Difference between revisions of "SCHG:Sonic & Sega All-Stars Racing"
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Mission One is | Mission One is | ||
− | Mission_01 GS_Rival_Mission1 Mission_01_RivalRace l_Baddies soniccar amy MISSION_Start_Line MISSION_End_Line seasidehill_easy l_Hazards sonicrival MISSION_01 | + | Mission_01 GS_Rival_Mission1 Mission_01_RivalRace l_Baddies soniccar amy MISSION_Start_Line MISSION_End_Line '''seasidehill_easy''' l_Hazards sonicrival MISSION_01 |
You can easily detect tracks by their suffix "_(difficulty)" or "_arena". In this example the easy course of Seaside Hill is the choosen track. You can replace it with every track as long as at least one empty bit (00; ".") is between it and the next variable. | You can easily detect tracks by their suffix "_(difficulty)" or "_arena". In this example the easy course of Seaside Hill is the choosen track. You can replace it with every track as long as at least one empty bit (00; ".") is between it and the next variable. |
Revision as of 17:25, 1 January 2011
Base.xpac (Pictures / Mission Data)
Mission
At 0060b64c (Offset: 0x60b650 / 0x1c5bfff) the mission parameters starts.
Score type
The real usage of the variable is unknown. By editing it, the type of scoring can be partially changed. Also it can give the players a certain weapon (like the punching glove). In some cases the changing can make a mission uncompletable (as an example the eliminator-missions: normally it ends ends when the player survived all rounds or gets disqualifised. A change of kScoreType can force the time counter to be set on 000. Because the counter can't elapse, the mission goes endless) or force the game to crash.
Value | The missions in which they're normaly used |
---|---|
kScoreType_RevengeControll | |
kScoreType_CollectUniversal | Collect stuff |
kScoreType_RaceDistance | Try to be faster than the enemy |
kScoreType_DriftSeconds | Drift the whole track along |
kScoreType_Eliminator | Survive as long as possible |
kScoreType_HitItems | Destroy as much objects as possible |
kScoreType_BoostSeconds | Use the boost as much as possible |
kScoreType_GrandPrix | Win the cup |
kScoreType_TimeGates | Finish the stage |
kScoreType_AvoidItems | Destroy as less objects as possible |
kScoreType_BattleRace | Beat the enemy |
kScoreType_Gates | Drive trough all gates, before the time elapses |
kScoreType_BossBattle | Beat the boss |
kScoreType_CaptureTheFlag | |
kScoreType_BattleArena | Beat the enemy |
kScoreType_Grab | |
kScoreType_KingOfTheHill | |
kScoreType_TimeAttack | Finish the race in time |
kScoreType_ZoneContest | |
kScoreType_Survival | |
kScoreType_JumpToScore | Do jumps or stunts to score |
kScoreType_Demolition | |
kScoreType_Tutorial | Tutorial |
Tracks
This variable determines the track you're going to play in the mission.
Value | Track |
---|---|
seasidehill_easy | Strandparadies - Wallagune
Seaside Hill - Whale Lagoon |
seasidehill_medium | Strandparadies - Meeresruine
Seaside Hill - Ocean Ruin |
seasidehill_hard | Strandparadies - Verlorener Palast
Seaside Hill - Lost Palace |
seasidehill_arena | Strandparadies - Strandparadies Platz
Seaside Hill - Seaside Hill Place |
samba_easy | Karnevalland - Sonnenscheintour
Carnivaland - Sunshine Tour |
samba_medium | Samba Di Jeanero -
Carnivaland |
samba_hard | Samba Di Jeanero -
Carnivaland |
samba_arena | Samba Di Jeanero -
Carnivaland |
billyhatcher_easy | Schneeburg - Eiszapfental
Blizzard Castle - Icicle Valley |
billyhatcher_medium | |
billyhatcher_hard | |
billyhatcher_arena | |
houseofthedead_easy | Curien_Mansion |
houseofthedead_medium | Curien_Mansion |
houseofthedead_hard | Curien_Mansion |
houseofthedead_arena | Curien_Mansion |
finalfortress_easy | Finale Festung -
Final Fortress - |
finalfortress_medium | Finale Festung -
Final Fortress - |
finalfortress_hard | Finale Festung -
Final Fortress - |
finalfortress_arena | Finale Festung -
Final Fortress - |
jetsetradio_easy | Tokyo-to -
Tokyo-to - |
jetsetradio_medium | Tokyo-to -
Tokyo-to - |
jetsetradio_hard | Tokyo-to -
Tokyo-to - |
jetsetradio_arena | Tokyo-to -
Tokyo-to - |
casinopark_easy | Casino Park - Roulette-Route
Casino Park - Roulette Road |
casionpark_medium | Casino Park -
Casino Park - |
casinopark_hard | Casino Park -
Casino Park - |
casinopark_arena | Casino Park -
Casino Park - |
monkeyball_easy | |
monkeyball_medium | |
monkeyball_hard | |
monkeyball_arena |
Mission One is
Mission_01 GS_Rival_Mission1 Mission_01_RivalRace l_Baddies soniccar amy MISSION_Start_Line MISSION_End_Line seasidehill_easy l_Hazards sonicrival MISSION_01
You can easily detect tracks by their suffix "_(difficulty)" or "_arena". In this example the easy course of Seaside Hill is the choosen track. You can replace it with every track as long as at least one empty bit (00; ".") is between it and the next variable.
16 letters + 4 spaces = 19 letters avaiable (one needed as seperator) original
casinopark_hard (15 letters + 4 spaces) works
houseofthedead_arena (20 letters) don't work