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== Casino references ==
 
== Casino references ==
 
Several objects in Casino Park are similar to those used in much earlier Casino Cliché zones. The bumpers that you bounce off of in the pinball tables make the same noise as the ones heard in ''[[Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2]]'', and ''[[Sonic the Hedgehog 3]]''. There are also colored panels that will change color and disappear after being hit three times much like ''[[Sonic the Hedgehog 2]]''. The slot machines are some what reminiscent of the rotating maze [[Bonus Stage (Sonic 3 & Knuckles)|bonus stage]] in ''[[Sonic the Hedgehog 3]]'', in which Eggman symbols also need to be avoided.
 
Several objects in Casino Park are similar to those used in much earlier Casino Cliché zones. The bumpers that you bounce off of in the pinball tables make the same noise as the ones heard in ''[[Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2]]'', and ''[[Sonic the Hedgehog 3]]''. There are also colored panels that will change color and disappear after being hit three times much like ''[[Sonic the Hedgehog 2]]''. The slot machines are some what reminiscent of the rotating maze [[Bonus Stage (Sonic 3 & Knuckles)|bonus stage]] in ''[[Sonic the Hedgehog 3]]'', in which Eggman symbols also need to be avoided.
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==Trivia==
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*During the cut-scene before this level, Team Rose walks right past the [[Goal Ring]].
  
 
{{SHTeams}}
 
{{SHTeams}}
  
 
[[Category:Sonic Heroes Levels]]
 
[[Category:Sonic Heroes Levels]]

Revision as of 22:00, 26 February 2010

Sh Casino Park.png
Casino Park
Fifth stage, Sonic Heroes

Casino Park the fifth level of Sonic Heroes. A textbook 3D example of the casino cliché, Casino Park features giant roulette wheels, rotating dice platforms, blackjack-tiled floors, and numerous pinball tables for the acquisition of rings. Even the Egg Pawns are gambling-themed, remodelled as E-1011 Casino Pawns.

Story

Team Sonic arrive in Casino Park after an embarrasing Team Battle encounter when Amy found Sonic in Power Plant. Despite Tails' warning that they have only 24 hours before "Eggman's" deadline expires the hedgehog insists that there's time enough to have some fun in the casino. Team Dark ventures into the facility because Omega detects Eggman, while the Chaotix is still being put through their paces by the mysterious client, having been told to collect rings as "a test of luck". Finally, Team Rose continues to chase after Sonic; Cream wisely refrains from telling Amy that the Blue Blur was obviously running away from her.

Missions

The normal / extra missions are:

  • Team Sonic: Dash through the giant theme park! / Reach the Goal Ring within 5 minutes!
  • Team Dark: Blast through the giant theme park! / Defeat 100 enemies!
  • Team Rose: Play the giant pinball tables! / Collect 200 rings!
  • Team Chaotix: Win 200 rings! / Win 500 rings!

Casino references

Several objects in Casino Park are similar to those used in much earlier Casino Cliché zones. The bumpers that you bounce off of in the pinball tables make the same noise as the ones heard in Sonic the Hedgehog, Sonic the Hedgehog 2, and Sonic the Hedgehog 3. There are also colored panels that will change color and disappear after being hit three times much like Sonic the Hedgehog 2. The slot machines are some what reminiscent of the rotating maze bonus stage in Sonic the Hedgehog 3, in which Eggman symbols also need to be avoided.

Trivia

  • During the cut-scene before this level, Team Rose walks right past the Goal Ring.

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