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Difference between revisions of "Takashi Iizuka"

From Sonic Retro

m (Production History)
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* ''[[Sonic Gems Collection]]'' (2005) — Special Thanks
 
* ''[[Sonic Gems Collection]]'' (2005) — Special Thanks
 
* ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, Movie Supervisor
 
* ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, Movie Supervisor
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* ''[[Sonic Riders]]'' (2006) — Recording Coordinator
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* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Special Thanks
 
* ''[[Sonic Rivals]]'' (2006) — Project Director, Concept Design & Scenario
 
* ''[[Sonic Rivals]]'' (2006) — Project Director, Concept Design & Scenario
* ''[[Sonic Riders]]'' (2006) — Recording Coordinator
 
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Special Thanks
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Special Thanks
  
 
[[Category:Developers]]
 
[[Category:Developers]]

Revision as of 19:09, 1 October 2007

File:Photos iizuka.jpg
Takashi Iizuka

Where Hirokazu Yasuhara left off, Takashi Iizuka picked up. He worked directly under Yasuhara in the design of Sonic 3, and has since taken the reigns of the series. Sonic Adventure, the 3D rebirth of the little blue hedgehog that started it all, was the product of Iizuka's idea for a Sonic RPG. After the successful completion of that project, Iizuka headed to the US to head Sonic Team USA, where he continues to churn out new adventures for the speedy wonder, including Sonic Adventure 2 and Sonic Heroes.

Production History