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Difference between revisions of "Angel Island Zone (Sonic Advance)"

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|location=[[Angel Island]]
 
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'''Angel Island Zone''' is the fifth zone in ''[[Sonic Advance]]''. This zone is named after ''[[Sonic the Hedgehog 3]]''<nowiki>'</nowiki>s [[Angel Island Zone]] but designed after ''[[Sonic & Knuckles]]''<nowiki>'</nowiki> [[Sky Sanctuary Zone]], as it's an ancient ruins-themed level with plant life covering the stone structure partially. It is also similar as it has clouds which you bounce off of when hit and causes your character to rotate in the same manner as in ''Sonic 3''.
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{{OtherPage|desc=the island itself and other levels with its name|page=Angel Island}}
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'''Angel Island Zone''' is the fifth [[Zone]] of ''[[Sonic Advance]]''. This Zone comes after [[Ice Mountain Zone]] and precedes [[Egg Rocket Zone]].
  
This zone does have its own features not seen in the original Sky Sanctuary Zone. For instance, there are indoor sections with old contraptions such as rolling balls that the player must run on the make them move, as well as overhead rails and hanging handles that elevate the player when used. There are also sand slides and sand waterfalls like those seen in [[Sandopolis Zone]], and S-tubes like those seen in [[Green Hill Zone]] and [[Hill Top Zone]].
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==Overview==
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This Zone is named after ''[[Sonic the Hedgehog 3]]''<nowiki>'</nowiki>s [[Angel Island Zone]] but designed after ''[[Sonic & Knuckles]]''<nowiki>'</nowiki> [[Sky Sanctuary Zone]], as it's an [[:Category:Levels with an ancient ruins theme|ancient ruins-themed]] level with plant life partially covering the stone structure. It is also similar as it has clouds which the player will bounce off of when hit and causes their character to rotate in the same manner as in Sky Sanctuary.
  
The difficulty of the game really picks up on this level as there are many places where you can fall to your death.
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This Zone does have its own features not seen in the original Sky Sanctuary Zone. For instance, there are indoor sections with old contraptions such as rolling wheels that the player must run on the make them move, as well as overhead rails and hanging handles that elevate the player when used. There are also sand slides and sand waterfalls like those seen in [[Sandopolis Zone]], and S-tubes like those seen in [[Green Hill Zone]] and [[Hill Top Zone]].
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The difficulty of the game really picks up in this Zone as there are many places where the player can fall to their death.
  
 
==Enemies==
 
==Enemies==
*[[Leon]] - Purple chameleons.
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{| style="width:auto;"
*[[Wamu]] - Floating segmented worm like robots.
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|style="text-align:center;"|{{spriteImage|Leon-spr.png}}
*[[Stinger]] - Flying wasps returning from [[Neo Green Hill Zone]].
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|'''[[Leon]]''' — Purple chameleon [[Badnik]] that attacks with its tongue.
*[[Rhinotank]] - Rhinos with the wheels of a tank.
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|-
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|style="text-align:center;"|{{spriteImage|Rhinotank-spr.png}}
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|'''[[Rhinotank]]''' — Rhino Badnik similar to the ones found in ''[[Sonic Adventure]]''.
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|-
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|style="text-align:center;"|{{spriteImage|Stinger-spr.png}}
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|'''[[Stinger]]''' — Flying wasps returning from [[Neo Green Hill Zone]].
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|-
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|style="text-align:center;"|{{spriteImage|Wamu-spr.png}}
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|'''[[Wamu]]''' — Floating segmented worm-like robots.
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|}
  
==Other Appearances==
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==Special Spring location==
*[[Angel Island]] itself
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The [[Special Spring]] for this Zone is located in Act 2. To find it, the player should take the top-most routes as much as possible after going through the first S-tube. [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]] can easily climb up the higher routes using their abilities, though [[Sonic the Hedgehog|Sonic]] and [[Amy Rose|Amy]] must carefully ride every platform, [[spring]] and rolling wheel they come across until they reach it at the very top of the Act.
*[[Angel Island Zone]], ''[[Sonic 3]]''
 
*[[Angel Island (Sonic Chronicles: The Dark Brotherhood)|Angel Island]], ''[[Sonic Chronicles: The Dark Brotherhood]]''
 
  
 
==References==
 
==References==
<references />
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<references/>
  
 
{{SAdvOmni}}
 
{{SAdvOmni}}

Revision as of 16:49, 10 March 2020

Sonic Retro emblem.svg Sonic Advance
»
Levels
»
Angel Island Zone
SonicAdvance GBA AngelIsland.png
Angel Island Zone
Fifth Zone, Sonic Advance
Number of Acts: 2
Location: Angel Island
Level themes: ancient ruins, sky
Boss: Mecha Knuckles
Non-English names:
  • JP: エンジェルアイランドゾーン Enjerutōirandozōn
Ice Mountain Zone | Egg Rocket Zone
For the island itself and other levels with its name, see Angel Island.

Angel Island Zone is the fifth Zone of Sonic Advance. This Zone comes after Ice Mountain Zone and precedes Egg Rocket Zone.

Overview

This Zone is named after Sonic the Hedgehog 3's Angel Island Zone but designed after Sonic & Knuckles' Sky Sanctuary Zone, as it's an ancient ruins-themed level with plant life partially covering the stone structure. It is also similar as it has clouds which the player will bounce off of when hit and causes their character to rotate in the same manner as in Sky Sanctuary.

This Zone does have its own features not seen in the original Sky Sanctuary Zone. For instance, there are indoor sections with old contraptions such as rolling wheels that the player must run on the make them move, as well as overhead rails and hanging handles that elevate the player when used. There are also sand slides and sand waterfalls like those seen in Sandopolis Zone, and S-tubes like those seen in Green Hill Zone and Hill Top Zone.

The difficulty of the game really picks up in this Zone as there are many places where the player can fall to their death.

Enemies

Leon-spr.png
Leon — Purple chameleon Badnik that attacks with its tongue.
Rhinotank-spr.png
Rhinotank — Rhino Badnik similar to the ones found in Sonic Adventure.
Stinger-spr.png
Stinger — Flying wasps returning from Neo Green Hill Zone.
Wamu-spr.png
Wamu — Floating segmented worm-like robots.

Special Spring location

The Special Spring for this Zone is located in Act 2. To find it, the player should take the top-most routes as much as possible after going through the first S-tube. Tails and Knuckles can easily climb up the higher routes using their abilities, though Sonic and Amy must carefully ride every platform, spring and rolling wheel they come across until they reach it at the very top of the Act.

References


Sonic Advance
SonicAdvance title.png

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Reception


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