Actions

Difference between revisions of "Light Speed Attack"

From Sonic Retro

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{{MoveBob
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| image=SA1LightspeedAttack.PNG
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| debut=Sonic Adventure
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| debutyear=1998
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| user=[[Sonic the Hedgehog]]
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| user2=[[Shadow the Hedgehog]]
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| type=Attack
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}}
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The '''Light Attack'''{{fileref|SA2B GC US manual.pdf|page=15}} (ライトアタック{{fileref|SonicAdventure2 DC JP manual.pdf|page=13}}), also known as the '''Light Speed Attack'''{{fileref|SonicAdventure DC US manual.pdf|page=21}} (ライトスピードアタック{{fileref|SonicHeroes PS2 JP manual.pdf|page=14}}), the '''Light Speed Spin Attack'''{{fileref|SonicShuffle DC US manual.pdf|page=23}} or the '''Light Spin Attack''' (ライトスピンアタック{{fileref|SonicAdventureInternational-JP-DC-Manual.pdf|page=21}}{{fileref|SonicShuffle DC JP manual.pdf|page=26}}), is primarily one of [[Sonic the Hedgehog]]'s techniques, useable in ''[[Sonic Adventure]]'', ''[[Sonic Shuffle]]'', ''[[Sonic Adventure 2]]'', and ''[[Sonic Heroes]]''.
  
[[File:SA1LightspeedAttack.PNG|thumb|right|Sonic's Light Speed Attack takes him through a [[monitor]] and a pair of [[Baby Kiki]]s in [[Emerald Coast]].]]
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==Overview==
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In most of its appearances, the Light Attack sees its user automatically carry out a chain of arcing [[Homing Attack]]s to destroy all enemies in the vicinity, whether they are in a chain or above the user. After destroying one target, the user will automatically move to the nearest enemy in the chain until there are none left to destroy. Given it is faster and more powerful than regular Homing Attacks, the Light Attack can be useful when facing an overwhelming number of enemies if the user can charge it quickly enough.
  
The '''Light Attack''', also known as the '''Light Speed Attack''' is primarily one of [[Sonic the Hedgehog]]'s techniques, useable in ''[[Sonic Adventure]]'', ''[[Sonic Adventure 2]]'', and ''[[Sonic Heroes]]''. The Light Attack sees its user automatically carry out a chain of arcing [[spin attack]]s to destroy all enemies in the vicinity.
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==Game appearances==
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===''[[Sonic Adventure]]''===
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In ''Sonic Adventure'', the Light Speed Attack is unlocked by picking up the [[Ancient Light]] upgrade from the [[Mystic Ruins]]. It requires charging up in the same way as a [[Light Dash]] - a process which can be expedited by the [[Crystal Ring]] - by holding {{B}} to store up energy, and then just release near an enemy. Upon acquiring the move, Sonic must use it to destroy the [[Kiki]] guarding the entrance to [[Red Mountain]]. When fighting [[Chaos 6]], Sonic can use the Light Speed Attack after freezing Chaos 6 to deal double damage.
  
In ''Sonic Adventure 1'' and ''2'', the technique is unlocked by picking up the [[Ancient Light]] upgrade from [[Mystic Ruins]] or [[Green Forest]] and [[Sky Rail]] respectively. In ''Adventure 1'' it requires charging up in the same way as a [[Light Dash]] - a process which can be expedited by the [[Crystal Ring]] - and then just release near an enemy. ''Adventure 2'' would be Shadow's first and only use of the ability.
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[[Knuckles the Echidna|Knuckles]] has a similar move in ''Sonic Adventure'' - the [[Maximum Heat Knuckles Attack]].
  
The Light Attack is Sonic's special attack ability in [[Sonic Shuffle]]. Activated by drawing a "Special" card in battle, the player spins a roulette, and can deal up to 7 damage.
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===''[[Sonic Shuffle]]''===
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The {{PAGENAME}} is named the '''Light Speed Spin Attack''' and is Sonic's special attack ability in ''Sonic Shuffle''. Activated by drawing a Special Card in battle, the player spins a roulette, and can deal any amount of damage between 1 and 7 (S).
  
In ''Sonic Heroes'', the move was one of the aftereffects of using [[Team Sonic]]'s [[Team Blast]] move, [[Sonic Overdrive]]. Pressing {{B}} for a short period after the Blast would make Sonic spiral into any nearby enemies.  In addition, the move is automatically granted by enabling super transformation.  At the cost of five Rings, Sonic may use it at any time an attackable object is in range by pressing the attack button while jumping. Tails and Knuckles are shown using the ability in Team Super's Team Blast attack.
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===''[[Sonic Adventure 2]]''===
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The move returns under the name of the '''Light Attack''' in ''Sonic Adventure 2'', and Sonic can find the Ancient Light necessary to use the move in [[Green Forest]], however [[Shadow the Hedgehog|Shadow]] can also use the move by finding the Ancient Light in [[Sky Rail]]. This would be his first and only use of the ability.
  
[[Knuckles]] has a similar move in ''Sonic Adventure'' - the [[Maximum Heat Knuckles Attack]].
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While the Light Dash has its own dedicated method of use, the Light Attack is performed in the same way as in ''Sonic Adventure'' in that the user must charge the move by holding {{B}}, then release {{B}} near a group of enemies when fully charged.
  
[[Category:Moves]]
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===''[[Sonic Heroes]]''===
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In ''Sonic Heroes'', the move is one of the after-effects of using [[Team Sonic]]'s [[Team Blast]] move, [[Sonic Overdrive]]. Pressing {{B}} (GC)/{{PS Square}} (PS2)/{{X}} (Xbox) during Sonic Overdrive's cooldown will make Sonic spiral into any nearby enemies. In addition, the move is automatically granted when Team Sonic is in their [[Super transformation|Super forms]] when fighting [[Metal Overlord]]. At the cost of five [[Ring]]s, [[Super Sonic]] may use it at any time an attackable object is in range by pressing the attack button while jumping.
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==References==
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<references/>

Revision as of 17:33, 25 August 2023

SA1LightspeedAttack.PNG
Light Speed Attack
First seen: Sonic Adventure (1998)
Users: Sonic the Hedgehog, Shadow the Hedgehog
Type: Attack

The Light AttackMedia:SA2B GC US manual.pdf[1] (ライトアタックMedia:SonicAdventure2 DC JP manual.pdf[2]), also known as the Light Speed AttackMedia:SonicAdventure DC US manual.pdf[3] (ライトスピードアタックMedia:SonicHeroes PS2 JP manual.pdf[4]), the Light Speed Spin AttackMedia:SonicShuffle DC US manual.pdf[5] or the Light Spin Attack (ライトスピンアタックMedia:SonicAdventureInternational-JP-DC-Manual.pdf[6]Media:SonicShuffle DC JP manual.pdf[7]), is primarily one of Sonic the Hedgehog's techniques, useable in Sonic Adventure, Sonic Shuffle, Sonic Adventure 2, and Sonic Heroes.

Overview

In most of its appearances, the Light Attack sees its user automatically carry out a chain of arcing Homing Attacks to destroy all enemies in the vicinity, whether they are in a chain or above the user. After destroying one target, the user will automatically move to the nearest enemy in the chain until there are none left to destroy. Given it is faster and more powerful than regular Homing Attacks, the Light Attack can be useful when facing an overwhelming number of enemies if the user can charge it quickly enough.

Game appearances

Sonic Adventure

In Sonic Adventure, the Light Speed Attack is unlocked by picking up the Ancient Light upgrade from the Mystic Ruins. It requires charging up in the same way as a Light Dash - a process which can be expedited by the Crystal Ring - by holding B to store up energy, and then just release near an enemy. Upon acquiring the move, Sonic must use it to destroy the Kiki guarding the entrance to Red Mountain. When fighting Chaos 6, Sonic can use the Light Speed Attack after freezing Chaos 6 to deal double damage.

Knuckles has a similar move in Sonic Adventure - the Maximum Heat Knuckles Attack.

Sonic Shuffle

The Light Speed Attack is named the Light Speed Spin Attack and is Sonic's special attack ability in Sonic Shuffle. Activated by drawing a Special Card in battle, the player spins a roulette, and can deal any amount of damage between 1 and 7 (S).

Sonic Adventure 2

The move returns under the name of the Light Attack in Sonic Adventure 2, and Sonic can find the Ancient Light necessary to use the move in Green Forest, however Shadow can also use the move by finding the Ancient Light in Sky Rail. This would be his first and only use of the ability.

While the Light Dash has its own dedicated method of use, the Light Attack is performed in the same way as in Sonic Adventure in that the user must charge the move by holding B, then release B near a group of enemies when fully charged.

Sonic Heroes

In Sonic Heroes, the move is one of the after-effects of using Team Sonic's Team Blast move, Sonic Overdrive. Pressing B (GC)/Square (PS2)/X (Xbox) during Sonic Overdrive's cooldown will make Sonic spiral into any nearby enemies. In addition, the move is automatically granted when Team Sonic is in their Super forms when fighting Metal Overlord. At the cost of five Rings, Super Sonic may use it at any time an attackable object is in range by pressing the attack button while jumping.

References