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Difference between revisions of "Rail Canyon Area"

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| name_jp=レールキャニオンエリア{{fileref|TailsSkypatrol GG JP manual.pdf|page=24}}
 
| name_jp=レールキャニオンエリア{{fileref|TailsSkypatrol GG JP manual.pdf|page=24}}
 
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:''Not to be confused with the other [[Rail Canyon (Sonic Heroes)|Rail Canyon]], a stage in [[Sonic Heroes]].''
 
:''Not to be confused with the other [[Rail Canyon (Sonic Heroes)|Rail Canyon]], a stage in [[Sonic Heroes]].''

Revision as of 13:58, 18 December 2019

Sonic Retro emblem.svg Tails' Skypatrol
»
Levels
»
Rail Canyon
Rail CanyonTSP.png
Rail Canyon Area
First area, Tails' Skypatrol
Level theme: mountain/canyon
Boss: Focke-Wulf
Non-English names:
Training Area | Ruin Wood Area
Not to be confused with the other Rail Canyon, a stage in Sonic Heroes.

Rail Canyon Area is the first level of Tails' Skypatrol.

Overview

True to its name, Rail Canyon sees Tails fly through a rocky canyon decorated with pine forests like those seen in Hill Top Zone, blue metallic structures, and, of course, Witchcart's railway tracks. Throughout the area, Tails will be pitted against the first wave of Witchcart's robotic minions, including the dive-bombing Tobikoshi Crows and the pellet-lobbing Dorigames.

The boss of this level is Focke-Wulf. Clearing this level awards the player an Area Bonus of 10,000 points.

Enemies

Tobikoshicrow-sprite.gif
Tobikoshi Crow — Flies in to attack, then retreats.
Balloongun-sprite.gif
Balloon Gun — Gun turret attached to a balloon.
Dorigame-sprite.gif
Dorigame — Turtle-bots that throw projectiles.
Beefly-sprite.gif
Bee Fly — Flies about in erratic patterns.

References


Tails' Skypatrol
Tails' Skypatrol title.png

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