Sonic Battle
From Sonic Retro
Revision as of 20:53, 8 January 2005 by Scarred Sun (talk | contribs)
Sonic Battle was an attempt at a fighting game based on the Sonic Adventure era characters, differing heavily from Sonic the Fighters. Some found it fun - some found it tedious. It was centerred around the ancient mechanoid Emerl, named by Sonic because of his ability to absorb emeralds. It was originally called Gizoid.
The game-play was 4 player isometric, and played somewhat like Powerstone without items, or moving stages.
Before you were spawned, you had a choice of which special attacks you could use - each character has 3. You choose one to be performed on the ground, one to be performed in air (the style of attack differs by quite a lot depending on which), or you can not use it at all, but guard against all other attacks of that type.
It had a single player story mode - which actually, debatedly, has the best story in the entire series; it doesn't take itself too seriously and gives us a better look at the characters.
The main problem people had with this was that it was long and tedious to upgrade Emerl - he got XPs from each fight, but you needed to fight around 10 long tedious fights before you could get a new move.
It is also the first Sonic game to feature swearing - in Japan, Rouge calls Eggman a "bastard" for hacking into a computer before she did.
Production Credits
Producer: Yuji Naka Director: Tomoyuki Hayashi Battle Mode Planner: Tomoyuki Hayashi Story Mode Planner: Asahiko Kikuchi Planning Support: Mizuki Hosoyamada, Ai Mashima System & Com Programmer:Yoshihiko Toyoshima Story Mode Programmer: Takahiro Hamano Battle Mode Programmer: Tomoyuki Hayashi Minigame Programmers: Nobuo Nakagawa, Yoshihiko Toyoshima Chief Animator: Yasuda Denneikoushi Character Animators: Sachi Nakamura, Asao Furukawa, Hiroaki Ishige, Ryuta Kawasaki, Kentaro Sakamoto Map Designer: Toru Kawaguchi Advertise Designers: Takeshi Ichimura, Miho Hyakutake, Takao Kawase Minigame Designer: Takao Kawase Illustrator: Hisanobu Kometani Design Coordinator: Yuji Uekawa Character Design Support: Hiroshi Tanigawa, Tomoki Miyazaki, Arito Chujo, Noriko Shibuya, Norichika Neguro, Masaru Kuribayashi Sound Creators: Tatsuyuki Maeda, Kenichi Tokoi, Hideaki Kobayashi Character Voices (Japanese): Junichi Kanemaru, Ryo Hirohashi, Nobutoshi Kanna, Taeko Kawata, Taiten Kusunoki, Kouji Yusa, Rumi Ochiai, Sayaka Aoki, Chikao Otsuka
Sonic the Hedgehog games for the following systems | |
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2001 Sonic Advance | Tiny Chao Garden 2002 Sonic Advance 2 2003 Sonic Pinball Party | Sonic Battle 2004 Sonic Advance 3 | Sonic X: A Super Sonic Hero 2005 Sonic Advance & Sonic Pinball Party | Sonic Advance & ChuChu Rocket! | Sonic Advance & Sonic Battle | Sonic Battle & ChuChu Rocket! | Sonic Pinball Party & Sonic Battle | Sonic Pinball Party & Columns Crown 2006 Sonic the Hedgehog Genesis Demos Sonic Advance 3
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