Difference between revisions of "Rail Canyon Area"
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− | {{LevelBob|levelscreen=Rail_CanyonTSP.png|levelno= | + | {{Breadcrumb |
+ | |Tails' Skypatrol|:Category:Tails' Skypatrol levels|l2=Levels|{{PAGENAME}}}} | ||
+ | {{LevelBob | ||
+ | | levelscreen=Rail_CanyonTSP.png | ||
+ | | name=Rail Canyon Area | ||
+ | | levelno=First | ||
+ | | game=Tails' Skypatrol | ||
+ | | theme1=mountain/canyon | ||
+ | | boss=Hocke-Wulf (boss){{!}}Hocke-Wulf | ||
+ | | name_jp=レールキャニオンエリア{{fileref|TailsSkypatrol GG JP manual.pdf|page=24}} | ||
+ | | prev=Training Area | ||
+ | | next=Ruin Wood Area | ||
+ | }} | ||
+ | :''Not to be confused with the other [[Rail Canyon (Sonic Heroes)|Rail Canyon]], a stage in [[Sonic Heroes]].'' | ||
− | ''' | + | '''{{PAGENAME}}''' is the first level of ''[[Tails' Skypatrol]]''. |
− | + | ==Overview== | |
+ | True to its name, Rail Canyon sees [[Miles "Tails" Prower|Tails]] fly through a rocky canyon decorated with pine forests like those seen in [[Hill Top Zone]], blue metallic structures, and, of course, [[Witchcart]]'s railway tracks. Throughout the area, Tails will be pitted against the first wave of Witchcart's robotic minions, including the dive-bombing [[Tobikoshi Crow]]s and the pellet-lobbing [[Dorigame]]s. | ||
− | [[ | + | The boss of this level is [[Hocke-Wulf (boss)|Hocke-Wulf]]. Clearing this level awards the player an Area Bonus of 10,000 points. |
+ | |||
+ | ==Enemies== | ||
+ | {| style="width:auto;" | ||
+ | |style="text-align:center;"|{{spriteImage|Tobikoshicrow-sprite.gif}} | ||
+ | |'''[[Tobikoshi Crow]]''' — Flies in to attack, then retreats. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|Balloongun-sprite.gif}} | ||
+ | |'''[[Balloon Gun]]''' — Gun turret attached to a balloon. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|Dorigame-sprite.gif}} | ||
+ | |'''[[Dorigame]]''' — Turtle-bots that throw projectiles. | ||
+ | |- | ||
+ | |style="text-align:center;"|{{spriteImage|Beefly-sprite.gif}} | ||
+ | |'''[[Bee Fly]]''' — Flies about in erratic patterns. | ||
+ | |} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{TailsSkyPatrolOmni}} |
Latest revision as of 19:04, 19 January 2024
Tails' Skypatrol |
»
Levels |
»
Rail Canyon Area |
Rail Canyon Area |
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First area, Tails' Skypatrol |
Level theme: mountain/canyon |
Boss: Hocke-Wulf |
Non-English names:
|
← Training Area | Ruin Wood Area → |
- Not to be confused with the other Rail Canyon, a stage in Sonic Heroes.
Rail Canyon Area is the first level of Tails' Skypatrol.
Overview
True to its name, Rail Canyon sees Tails fly through a rocky canyon decorated with pine forests like those seen in Hill Top Zone, blue metallic structures, and, of course, Witchcart's railway tracks. Throughout the area, Tails will be pitted against the first wave of Witchcart's robotic minions, including the dive-bombing Tobikoshi Crows and the pellet-lobbing Dorigames.
The boss of this level is Hocke-Wulf. Clearing this level awards the player an Area Bonus of 10,000 points.
Enemies
Tobikoshi Crow — Flies in to attack, then retreats. | |
Balloon Gun — Gun turret attached to a balloon. | |
Dorigame — Turtle-bots that throw projectiles. | |
Bee Fly — Flies about in erratic patterns. |
References
Tails' Skypatrol | |
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Manuals |
show;hide
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