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Difference between revisions of "Labyrinth Zone"

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m (Text replace - 'Category:Sonic the Hedgehog (16-bit) Levels' to 'Category:Sonic the Hedgehog (16-bit) levels')
(Fixed links to categories, added trivia regarding the end of act 2, and fixed some other things.)
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:''For the 8-bit Labyrinth Zone, see [[Labyrinth Zone (8-bit)]].''
 
:''For the 8-bit Labyrinth Zone, see [[Labyrinth Zone (8-bit)]].''
'''Labyrinth Zone''', the fourth zone in ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'', is a [[Category:Levels with an ancient ruins theme|ruin]]-like maze zone, most of which is [[Category:Levels with an underwater theme|underwater]]. It features many spikes, [[Fire-Breathing Statue]]s, and water-driven contraptions. The greatest hazard of this zone is not the enemies or the traps, but the water. [[Sonic]], being a [[hedgehog]], is terrible at swimming. After staying underwater for a limited amount of time (18 seconds, with warning bells at 5, 10, and 15 seconds), a countdown begins (5 breaths/about 12 seconds), at the end of which Sonic automatically drowns. Collecting air bubbles found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more Sonic games, much to the dismay of most players.
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'''Labyrinth Zone''', the fourth zone in ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'', is a [[:Category:Levels with an ancient ruins theme|ruin]]-like maze zone, most of which is [[:Category:Levels with an underwater theme|underwater]]. It features many spikes, [[Fire-Breathing Statue]]s, and water-driven contraptions. The greatest hazard of this zone is not the enemies or the traps, but the water. [[Sonic]], being a [[hedgehog]], is terrible at swimming. After staying underwater for a limited amount of time (18 seconds, with warning bells at 5, 10, and 15 seconds), a countdown begins (5 breaths/about 12 seconds), at the end of which Sonic automatically drowns. Collecting air bubbles found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more Sonic games, much to the dismay of most players.
  
At the end of this Zone's Act 3, [[Dr. Robotnik]] does not attack Sonic. Instead, the hedgehog has to follow him through an ascending passage filled with poison-spitting statues and tridents that is soon after flooded with water, with no air bubbles in sight. To complete the level, Sonic must climb to the top without dying ''or'' drowning. Even if Sonic does manage to land 8 hits on Dr. Robotnik, his robot will be defeated nonetheless.
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This [[zone]] was originally supposed to be the second zone instead of the fourth, according to the unaltered [[Level Select]] menu. It is theorized to have been switched with [[Marble Zone]] in terms of level placement due to its higher difficulty.
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[[Lost Labyrinth Zone]] from ''[[Sonic the Hedgehog 4]]'' seems to be based on this level. The first part of the boss fight in ''Sonic 4'' is the same as this one, and Lost Labyrinth has the same badniks of this level.
  
This [[zone]] was originally supposed to be the second zone instead of the fourth, according to the unaltered [[Level Select]] menu. It is theorized to have been switched with [[Marble Zone]] in terms of level placement due to its higher difficulty.
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==Boss==
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At the end of this Zone's Act 3, [[Dr. Robotnik]] does not attack Sonic. Instead, the hedgehog has to follow him through an ascending passage filled with fire-spitting statues and tridents that is soon after flooded with water, with no air bubbles in sight. To complete the level, Sonic must climb to the top without dying ''or'' drowning.
  
[[Lost Labyrinth Zone]] from [[Sonic the Hedgehog 4]] seems to be based on this level. The first part of the boss fight in Sonic 4 is the same as this one, and Lost Labyrinth has the same badniks of this level.  
+
Once at the top, Eggman, expecting Sonic to drown and realizing he isn't ready for a fight, flees in panic, leaving the player to hit the [[Capsule]]. Even if Sonic does manage to land 8 hits on Dr. Robotnik, he'll still fly to the top and flee.
  
 
==Instruction Manual Description==
 
==Instruction Manual Description==
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(Also note [[Marble_Zone#Sonic Team Commentary (from Sonic Jam Strategy Guide)|the Sonic Team Commentary for Marble Zone]].)
 
(Also note [[Marble_Zone#Sonic Team Commentary (from Sonic Jam Strategy Guide)|the Sonic Team Commentary for Marble Zone]].)
  
{{quote|1=As for the air bubble idea, we were thinking of ways to make the character more unique, so we thought giving him some sort of weakness would be a good idea, and since there was a water stage, why not have him sink? So what to do when he gets in the water stage, we wondered, and after some deliberation we came up with the air bubbles.|2=[[Yuji Naka]]}}
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{{quote|As for the air bubble idea, we were thinking of ways to make the character more unique, so we thought giving him some sort of weakness would be a good idea, and since there was a water stage, why not have him sink? So what to do when he gets in the water stage, we wondered, and after some deliberation we came up with the air bubbles.|[[Yuji Naka]]}}
  
 
==Enemies==
 
==Enemies==
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* [[Jaws]] — Piranha bots that troll around underwater.
 
* [[Jaws]] — Piranha bots that troll around underwater.
 
* [[Orbinaut|Unidus]] — Simple, pissy-looking sphere bots that move back and forth very slowly. The catch is that they're circled by four spiked balls, making them virtually impossible to hit until after they've spotted you.
 
* [[Orbinaut|Unidus]] — Simple, pissy-looking sphere bots that move back and forth very slowly. The catch is that they're circled by four spiked balls, making them virtually impossible to hit until after they've spotted you.
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==Trivia==
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*The end of act 2 is one of the glitchiest places in the game.
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**There are 3 bonus points above the 6th block in the ground (from the edge where the final stretch starts) that are too far away from the [[signpost]]. As a result, their graphics aren't loaded, so if the player manages to get them, their sprites will be garbled.
 +
**The screen doesn't lock correctly, so if, after getting the aforementioned bonus points, the player goes back to the left a bit, the signpost object will be unloaded and won't return when the player goes to the right again. This doesn't apply for the [[Giant Ring]].
 +
**If the player runs towards the signpost, and starts holding down around the time the signpost is crossed, Sonic will start a roll, eventually stop off-screen, the screen will scroll down, and the game will crash. Some debug data is displayed, and can be scrolled with the C button.
  
 
{{S1MDOmni}}
 
{{S1MDOmni}}
 
[[Category:Sonic the Hedgehog (16-bit) levels]]
 
[[Category:Sonic the Hedgehog (16-bit) levels]]

Revision as of 09:59, 14 April 2012

Sonic Retro emblem.svg Sonic the Hedgehog (16-bit)
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Labyrinth Zone

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Labyrinth.png
Labyrinth Zone
Fourth Zone, Sonic the Hedgehog (16-bit)
Number of Acts: 3
Level themes: underwater, ancient ruins, underground/cave
Boss: Robotnik (Labyrinth Zone Boss)
Maximum rings, Act 1: 69 + 40
Maximum rings, Act 2: 57 + 60
Maximum rings, Act 3: 28 + 110
Underwater areas: yes
For the 8-bit Labyrinth Zone, see Labyrinth Zone (8-bit).

Labyrinth Zone, the fourth zone in Sonic the Hedgehog, is a ruin-like maze zone, most of which is underwater. It features many spikes, Fire-Breathing Statues, and water-driven contraptions. The greatest hazard of this zone is not the enemies or the traps, but the water. Sonic, being a hedgehog, is terrible at swimming. After staying underwater for a limited amount of time (18 seconds, with warning bells at 5, 10, and 15 seconds), a countdown begins (5 breaths/about 12 seconds), at the end of which Sonic automatically drowns. Collecting air bubbles found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more Sonic games, much to the dismay of most players.

This zone was originally supposed to be the second zone instead of the fourth, according to the unaltered Level Select menu. It is theorized to have been switched with Marble Zone in terms of level placement due to its higher difficulty.

Lost Labyrinth Zone from Sonic the Hedgehog 4 seems to be based on this level. The first part of the boss fight in Sonic 4 is the same as this one, and Lost Labyrinth has the same badniks of this level.

Boss

At the end of this Zone's Act 3, Dr. Robotnik does not attack Sonic. Instead, the hedgehog has to follow him through an ascending passage filled with fire-spitting statues and tridents that is soon after flooded with water, with no air bubbles in sight. To complete the level, Sonic must climb to the top without dying or drowning.

Once at the top, Eggman, expecting Sonic to drown and realizing he isn't ready for a fight, flees in panic, leaving the player to hit the Capsule. Even if Sonic does manage to land 8 hits on Dr. Robotnik, he'll still fly to the top and flee.

Instruction Manual Description

Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning.

Sonic Team Commentary (from Sonic Jam Strategy Guide)

(Also note the Sonic Team Commentary for Marble Zone.)

As for the air bubble idea, we were thinking of ways to make the character more unique, so we thought giving him some sort of weakness would be a good idea, and since there was a water stage, why not have him sink? So what to do when he gets in the water stage, we wondered, and after some deliberation we came up with the air bubbles.

Yuji Naka

Enemies

  • Burrobot — Mole bots that leap from the ground and then simply move back and forth in a small area.
  • Jaws — Piranha bots that troll around underwater.
  • Unidus — Simple, pissy-looking sphere bots that move back and forth very slowly. The catch is that they're circled by four spiked balls, making them virtually impossible to hit until after they've spotted you.

Trivia

  • The end of act 2 is one of the glitchiest places in the game.
    • There are 3 bonus points above the 6th block in the ground (from the edge where the final stretch starts) that are too far away from the signpost. As a result, their graphics aren't loaded, so if the player manages to get them, their sprites will be garbled.
    • The screen doesn't lock correctly, so if, after getting the aforementioned bonus points, the player goes back to the left a bit, the signpost object will be unloaded and won't return when the player goes to the right again. This doesn't apply for the Giant Ring.
    • If the player runs towards the signpost, and starts holding down around the time the signpost is crossed, Sonic will start a roll, eventually stop off-screen, the screen will scroll down, and the game will crash. Some debug data is displayed, and can be scrolled with the C button.


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