Difference between revisions of "Sonic the Hedgehog Triple Trouble/Hidden content"
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− | == | + | {{back}} |
− | {| | + | ==Zone select== |
− | + | {{HiddenContent | |
− | | | + | | image1=SonicTripleTrouble GG ZoneSelect.png |
− | | | + | | desc=When turning on the Game Gear, hold {{up}}, and then press {{Start}} the instant Knuckles picks up the third Chaos Emerald in the title sequence. If performed correctly, a ring sound will play. Select your character, and then the level select will appear. |
− | | | + | }} |
− | | | + | |
− | | | + | ==Unused content== |
− | |[[ | + | ===Art=== |
− | |- | + | {{UnusedTable|type=Art| |
− | |[[ | + | {{UnusedRow |
+ | | content={{SpriteImage|Sttknux.png}} | ||
+ | | desc=Unused hurt or tiring animations used for [[Knuckles the Echidna|Knuckles]] while he was gliding. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{SpriteImage|Sttnackblink.png}} | ||
+ | | desc=Some sprites of [[Fang the Sniper|Nack]] blinking. These are never shown in normal gameplay. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{SpriteImage|Sttnack.png}} | ||
+ | | desc=Nack holding a [[Chaos Emerald]]. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{SpriteImage|SonicTripleTrouble GG Sprite BonusPanel.png|crop_x=128|crop_width=32}} | ||
+ | | desc=Unused Nack [[Bonus Panel]]. It could mean Nack was going to be a playable character, or it could have given the player a bonus if they get it. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{SpriteImage|STTGreatUnused.png|2}} | ||
+ | | desc=A [[Spikes (obstacle)|spike]] in [[Great Turquoise Zone]]. There are spikes used ''inside'', but this outside spike isn't. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{SpriteImage|STTJungleUnused.png|2}} | ||
+ | | desc=Another unused spike and a 30-degree slope from [[Meta Junglira Zone]]. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{SpriteImage|STTWinterUnused.png|2}} | ||
+ | | desc=A 45-degree slope in front of the stage background and an outside [[spring]] from [[Robotnik Winter Zone]]. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{SpriteImage|STTTidalUnused.png}} | ||
+ | | desc=Many, '''many''' unused springs in [[Tidal Plant Zone]]. The [[Air bubbles|giant bubbles]] in this stage make most of these springs useless. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{SpriteImage|Stt unusedbadnik correct.png|2}} | ||
+ | | desc=Enemy found through the tile viewer in [[Atomic Destroyer Zone]]. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{SpriteImage|STTSpecialUnused.png}} | ||
+ | | desc=Several unused slope types, spikes, and unused border tiles for use in [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stages]]. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Build date== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=Similar to other games developed by [[sega:Aspect|Aspect]], the game's build date can be located at ROM address '''$C0''': | ||
+ | }} | ||
+ | {| class="prettytable" style="width:auto;" | ||
|- | |- | ||
− | | | + | !Japanese version |
+ | |<pre>GG SONIC & TAILS Ver 1.00 1994/07/30 @SEGA/Aspect Co.,Ltd</pre> | ||
|- | |- | ||
+ | !Western versions | ||
+ | |<pre>GG SONIC THE HEDGEHOG Ver 1.00 1994/08/02 @SEGA/Aspect Co.,Ltd</pre> | ||
|} | |} | ||
− | {{ | + | ==Cheat device codes== |
+ | These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators. | ||
+ | ===[[sega:Game Genie (Game Gear)|Game Genie]]=== | ||
+ | ==== Official codes==== | ||
+ | {{CodeTable|official=yes| | ||
+ | {{CodeRow|053-AFC-E6E|Each Ring Worth 5.}} | ||
+ | {{CodeRow|0A3-AFC-E6E|Each Ring Worth 10.}} | ||
+ | {{CodeRow|3A8-E4C-2A2 + 3A8-E7C-2A2|Infinite Rings.}} | ||
+ | {{CodeRow|008-FFC-08B|Flash Less Time After Getting Hit.}} | ||
+ | {{CodeRow|998-FFC-08B|Flash Longer After Getting Hit.}} | ||
+ | {{CodeRow|3A9-D5C-2A2|Get Hit And Stay Invincible.}} | ||
+ | {{CodeRow|00A-E6E-E66|Start With 1 Lives.}} | ||
+ | {{CodeRow|04A-E6E-E66|Start With 5 Lives.}} | ||
+ | {{CodeRow|14A-E6E-E66|Start With 15 Lives.}} | ||
+ | {{CodeRow|99A-E6E-E66|Start With 100 Lives.}} | ||
+ | {{CodeRow|003-E0E-E6E|Infinite Lives.}} | ||
+ | {{CodeRow|00F-88D-3B7|Infinite Time.}} | ||
+ | {{CodeRow|00A-EBE-E6E|Start With No Continues.}} | ||
+ | {{CodeRow|05A-EBE-E6E|Start With 5 Continues.}} | ||
+ | {{CodeRow|0AA-EBE-E6E|Start With 10 Continues.}} | ||
+ | {{CodeRow|3A5-60E-2A2|Infinite Continues.}} | ||
+ | {{CodeRow|C37-F2C-E61|Invincible (Spikes Still Kill You).}} | ||
+ | {{CodeRow|00A-EFE-5D4|Start High In The Air On Act 1.}} | ||
+ | {{CodeRow|3E3-A4E-082 + 023-A5E-F77 + 003-A6E-A2D|Finish The First Part Of An Act And Warp To The Next Act.}} | ||
+ | }} | ||
+ | |||
+ | ===[[Pro Action Replay (Game Gear)|Pro Action Replay]]=== | ||
+ | ====Unofficial codes==== | ||
+ | {{CodeTable| | ||
+ | {{CodeRow|00D140:09|Infinite Lives.}} | ||
+ | {{CodeRow|00D159:98|Infinite Rings.}} | ||
+ | {{CodeRow|00D15D:00|Infinite Time.}} | ||
+ | {{CodeRow|00D13F:0?|Character Modifier (1: Sonic, 2: Tails).}} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
− | + | {{SonTripleTroubleOmni}} |
Latest revision as of 18:25, 3 December 2022
- Back to: Sonic the Hedgehog Triple Trouble.
Contents
Zone select
When turning on the Game Gear, hold , and then press the instant Knuckles picks up the third Chaos Emerald in the title sequence. If performed correctly, a ring sound will play. Select your character, and then the level select will appear.
Unused content
Art
Art | Description |
---|---|
Unused hurt or tiring animations used for Knuckles while he was gliding. | |
Some sprites of Nack blinking. These are never shown in normal gameplay. | |
Nack holding a Chaos Emerald. | |
Unused Nack Bonus Panel. It could mean Nack was going to be a playable character, or it could have given the player a bonus if they get it. | |
A spike in Great Turquoise Zone. There are spikes used inside, but this outside spike isn't. | |
Another unused spike and a 30-degree slope from Meta Junglira Zone. | |
A 45-degree slope in front of the stage background and an outside spring from Robotnik Winter Zone. | |
Many, many unused springs in Tidal Plant Zone. The giant bubbles in this stage make most of these springs useless. | |
Enemy found through the tile viewer in Atomic Destroyer Zone. | |
Several unused slope types, spikes, and unused border tiles for use in Special Stages. |
Build date
Similar to other games developed by Aspect, the game's build date can be located at ROM address $C0:
Japanese version | GG SONIC & TAILS Ver 1.00 1994/07/30 @SEGA/Aspect Co.,Ltd |
---|---|
Western versions | GG SONIC THE HEDGEHOG Ver 1.00 1994/08/02 @SEGA/Aspect Co.,Ltd |
Cheat device codes
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators.
Game Genie
Official codes
Code | Effect | Reference |
---|---|---|
053-AFC-E6E | Each Ring Worth 5. | |
0A3-AFC-E6E | Each Ring Worth 10. | |
3A8-E4C-2A2 + 3A8-E7C-2A2 | Infinite Rings. | |
008-FFC-08B | Flash Less Time After Getting Hit. | |
998-FFC-08B | Flash Longer After Getting Hit. | |
3A9-D5C-2A2 | Get Hit And Stay Invincible. | |
00A-E6E-E66 | Start With 1 Lives. | |
04A-E6E-E66 | Start With 5 Lives. | |
14A-E6E-E66 | Start With 15 Lives. | |
99A-E6E-E66 | Start With 100 Lives. | |
003-E0E-E6E | Infinite Lives. | |
00F-88D-3B7 | Infinite Time. | |
00A-EBE-E6E | Start With No Continues. | |
05A-EBE-E6E | Start With 5 Continues. | |
0AA-EBE-E6E | Start With 10 Continues. | |
3A5-60E-2A2 | Infinite Continues. | |
C37-F2C-E61 | Invincible (Spikes Still Kill You). | |
00A-EFE-5D4 | Start High In The Air On Act 1. | |
3E3-A4E-082 + 023-A5E-F77 + 003-A6E-A2D | Finish The First Part Of An Act And Warp To The Next Act. |
Pro Action Replay
Unofficial codes
Code | Effect |
---|---|
00D140:09 | Infinite Lives. |
00D159:98 | Infinite Rings. |
00D15D:00 | Infinite Time. |
00D13F:0? | Character Modifier (1: Sonic, 2: Tails). |
References
Sonic the Hedgehog Triple Trouble | |
---|---|
Main page Manuals |
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