart (black)
  • 20 - Buyoon
  • 21 - Kiki
  • 22 - Invisible Cube (not solid, appears to do nothing, only visible in debug)
  • 23 - Cart Return Station
  • 24 - Cart Dash Pannel
  • 25 - Cart Dash Ramp
  • 26 - Lighted Track Arch
  • 27 - Large Track Arch
  • 28 - Curved Track Lightpost
  • 29 - Track Decoration 1 (yellow thing)
  • 2A - Asteroid 1 (huge)
  • 2B - Asteroid 2 (skinny/tall)
  • 2C - Asteroid 3 (small)
  • 2D - Track Decoration 2 (speaker/display thing)
  • 2E - Track Decoration 3 (large arrow sign)
  • 2F - Track Decoration 4 (Uranus)
  • 30 - Track Decoration 5 (Jupiter)
  • 31 - Track Decoration 6 (Saturn)
  • 32 - Track Decoration 7 (light thing)
  • 33 - Track Decoration 8 (spinning rocket ride)
  • 34 - Track Decoration 9
  • 35 - Track Decoration 10 (big ship)
  • 36 - Cart Track Door
  • 37 - Mysterious Brown Ball (floats there until you hit it, then it follows walls)
  • 38 - Exploding Barrel
  • 39 - Window
  • 3A - Bowling Pins
  • 3B - Nothing
  • 3C - Nothing
  • 3D - Bowling Launch Pad
  • 3E - Nothing
  • 3F - Wooden Doors
  • 40 - More Wooden Doors
  • 41 - Opening Wooden Doors
  • 42 - Metal Fence
  • 43 - Post
  • 44 - Orange Flag on Pole
  • 45 - Large Orange Flag
  • 46 - Double Flags on Pole
  • 47 - Floating Pad 1 (more animated)
  • 48 - Floating Pad 2
  • 49 - Roof Section
  • 4A - Merry-Go-Round (has SE and animation)
  • 4B - Some object
  • 4C - Double Lights
  • 4D - Huge Animated Pirate Ships
  • 4E - Collapsing Platform (used in Mirror Room)
  • 4F - Half Plant (yellow flowers)
  • 50 - Half Plant (pink flowers)
  • 51 - Whole Plant (yellow flowers)
  • 52 - Whole Plant (pink flowers)
  • 53 - Longer Plant (yellow flowers)
  • 54 - Longer Plant (pink flowers)
  • 55 - Ring
  • 56 - Circular Purple Roof
  • 57 - Game crashes
  • 58 - Nothing
  • 59 - Game crashes
  • 5A - Bubble
  • 5B - Nothing
  • 5C - Nothing
  • 5D - Nothing
  • 5E - Nothing
  • 5F - Nothing
  • 60 - Nothing


Speed Highway (0400)

originally by Dude

  • 01 - Recovery spring
  • 02 - Different spring
  • 03 - Dash Panel
  • 04 - Spike Ball
  • 05 - Falling spike ball
  • 06 - Spikes
  • 07 - Absolutely nothing.
  • 08 - Egg Prison
  • 09 - Switch
  • 0A - weed
  • 0B - Dash Hoop
  • 0C - End Level Baloon (only works with amy, nobody else can grab it)
  • 0D - SPEED SHOES OMGWTF
  • 0E - Rocket (takes you to coordinates specified in misc floats)
  • 0F - closed rocket platform
  • 10 - Vertical rocket (goes up a little bit, then lets go)
  • 11 - Another Closed Rocket Platform
  • 12 - Jumppad (doesn't work
  • 13 - Checkpoint
  • 14 - Push Collision hull
  • 15 - Tikal Hint
  • 16 - Vertical spring group (the one in windy valley that furls you into a ball)
  • 17 - Speed Highway platform transport.
  • 18 - Fountain
  • 19 - Speed Highway Red Diagonal Platform transport.
  • 1A - Glass
  • 1B - Glass (breaks before you touch it 0_o)
  • 1C - Brick platform (From At Dawn)
  • 1D - Concrete platform (From At Dawn)
  • 1E - Canister (from At Dawn)
  • 1F - Sign
  • 20 - Speed Highway U-turn Device
  • 21 - Skylight
  • 22 - Nothing
  • 23 - Bouncy Awning (from "At Dawn")
  • 24 - Another Bouncy Awning
  • 25 - Roadblock
  • 26 - Platform
  • 27 - Platform (wall attatched variant)
  • 28 - Platform (BIG variant)
  • 29 - Four-Paneled Sign
  • 2A - sign
  • 2B - Newspaper rack (there are a bunch of 29's inside of it)
  • 2C - newspaper rack
  • 2D - newspaper rack
  • 2E - newspaper rack
  • 2F - Bench (from "At Dawn")
  • 30 - Arrows
  • 31 - Big, Shiny advertisement seen on the side of skyscrapers.
  • 32 - Variation of 31.
  • 33 - Another Ad variant.
  • 34 - yet another variant
  • 35 - Sign
  • 36 - sign
  • 37 - Another Sign
  • 38 - Street Sign
  • 39 - 13TH WTF
  • 3A - Wall attatched-sign
  • 3B - LOST TRASHCAN OBJECT
  • 3C - Water Hydrant
  • 3D - Row of Shrubs
  • 3E - Potted Plant
  • 3F - Variation of 3E
  • 40 - More Shrubs
  • 41 - Street light
  • 42 - runway marker
  • 43 - streetlamp
  • 44 - streetlamp
  • 45 - Unmovable cone
  • 46 - Catwalk (that you can't use XP)
  • 47 - Same as Above
  • 48 - satellite tower.
  • 49 - Movable Traffic Cone
  • 4A - Another Movable Traffic Cone
  • 4B - Concrete Warning Marker
  • 4c - Fence
  • 4D - More Shrubs
  • 4E - Big Grassy Platform
  • 4F - Bigger octogonal grassy platform
  • 50 - Grandfather Clock (Interesting note : It's pendulum keeps swinging, even when the game is paused.)
  • 51 - wall-mounted Light
  • 52 - Streetsign
  • 53 - Guard Rail (blue arrows)
  • 54 - Tree-In-A-Bucket
  • 55 - grass
  • 56 - Helicopter with a spaz attack
  • 57 - Same as above
  • 58 - Bell
  • 59 - Light ray
  • 5A - Block
  • 5B - Ring (laying lopsided)
  • 5C - Spinner Enemy
  • 5D - Spinner enemy
  • 5E - Electric Spinner
  • 5F - nothing
  • 60 - Spike Ball Throwing Enemy
  • 61 - Spike Ball Spinning Enemy
  • 62 - Absolutely nothing
  • 63 - Nothing
  • 64 - Collision hull
  • 65 - Block that shows up in debug mode (nonsolid)
  • 66 - Tikal hint


Red Mountain (0500)

originally by Dude

  • 00 - Ring
  • 01 - Recovery Spring
  • 02 - Spring
  • 03 - Dashpanel
  • 04 - Ball and Chain
  • 05 - Falling spike ball
  • 06 - Spikes
  • 07 - Nothing
  • 08 - Egg Prison
  • 09 - Switch
  • 0A - Weed
  • 0B - Dashhoop
  • 0C - Baloon (can only be used by amy)
  • 0D - Item box
  • 0E - Rocket
  • 0F - Closed rocket platform
  • 10 - Vertical rocket
  • 11 - Closed Rocket platform
  • 12 - Jumppad
  • 13 - Checkpoint
  • 14 - "push" collision hull
  • 15 - Gamma "HIT" target
  • 16 - Skull torch
  • 17 - Nothing
  • 18 - Lava
  • 19 - monkeybars
  • 1A - Also monkeybars ...
  • 1B - very short monkeybars
  • 1C - Double 1B
  • 1D - Cross
  • 1E - Electric chair
  • 1F - Messes up object layout
  • 20 - Small torch
  • 21 - Nothing
  • 22 - grave/cross mix thing
  • 23 - lights
  • 24 - Pole
  • 25 - curved pole
  • 26 - yellow block
  • 27 - Smoking grate
  • 28 - Nothing
  • 29 - Fence
  • 2A - Fence w/ lights
  • 2B - Locked Gate
  • 2C - skylight (small)
  • 2D - Wire Ride
  • 2E - Nothing
  • 2F - Exploding-Rock
  • 30 - Big machine thing
  • 31 - Uh
  • 32 - Wall thing
  • 33 - WIND THING
  • 34 - Rock Bridge
  • 35 - Same as above
  • 36 - Nothing
  • 37 - Nothing
  • 38 - Tree
  • 39 - part1 end door
  • 3A - Nothing
  • 3B - Ghost prisoner
  • 3C - Bouncy version of above
  • 3D - Still Ghost Prisoner
  • 3E - Nothing
  • 3F - Bridge
  • 40 - lower bridge O_O
  • 41 - Higher Bridge


Lost World (0700)

originally by Dude

  • 00 - Ring
  • 01 - Spring
  • 02 - Spring
  • 03 - Dash Panel
  • 04 - Spinning Ball
  • 05 - Falling Spike Ball
  • 06 - Spikes
  • 07 - Nothing
  • 08 - Prison Egg
  • 09 - Switch
  • 0A - Plant
  • 0B - Dash Hoop
  • 0C - Baloon
  • 0D - Rocket
  • 0E - Closed Rocket Platform
  • 0F - Vertical Rocket Platform
  • 10 - Closed Rocket Platofrm
  • 11 - (invisible) Landing pad for jumps
  • 12 - Checkpoint
  • 13 - "push" Collision hull
  • 14 - Sphere Collision hull
  • 15 - Cylinder Collision Hull
  • 16 - Solid Collision Hull
  • 17 - Non-solid Debug hull
  • 18 - Ring 0_o
  • 19 - (smaller, non-solid) Spherical debug hull
  • 1A - same as above
  • 1B - Item Box (default : Speed Shoes)
  • 1C - Floating Item Box (Default : Speed Shoes)
  • 1D - Monitor (doesn't display any message)
  • 1E - Tikal Hint (also doensn't display message)
  • 1F - Tikal Hint ("This Way!)
  • 20 - Spinning Rock Hallway
  • 21 - Snake Room Platform
  • 22 - (smaller) Snake Room Platform
  • 23 - Same as above
  • 24 - Snake room platform (very tall and has no guardrails)
  • 25 - Same as above, but with no geometry on bottom
  • 26 - Snake lamp
  • 27 - Snake lamp (rotated 90 degrees)
  • 28 - Snake lamp (roated 180 degrees)
  • 29 - Cylidrical rock Column
  • 2A - Chamfered platform with mosaic
  • 2B - Broken column
  • 2C - Short Rectangular Column
  • 2D - (big) snake's mouth (Note : not solid)
  • 2E - Lost World Spikes
  • 2F - Stone Gate that keeps moving up and down (non-solid, and keeps animating even while paused)
  • 30 - Spike-bottomed Platform
  • 31 - Shorter version of above
  • 32 - Fern
  • 33 - Bigger Fern
  • 34 - Some Short Plant
  • 35 - Wall-mounted plant
  • 36 - Doughnut-shaped plant (generates leaves when you go through it)
  • 37 - (decorative) Arrow Shooter
  • 38 - Rock-Chase Ramp
  • 39 - Rotating Block (but doesn't rotate)
  • 3A - Breakable Box/Crate
  • 3B - wall panel button (didn't work)
  • 3C - wall panel (couldn't walk on it)
  • 3D - Bright Pyramid (might be a ray of light)
  • 3E - Light switcher thingy (if you get in you can't get out)
  • 3F - Flaming Block (only lights on the upstroke)
  • 40 - Moving Block
  • 41 - Small Snake Fountain
  • 42 - Nothing
  • 43 - lowing Flame
  • 44 - Snake Lamp
  • 45 - Door
  • 46 - Door (this one actually opens)
  • 47 - Nothing
  • 48 - Nothing
  • 49 - Pltaform (no guard rails)
  • 4A - Nothing
  • 4B - A...... thing. That doesn't appear while paused.
  • 4C - Mirror
  • 4D - Chamfered Pltaform with mosaic tiles
  • 4E - I've never seen this before. It makes the "switch" sound.
  • 4F - Waterfall
  • 50 - Spinning Fire Enemy
  • 51 - Pink "snake" Enemy
  • 52 - Nothing
  • 53 - Breakable Crate/Box
  • 54 - Egg Prison
  • 55 - Nothing
  • 56 - Nothing
  • 57 - Nothing
  • 58 - Nothing
  • 59 - Nothing
  • 5A - Nothing

Ice Cap (0800)

originally by Dude

  • 00 - Ring
  • 01 - Spring
  • 02 - Spring
  • 03 - Dash Panel
  • 04 - Spinning Spike Ball Chain
  • 05 - Falling Spike Ball
  • 06 - Spikes
  • 07 - Nothing
  • 08 - Egg prison
  • 09 - Switch
  • 0A - Plant
  • 0B - Dash hoop
  • 0D - Item Box (default : Speed Shoes)
  • 0E - Floating Item Box (default : speed shoes)
  • 0F - Hint Monitor (says nothing)
  • 10 - Tikal Hint (says nothing)
  • 11 - Tikal Hint ("This Way!")
  • 12 - Horizontal Rocket Platform
  • 13 - Closed Rocket Platform
  • 14 - Vertical Rocket Platform
  • 15 - Closed Rocket Platform
  • 16 - Jump platform (Default ; invisible)
  • 17 - Checkpoint
  • 18 - "Push" Collision hull
  • 19 - Nothing
  • 1A - Nothing
  • 1B - Icicle (you can push it around O_O)
  • 1C - Icicle (breaks)
  • 1D - Bigger Icicle (can also be pushed around)
  • 1E - Bigger Icicle (breaks)
  • 1F - Icicle (you can push it around)
  • 20 - Icicle (breaks)
  • 21 - Trick Ramp
  • 22 - Icicle (you hang from this one)
  • 23 - Crate
  • 24 - Small Rock Platform
  • 25 - Bigger Ice Platform
  • 26 - Taller Rocky platform
  • 27 - Another Ice platform
  • 28 - Fence
  • 29 - Fence Vairant
  • 2A - Fence Variant
  • 2B - Same as 2A
  • 2C - Rock with Icicle on it (Icicle breaks)
  • 2D - Single-segmented Icicle (does not break)
  • 2E - Twisty Rock Column
  • 2F - House (not solid)
  • 30 - Taller House (not solid)
  • 31 - Taller House Variant (not solid)
  • 32 - VERY large house (not solid)
  • 33 - Tree
  • 34 - Tall, leafless tree.
  • 35 - Tall, wide tree
  • 36 - Tall, wide tree variant
  • 37 - Some kind of wooden plank (collision stops before the top)
  • 38 - Log
  • 39 - Very large wall plant
  • 3A - Flattened tree
  • 3B - Semi-flattened tree
  • 3C - very tall, flattened tree
  • 3D - very tall tree (geometry only on one side)
  • 3E - Drawbridge
  • 3F - Bridge (breaks)
  • 40 - Nothing
  • 41 - Nothing


Final Egg (1000)

originally by Dude

  • 00 - Ring
  • 01 - spring
  • 02 - spring
  • 03 - dash panel
  • 04 - ball and chain
  • 05 - falling ball
  • 06 - spikes
  • 07 - nothing
  • 08 - prison egg
  • 09 - switch
  • 0A - weed
  • 0B - dash hoop
  • 0C - baloon
  • 0D - item box
  • 0E - Rocket
  • 0F - closed rocket
  • 10 - vertical rocket
  • 11 - closed rocket
  • 12 - jumppad (careful, might not work on this level)
  • 13 - checkpoint
  • 14 - "push" collision hull
  • 15 - nothing
  • 16 - spinner enemy
  • 17 - nothing
  • 18 - nothing
  • 19 - electrified spinner
  • 1A - it *sounds* like a grabber, but I can't see it
  • 1B - grabber (its wicked small)
  • 1C - nothing
  • 1D - pre-destroyed grabber
  • 1E - crate(solid)
  • 1F - nothing
  • 20 - Spiked roller
  • 21 - laser shooter thingy
  • 22 - the conveyor belt that spins. Speed is set by 3 misc floats
  • 23 - spike wall
  • 24 - spinning drum
  • 25 - same as above
  • 26 - shorter spinning drum
  • 27 - hammer pendulum
  • 28 - door??
  • 29 - security camera
  • 2A - security camera with industrial strength flashlight
  • 2B - big blue light
  • 2C - nothing
  • 2D - nothing
  • 2E - nothing
  • 2F - nothing
  • 30 - nothing
  • 31 - nothing
  • 32 - nothing
  • 33 - big door
  • 34 - nonsolid wall segment
  • 35 - wall (big)
  • 36 - barrel (explodes)
  • 37 - big thing that just disappears when attacked.
  • 38 - pig generator
  • 39 - thing the pigs plop out of
  • 3A - nothing
  • 3B - big circle thing I've never seen before
  • 3C - platform and curved tube
  • 3D - platform
  • 3E - VERY BIG VERY BRIGHT BLUE LIGHT
  • 3F - fan
  • 40 - sonic doll (ends level)
  • 41 - nothing
  • 42 - nothing
  • 43 - Final Egg isolation walls
  • 44 - Tails doll
  • 45 - closed doll box
  • 46 - very small red light
  • 47 - same
  • 48 - floor mountd beam light
  • 49 - eggman face light
  • 4A - ladder
  • 4B - thingy that goes down (you also lost toal control)
  • 4C - rotating.. thing
  • 4D - barrel (does not explode)
  • 4E - a door?
  • 4F - nothing
  • 50 - nothing
  • 51 - nothing
  • 52 - nothing
  • 53 - nothing


Station Square

  • 00 - ring
  • 01 - Spring (model is made to only go up)
  • 02 - spring (can be rotated)
  • 03 - Dash panel
  • 04 - ball and chain
  • 05 - falling spikeball
  • 06 - Spikes
  • 07 - nothing
  • 08 - Egg prison - CRASHES WHEN PUT IN STATION SQUARE
  • 09 - switch
  • 0A - Weeds
  • 0B - Dash hoop
  • 0C - Baloon (only used by Amy
  • 0D - Item Box
  • 0E - Vertical Rocket
  • 0F - Closed Rocket
  • 10 - Jumppad
  • 11 - Checkpoint (can't be used - checkpoint has already been touched, and you can't activate it)
  • 12 - "Push" collision hull
  • 13 - Nothing
  • 14 - Light dash pattern
  • 15 - Small white ball - I can only assume its a singular version of $14
  • 16 - Nothing
  • 17 - Big pole
  • 18 - Doors to Twinkle park
  • 19 - Door into burger shop
  • 1A - Door into store (doesn't open)
  • 1B - (pink) door into Twinkle Park
  • 1C - Back door to shop
  • 1D - Arched door into Twinkle park
  • 1E - Again
  • 1F - Lift
  • 20 - Elevator
  • 21 - Elevator (Can't get out)
  • 22 - Egg stand
  • 23 - Either a candle.. or a winebottle - its too small to tell.
  • 24 - Nothing
  • 25 - Chair
  • 26 - Taller chair
  • 27 - Nothing
  • 28 - nothing
  • 29 - CLOCK
  • 2A - Bars that close off shop in case of theft.
  • 2B - nothing
  • 2C - Ketchup, menu, and salt
  • 2D - Nothing
  • 2E - Street lamp (complete with 3-light post)
  • 2F - Nothing
  • 30 - Row of stools
  • 31 - seashell sign
  • 32 - Very old style radio
  • 33 - robot toy
  • 34 - Pictures
  • 35 - Twinkple park sign
  • 36 - twinkle park fences
  • 37 - I dunno, but it makes the game say "act twinkle only" Also changes the loading screen to emerald coast.
  • 38 - same thing
  • 39 - Makes it say "Act station only"
  • 3A - Blue robot toy
  • 3B - blue box.. thing
  • 3C - brown box.. thing
  • 3D - Train station doors
  • 3E - Hydrant
  • 3F - lamppost
  • 40 - beach chair
  • 41 - chair w/umbrella
  • 42 - Nothing
  • 43 - nothing
  • 44 - nothing
  • 45 - twinkle park logo
  • 46 - elevator (takes you back to menu)
  • 47 - closed elevator (goes nowhere)
  • 48 - Another elevator (starts to load speed highway, then * crashes.)
  • <tt>49 - nothing
  • 4A - says "act station only"
  • 4B - hotel doors
  • 4C - hotel doors
  • 4D - hotel doors
  • 4E - nothing
  • 4F - nothing
  • 50 - "Act casino only"
  • 51 - another casino specific object
  • 52 - nothing
  • 53 - nothing
  • 54 - nothing
  • 55 - doors to speed highway (through city hall)
  • 56 - big box
  • 57 - thing
  • 58 - dude (only shows in debug mode)
  • 59 - its a sphere - but no collision. Sone camera info pops up in debug mode.
  • 5A - spherical collision hull
  • 5B - cylinder collision hull
  • 5C - collision box
  • 5D - "push" collision hull"
  • 5E - collision hull
  • 5F - "floating" item box
  • 60 - nothing

Mystic Ruins

  • 00 - Ring
  • 01 - Short Spring
  • 02 - Long Spring
  • 03 - Tails style dash panel
  • 04 - Monitor
  • 05 - Checkpoint
  • 06 - Removed Object (teleporter?)
  • 07 - Miniature shrine (in forest)
  • 08 -
  • 09 - Eggman shrine (by Tails’ workshop)
  • 0A - Monkey destruction switch
  • 0B - Caged Kiki
  • 0C - Lost World style door
  • 0D - Egg Carrier style door
  • 0E - Floor switch
  • 0F - Red Mountain style door
  • 10 - Ice Cap style door
  • 11 - Trolley cart door
  • 12 - Nothing
  • 13 - Nothing
  • 14 - Master Emerald
  • 15 - Nothing
  • 16 - Ice Stone unit
  • 17 - Final Egg entrance

There's more, just haven't gotten to it yet.

Chaos 2 Boss (1600)

  • 00 - Ring
  • 01 - Table 4 Chairs
  • 02 - Light fixture
  • 03 - Nothing
  • 04 - Nothing
  • 05 - Nothing

Sound Effects and Voices

Sonicretro-round.svg This short section needs expansion. You can help Sonic Retro by adding to it.

The following is an incomplete listing of the sound effects and English voice files in SADX. These files are located in SYSTEM\SOUNDDATA\VOICE_US\WMA.

File (.wma) Character Contents Notes
0000 Narrator "Select a memory card."
0001 Narrator "Select a file."
0002 Narrator "This is the adventure mode. Start your adventure here."
0003 Narrator "This is the trial mode. You can practice here."
0004 Narrator "Select a character."
0005 Narrator "How to play as Sonic."
0006 Narrator "How to play as Tails."
0007 Narrator "How to play as Knuckles."
0008 Narrator "How to play as Amy."
0009 Narrator "How to play as E-102."
0010 Narrator "How to play as Big."
0011 Narrator "The rules for the action stages."
0012 Narrator "Select a stage."
0013 Narrator "Select a game."
0014 Narrator "Options: You can customize various options."
0015 Narrator "Sound Test: You can listen to various music tracks."
0016 Narrator "The memory card is not ready."
0017 Narrator "There is not enough memory in the memory card."
0018 Narrator "Select a memory card."
0019 Narrator "Select a file."
0020 Narrator "Adventure mode: Start your adventure here."
0021 Narrator "This is the trial mode. You can practice here."
0022 Narrator "Select a character."
0023 Narrator "How to play as Sonic."
0024 Narrator "How to play as Tails."
0025 Narrator "How to play as Knuckles."
0026 Narrator "How to play as Amy."
0027 Narrator "How to play as E-102."
0028 Narrator "How to play as Big."
0029 Narrator "The rules for the action stages. Don't forget to memorize it!"
0030 Narrator "Which stage do you want to play?"
0031 Narrator "Which game do you want to play?"
0032 Narrator "Options: You get to customize the features."
0033 Narrator "Sound Test: You get to listen to the music playing during the game."
0034 Narrator "You don’t have a memory card set."
0035 Narrator "You don't have enough memory in the memory card."
0036 Sonic "Select a memory card."
0037 Sonic "Select a file."
0038 Sonic "Adventure mode: You start your adventure here."
0039 Sonic "Trial mode: You get to play one stage."
0040 Sonic "Select your character."
0041 Sonic "How to play as me, Sonic."
0042 Sonic "How to play as Tails."
0043 Sonic "How to play as Knuckles."
0044 Sonic "How to play as Amy."
0045 Sonic "How to play as E-102 GAMMA."
0046 Sonic "How to play as Big."
0047 Sonic "How to clear the game. It might be tough unless you know everything."
0048 Sonic "Select a stage."
0049 Sonic "Select a game."
0050 Sonic "Options: Choose the feature you want to edit."
0051 Sonic "Sound Test: You get to listen to cool sounds."
0052 Sonic "Is your memory card set correctly?"
0053 Sonic "Hey! You don't have enough memory in the memory card."
0054 Tails "Select a memory card."
0055 Tails "Select a file."
0056 Tails "Adventure mode: Start your adventure here."
0057 Tails "Trial mode: You get to play one stage."
0058 Tails "Select your character."
0059 Tails "How to play as Sonic."
0060 Tails "How to play as me, Tails."
0061 Tails "How to play as Knuckles"
0062 Tails "How to play as Amy"
0063 Tails "How to play as E-102 GAMMA"
0064 Tails "How to play as Big"
0065 Tails "How to clear the game. Try to memorize it."
0066 Tails "Select a stage."
0067 Tails "Select a game."
0068 Tails "Options: Choose the feature you want to edit."
0069 Tails "Sound Test: You get to listen to cool sounds."
0070 Tails "Is your memory card set correctly?"
0071 Tails "You don't have enough memory in the memory card."
0072 Knuckles "Select a memory card."
0073 Knuckles "Select a file."
0074 Knuckles "Adventure mode: Start your adventure here."
0075 Knuckles "Trial mode: You get to play one stage."
0076 Knuckles "Select your character."
0077 Knuckles "How to play as Sonic."
0078 Knuckles "How to play as Tails."
0079 Knuckles "How to play as me, Knuckles."
0080 Knuckles "How to play as Amy."
0081 Knuckles "How to play as E-102 GAMMA."
0082 Knuckles "How to play as Big."
0083 Knuckles "How to clear the game. Better read it carefully."
0084 Knuckles "Select a stage."
0085 Knuckles "Select a game."
0086 Knuckles "Options: Choose the feature you want to edit."
0087 Knuckles "Sound Test: Listen to some cool music."
0088 Knuckles "Is your memory card set correctly?"
0089 Knuckles "You don't have enough memory in the memory card."
0090 Amy "Select a memory card."
0091 Amy "Select a file."
0092 Amy "Adventure mode: Start your adventure here."
0093 Amy "Trial mode: You get to play one stage."
0094 Amy "Select your character."
0095 Amy "How to play as Sonic."
0096 Amy "How to play as Tails."
0097 Amy "How to play as Knuckles."
0098 Amy "How to play as me, Amy."
0099 Amy "How to play as E-102 GAMMA."
0100 Amy "How to play as Big."
0101 Amy "How to clear the game. Make sure you read it well."
0102 Amy "Select a stage."
0103 Amy "Select a game."
0104 Amy "Options: You get to edit different features."
0105 Amy "Sound Test: You can listen to the game music here."
0106 Amy "Is your memory card set correctly?"
0107 Amy "You don't have enough memory in the memory card."
0108 E-102 "Select a memory card."
0109 E-102 "Select a file."
0110 E-102 "Adventure mode: Start your adventure here."
0111 E-102 "Trial mode: You get to play one stage."
0112 E-102 "Select your character."
0113 E-102 "How to play as Sonic."
0114 E-102 "How to play as Tails."
0115 E-102 "How to play as Knuckles."
0116 E-102 "How to play as Amy."
0117 E-102 "How to play as me, E-102 GAMMA."
0118 E-102 "How to play as Big."
0119 E-102 "How to clear the game. Please input this information."
0120 E-102 "Select a stage."
0121 E-102 "Select a game."
0122 E-102 "Options: Choose the feature you wish to edit."
0123 E-102 "Sound Test: Select to play background music."
0124 E-102 "Cannot find memory card."
0125 E-102 "Warning! Not enough memory. Warning!"
0126 Big "Umm.. Which memory card?"
0127 Big "Umm… Which file?"
0128 Big "You can start your adventure here."
0129 Big "You can play one stage."
0130 Big "Umm… Which character?"
0131 Big "How to play as Sonic."
0132 Big "How to play as Tails."
0133 Big "How to play as Knuckles."
0134 Big "How to play as Amy."
0135 Big "How to play as E-102 GAMMA."
0136 Big "How to play as me, Big."
0137 Big "How to clear the game. Umm..read it, okay?"
0138 Big "When do you want to play?"
0139 Big "What do you want to play?"
0140 Big "Umm… Options. Choose the feature you want to edit."
0141 Big "Sound Test: Listen to the cool game music."
0142 Big "Is your memory card set correctly?"
0143 Big "You don't have enough memory in the memory card."
0144 Eggman "Select a memory card."
0145 Eggman "Select a file."
0146 Eggman "Adventure mode: Start your adventure here."
0147 Eggman "Trial mode: You get to play one stage."
0148 Eggman "Select your character."
0149 Eggman "How to play as the hedgehog."
0150 Eggman "How to play as that two-tailed fox."
0151 Eggman "How to play as that knucklehead."
0152 Eggman "How to play as that kid, Amy."
0153 Eggman "How to play as my creation, E-102 GAMMA."
0154 Eggman "How to play as that fat cat."
0155 Eggman "How to clear the game. Stop reading and start the game!"
0156 Eggman "So, what stage do you want to play?"
0157 Eggman "So, what game do you want to play?"
0158 Eggman "Options: Go ahead, edit it the way you want."
0159 Eggman "Sound Test: You can listen to the game music here."
0160 Eggman "Is your memory card set correctly?"
0161 Eggman "You don't have enough memory in the memory card."
0162 SFX machine sounds
0163 SFX machine sounds
0164 Knuckles "Oh no!"
0165 Sonic "Oh no!"
0166 Knuckles "Give it your best shot."
0167 Sonic "I've had enough!"
0168 Sonic "All right, put 'em up!"
0169 E-102 "Resistance is futile."
0170 Sonic "Oh no!"
0171 Eggman "All systems, full power!"
0172 Eggman "Ahh!"
0173 Eggman "Ah-ha!"
0174 Eggman "Get a load of this!"
0175 Eggman "No way! I can't believe this!"
0176 Eggman "Ahh! He's not gonna get away with this!"
0177 Eggman "No way! I can't believe this!"
0178 Eggman "Ho ho! It's no use. Give up!"
0179 Tikal "Jump up, then press the jump button again to do the homing attack."
0180 Tikal "Aim for the weak spot on his head."
0181 Tikal "Aim for Chaos' head when he's off guard."
0182 Tikal "You can punch the small bubbles of water."
0183 Tikal "When Chaos sticks it's head out, it's your chance to attack!"
0184 Tikal "If only you could freeze Chaos. Try and think of a way."
0185 Tikal "Chaos should still be wounded from the last fight. Try to get him in the explosion blast."
0186 Tikal "Try to fish the frog out of Chaos. Use the cannon to get where Chaos is."
0187 SFX
0188 Tikal "Don't put more than five Chao in a garden."
0189 Tikal "Don't put more than six Chao in a garden."
0190 Tikal "Don't put more than seven Chao in a garden."
0191 Tikal "Don't put more than eight Chao in a garden."
0192 Tikal "If you see flowers blooming around a Chao, it's a sign that the Chao's ready for breeding. Place it next to the other Chao, and it may lay an egg."
0193 Tikal "It will hatch naturally after a while. You can also help the egg to hatch. Depending on how you hatch the egg, the characteristics of a Chao will be affected."
0194 Tikal "If you give small animals to the Chao, it will transform."
0195 Tikal "You can get the Chao's favorite food by shaking the trees."
0196 Tikal "Different types of food have different effects. Watch carefully and you'll notice."
0197 Tikal "This is a Chao container, where you store them. This container can be taken to different Chao gardens and stadiums."
0198 Tikal "You can put one Chao inside and take it for a walk."
0199 Tikal "This is the Chao Garden. If you bring the eggs you find all over the world, a Chao will be born."
0200 Tikal "The Chao are living, prehistoric creatures. They adapt to the environment very well. Please take good care of them."
0201 Tikal "Chao absorb other animals' characteristics. They also learn special skills."
0202 Tikal "This is the vault. Jump on this switch to deposit your rings."
0203 Tikal "Try and deposit as many rings as you can. It may even help show you the way."
0204 Tikal "Use the transporting device ahead to get to the pinball course."
0205 Sonic "Come on, Tails!"
0206 Sonic "Hey, hey, hey!"
0207 Sonic "All right, Tails!"
0208 Sonic "Hey, Tails!"
0209 Sonic "You made it!"
0210 Sonic "Come on!"
0211 Sonic "See you later, Tails!"
0212 Sonic "Hurry up, Tails!"
0213 Sonic "Horray!"
0214 Sonic "I got it!"
0215 Sonic "You don't have any rings, Tails. Watch out!"
0216 Eggman
0217 Eggman
0218 Eggman
0219 Eggman
0220 Eggman
0221 Eggman
0222 Eggman
0223 Eggman
0224 Eggman
0225 Eggman
0226 Eggman

(Click edit on this page to see a more complete listing that has yet to be formatted.)

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