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Difference between revisions of "Sonic Origins/Hidden content"

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(Sonic the Hedgehog 3 & Knuckles)
 
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| desc=When "Press Button" appears on the title screen, press {{Up}} {{Down}} {{Left}} {{Right}}. A [[Ring]] sound will confirm correct entry. Afterwards, press any button to display the level select.
 
| desc=When "Press Button" appears on the title screen, press {{Up}} {{Down}} {{Left}} {{Right}}. A [[Ring]] sound will confirm correct entry. Afterwards, press any button to display the level select.
  
Several options are listed on this screen, and are as follows:
+
This is now the only way to play as [[Sonic]] & [[Tails]] as that's no longer a default option for the game, presumably because of a bug in which collecting 6 Chaos Emeralds with them crashed the game prior to Ver.2.0.1.
  
*'''Player:''' Choose any of the available characters/character teams. This is now the only way to play as Sonic & Tails as that's no longer a default option for the game. The values are:
+
Additionally, with the ''Plus'' update, [[Amy]] & Tails has been added as another exclusive character option under the "05" value, oddly never suffering from the same issue.
**00 - [[Sonic the Hedgehog|Sonic]] & [[Miles "Tails" Prower|Tails]]
 
**01 - Sonic
 
**02 - Tails
 
**03 - [[Knuckles the Echidna|Knuckles]]
 
*'''Spindash:''' Toggles the [[Spin Dash]], just like in the Settings menu.
 
*'''Gnd Spd Cap:''' Toggles the ground speed cap from the original game. Turned off by default.
 
*'''Air Spd Cap:''' Toggles the air speed cap from the original game. Turned off by default.
 
*'''S1 Spikes:''' Toggles the [[Spike damage behaviour]] from the original game. Turned off by default.
 
*'''Items:''' Choose between "S1", "S1+S3", "S2" and "S2+S3". Values with "S2" will change the graphics of the Shield and Invincibility items to those of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''. Values with "S3" will add in the elemental [[Shield]]s and allow Sonic to perform the [[Insta-Shield]] from ''[[Sonic the Hedgehog 3|Sonic 3]]''.
 
*'''Max Emeralds:''' Toggles between 6 or 7 [[Chaos Emeralds]]. Setting this to 7 allows characters to collect a seventh Chaos Emerald (cyan) and change into their [[Super transformation|Super forms]] after getting 50 Rings, jumping and pressing the Super form transformation button. This also changes the palette of the Emeralds to match the modern colours.
 
}}
 
 
 
===[[Debug mode]]===
 
{{HiddenContent
 
| image1=
 
| desc=Play sounds '''01''', '''09''', '''09''', '''01''', '''00''', '''06''', '''02''', '''03''' (the US release date of the original game) in the Sound Test, then select any level.
 
 
 
Because the remaster no longer primarily focuses on touch screen controls, there's no longer a way to cycle backward through items.
 
}}
 
 
 
===All Chaos Emeralds===
 
{{HiddenContent
 
| image1=
 
| desc=Play sounds '''04''', '''01''', '''02''', '''06''' in the Sound Test. A [[Chaos Emerald]] sound effect will confirm correct entry. This immediately gives the player all of the Chaos Emeralds.
 
 
}}
 
}}
  
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| image1=
 
| image1=
 
| desc=When "Press Button" appears on the title screen, press {{Up}} {{Down}} {{Down}} {{Down}} {{Down}} {{Up}}. A [[Ring]] sound will confirm correct entry. The hidden developer credits will appear once the game returns to the intro sequence. This will also swap all instances of "Tails" with "Miles".
 
| desc=When "Press Button" appears on the title screen, press {{Up}} {{Down}} {{Down}} {{Down}} {{Down}} {{Up}}. A [[Ring]] sound will confirm correct entry. The hidden developer credits will appear once the game returns to the intro sequence. This will also swap all instances of "Tails" with "Miles".
 
The credits translated:
 
 
{{{!}} class="prettytable"
 
{{!}}Program {{!}}{{!}} [[Yuji Naka|Naka Yuuji]]
 
{{!}}-
 
{{!}}Plan {{!}}{{!}} [[Hirokazu Yasuhara|Yasuhara Hirokazu]]
 
{{!}}-
 
{{!}}Design {{!}}{{!}} [[Naoto Ohshima|Ooshima Naoto]] <br>[[Jina Ishiwatari|Ishiwatari Jina]] <br>[[Rieko Kodama|Kataoka Rieko]]
 
{{!}}-
 
{{!}}Sound Produce {{!}}{{!}} [[Masato Nakamura|Nakamura Masato]]
 
{{!}}-
 
{{!}}Sound Program {{!}}{{!}} [[Hiroshi Kubota|Kubota Hiroshi]] <br>[[Yukifumi Makino|Makino Yukifumi]]
 
{{!}}}
 
}}
 
 
===8th Special Stage / Special Stage Editor===
 
{{HiddenContent
 
| image1=
 
| desc=Enable level select and Debug mode, then play sound '''07''' in the Sound Test and select Special Stage. This will load a unique "CUSTOM" Special Stage that can be edited with Debug mode through new "Load", "Save" and "Clear" icons. The created Special Stage will not be saved between game sessions.
 
 
}}
 
}}
  
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{{mainArticle|Sonic the Hedgehog CD (2011)/Hidden content}}
 
{{mainArticle|Sonic the Hedgehog CD (2011)/Hidden content}}
  
===Extras===
+
In ''Origins'', the Extras must be unlocked individually for the Classic, Anniversary and Mirror Modes. Additionally, the remaster credits no longer play after beating the hidden 8th Special Stage as ''Origins'' unified both sets of credits.
Some cheats of the original game are now unlocked through getting a certain total in Time Attack or its Special Stages section, the latter of which unlocks after completing the former's total within 30 minutes.
 
 
 
In ''Origins'', the Extras must be unlocked individually for the Classic, Anniversary and Mirror Modes.
 
====D. A. Garden====
 
{{HiddenContent
 
| image1=
 
| desc=To unlock D. A. Garden, the player must complete within 30 minutes for the combined Time Attack score, or collect all 7 Time Stones.
 
}}
 
====Visual Mode====
 
{{HiddenContent
 
| image1=
 
| desc=To unlock Visual Mode, the player must complete within 26 minutes for the combined Time Attack score.
 
}}
 
====Sound Test====
 
{{HiddenContent
 
| image1=
 
| desc=To unlock Sound Test, the player must complete within 4 minutes for the combined Special Stages score in Time Attack.
 
}}
 
====Stage Select====
 
{{HiddenContent
 
| image1=
 
| desc=To unlock Stage Select, the player must complete within 5 minutes for the combined Special Stages score in Time Attack.
 
 
 
Unlike the original 2011 remaster, it will no longer carry over the selected character and Time Stone progress from the save file most recently accessed, meaning that in tandem with how the other method of Stage Select now works, using Tails is no longer possible within the Stage Select, alongside the ability to start a game with all Time Stones obtained. This makes it so Tails can't be playable within Classic Mode.
 
}}
 
  
===Unlock Tails===
+
===Dessert Dazzle and Stage Select===
{{HiddenContent
+
{{HiddenContent
| image1=
 
| desc=To unlock Tails, you must beat the game once.
 
}}
 
 
 
==="I'm outer here!!!!"===
 
{{HiddenContent
 
| image1=
 
| desc=Wait 3 minutes without doing anything, and Sonic will jump off the stage, ending the game.
 
 
 
Like the bonus the player receives from beating a boss at the 9:59 mark in ''Sonic the Hedgehog 3 & Knuckles'', this now only works in Classic Mode as both the time limit and game overs have been disabled in Anniversary and Mirror Mode. The "I'm outer here!!!!" line is also absent as voice clips have been removed from ''Sonic CD'' entirely.
 
}}
 
 
 
===Play 8th Special Stage===
 
{{HiddenContent
 
| image1=
 
| desc=In the Sound Test, set the values to '''PCM07''', '''DA07'''. This will access an 8th Special Stage with Robotnik's head in the background.
 
 
 
Alternatively, within the Special Stages section of Time Attack, select one of the Special Stages then immediately exit with the back button. This will show the 8th Special Stage's Time Attack screen and allow you to play it there like any other Special Stage. But despite this, time scores made here will not be retained by the game.
 
 
 
Beating this hidden Special Stage normally no longer displays the remaster's credits, as those were merged into the main credits.
 
}}
 
 
 
===Secret pictures===
 
====Tails' message and [[edit mode]]====
 
{{HiddenContent
 
| image1=
 
| desc=In the Sound Test, set the values to '''PCM12''', '''DA11'''. The image was made by [[Yasushi Yamaguchi]], who created [[Miles "Tails" Prower|Tails]], and the Little Planet theme plays on this image.
 
 
 
Tails is pictured next to his favourite car{{fileref|Sonic2 MD JP manual.pdf|page=42}}, the [[wikipedia:Lotus Seven|Lotus Super Seven]]. While seen in a [[Sega Saturn]] test disc, this is the only time to date that it has ever featured in a video game.
 
 
 
This will also enable edit mode.
 
}}
 
====MC Sonic====
 
{{HiddenContent
 
| image1=
 
| desc=In the Sound Test, set the values to '''PCM03''', '''DA01'''. This image was made by [[Kazuyuki Hoshino]], and the theme for [[Metallic Madness]] plays on this image.
 
}}
 
===="Spooky" Sonic====
 
{{HiddenContent
 
 
| image1=
 
| image1=
| desc=In the Sound Test, set the values to '''PCM12''', '''DA25'''. The message says たのしさ∞ セガ・エンタープライゼス まぢん画 (Infinite fun. Sega Enterprises - Mazin Picture), and was made by [[Masato Nishimura]]. The boss theme plays on this image.
+
| desc=In the Sound Test, set the values to '''PCM32''', '''DA08'''. This will showcase the scrapped remaster Zone of Dessert Dazzle. This will also enable the Stage Select but no longer exclusively uses Tails, meaning Tails is unusable within both methods to access the Stage Select (and thus, Classic Mode alongside [[Knuckles]] and Amy), along with the ability to start a game with all Time Stones obtained, as such progress isn't carried over from the most recently accessed save file anymore.
}}
 
====Batman parody====
 
{{HiddenContent
 
| image1=
 
| desc=In the Sound Test, set the values to '''PCM04''', '''DA21'''. The image was made by [[Takumi Miyake]], and Final Fever plays on this image.
 
}}
 
====Anime Sonic====
 
{{HiddenContent
 
| image1=
 
| desc=In the Sound Test, set the values to '''PCM11''', '''DA09'''. The message says ゆーあーくーる by さんちゃんず (You are cool, by Sanchanzu) and was made by [[sega:Masahiro Sanpei|Masahiro Sanpei]]. [[Palmtree Panic]] "G" Mix plays on this image.
 
}}
 
====Dessert Dazzle and Stage Select====
 
{{HiddenContent
 
| image1=
 
| desc=In the Sound Test, set the values to '''PCM32''', '''DA08'''. This will showcase the scrapped remaster Zone of Dessert Dazzle. This will also enable the Stage Select but no longer exclusively enables Tails, meaning Tails is unusable within the Stage Select (along with the ability to start a game with all Time Stone obtained from the most recently accessed save file) and thus, Classic Mode.
 
 
}}
 
}}
  
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| image1=
 
| image1=
 
| desc=When "Press Button" appears on the title screen, press {{Up}} {{Up}} {{Up}} {{Down}} {{Down}} {{Down}} {{Left}} {{Right}} {{Left}} {{Right}}. A Ring sound will confirm correct entry. Afterwards, press any button to display the level select.
 
| desc=When "Press Button" appears on the title screen, press {{Up}} {{Up}} {{Up}} {{Down}} {{Down}} {{Down}} {{Left}} {{Right}} {{Left}} {{Right}}. A Ring sound will confirm correct entry. Afterwards, press any button to display the level select.
 +
 +
The option of playing as [[Knuckles the Echidna|Knuckles]] with [[Miles "Tails" Prower|Tails]] following is no longer exclusive to this menu as it has been upgraded to a default option for the remaster.
  
 
[[Hidden Palace Zone]] is listed beneath [[Death Egg Zone]], but can now only be accessed by enabling debug mode and inputting the code formerly used to access Proto Palace Zone. Attempting to access it without the code will just play a buzzer sound, as in the original remaster if Hidden Palace Zone hadn't been properly "unlocked" yet. Play sounds '''03''', '''03''', '''03''', '''0B''', '''10''', '''10''', '''10''', '''04''' in the Sound Test, then simply choose "Hidden Palace" in the menu.
 
[[Hidden Palace Zone]] is listed beneath [[Death Egg Zone]], but can now only be accessed by enabling debug mode and inputting the code formerly used to access Proto Palace Zone. Attempting to access it without the code will just play a buzzer sound, as in the original remaster if Hidden Palace Zone hadn't been properly "unlocked" yet. Play sounds '''03''', '''03''', '''03''', '''0B''', '''10''', '''10''', '''10''', '''04''' in the Sound Test, then simply choose "Hidden Palace" in the menu.
  
With this change, Proto Palace Zone has been removed from the remaster entirely.
+
With this change, Proto Palace Zone has been removed from the remaster entirely, only being present in the game's files.
 
}}
 
}}
  
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| image1=
 
| image1=
 
| desc=When "Press Button" appears on the title screen, press {{Up}} {{Down}} {{Down}} {{Down}} {{Down}} {{Up}}. A [[Ring]] sound will confirm correct entry. This will cause all instances of "Tails" to change to "Miles".
 
| desc=When "Press Button" appears on the title screen, press {{Up}} {{Down}} {{Down}} {{Down}} {{Down}} {{Up}}. A [[Ring]] sound will confirm correct entry. This will cause all instances of "Tails" to change to "Miles".
}}
 
 
===Game configuration menu===
 
{{HiddenContent
 
| image1=
 
| desc=A game configuration menu is accessible by playing sound '''00''' three times in the Sound Test. It has the following options:
 
 
*'''Player:''' Choose any of the available characters/character teams. The option of playing as [[Knuckles the Echidna|Knuckles]] with [[Miles "Tails" Prower|Tails]] following is no longer exclusive to this menu as it has been upgraded to a default option for the remaster.
 
*'''Items:''' Choose between ''Sonic 2'' items, hidden ''Sonic 2'' items ([[monitor]] contents are randomised like in 2-player mode), ''[[Sonic the Hedgehog 3|Sonic 3]]'' items (adds the elemental [[Shield]]s) and hidden ''Sonic 3'' items. Enabling ''Sonic 3'' items will also allow [[Sonic the Hedgehog|Sonic]] to perform the [[Insta-Shield]], which now plays an incorrect sound effect.
 
*'''Flight:''' Toggle Tails' ability to fly. Turned on by default.
 
*'''Air Cap:''' Toggle the air speed cap from the original game. Turned off by default.
 
}}
 
 
===[[Debug mode]]===
 
{{HiddenContent
 
| image1=
 
| desc=Play sounds '''01''', '''09''', '''09''', '''02''', '''01''', '''01''', '''02''', '''04''' (the US/European release date of the original game) in the Sound Test, then select any level.
 
 
Because the remaster no longer primarily focuses on touch screen controls, there's no longer a way to cycle backward through items. You can also no longer use the Debug mode cheat to play a 2P VS game without a second player.
 
}}
 
 
===All Chaos Emeralds===
 
{{HiddenContent
 
| image1=
 
| desc=Play sounds '''04''', '''01''', '''02''', '''06''' in the Sound Test. A [[Chaos Emerald]] sound effect will confirm correct entry. This immediately gives the player all seven Chaos Emeralds, enabling [[Super Sonic]] or [[Super Knuckles]].
 
}}
 
 
===14 Continues===
 
{{HiddenContent
 
| image1=
 
| desc=Play sounds '''01''', '''01''', '''02''', '''04''' in the Sound Test. A [[Continue]] sound effect will confirm correct entry.
 
}}
 
 
===8th Special Stage===
 
{{HiddenContent
 
| image1=
 
| desc=An eighth [[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]] is available in the sound test on the level select menu. By playing sounds '''00''' through '''07''' the Special Stage entered when choosing the special stage will change. '''00''' is the first Special Stage and every number after that is the next highest Special Stage, with '''07''' leading to the new eighth Special Stage. This Stage features a purple floor (a color previously used exclusively in multiplayer Special Stages), a corkscrew loop, and a light blue [[Chaos Emerald]].
 
 
}}
 
}}
  
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* Use the '''D-Pad''' (Consoles) / {{Key|Up}} {{Key|Down}} {{Key|Left}} {{Key|Right}} (PC) to select a level.
 
* Use the '''D-Pad''' (Consoles) / {{Key|Up}} {{Key|Down}} {{Key|Left}} {{Key|Right}} (PC) to select a level.
 
* Press {{PS Square}} (PS4/PS5) / {{y}} (Switch) / {{x}} (XB1/XSX) / xxxx (PC) to select the player's character.
 
* Press {{PS Square}} (PS4/PS5) / {{y}} (Switch) / {{x}} (XB1/XSX) / xxxx (PC) to select the player's character.
* Press {{PS Triangle}} (PS4/PS5) / {{x}} (Switch) / {{y}} (XB1/XSX) / xxxx (PC) when [[Sonic the Hedgehog|Sonic]] is the selected character to have [[Miles "Tails" Prower|Tails]] follow him.
+
* Press {{PS Triangle}} (PS4/PS5) / {{x}} (Switch) / {{y}} (XB1/XSX) / xxxx (PC) when [[Sonic the Hedgehog|Sonic]] or [[Amy Rose|Amy]] is the selected character to have [[Miles "Tails" Prower|Tails]] follow them.
 
* Press {{PS Circle}} (PS4/PS5) / {{a}} (Switch) / {{b}} (XB1/XSX) / xxxx (PC) to play the selected level/sound test entry.
 
* Press {{PS Circle}} (PS4/PS5) / {{a}} (Switch) / {{b}} (XB1/XSX) / xxxx (PC) to play the selected level/sound test entry.
 
}}
 
}}
 +
 +
Oddly, selecting Blue Spheres or New Blue Spheres not only allows the player to access either Blue Spheres in Anniversary Mode or New Blue Spheres in Classic Mode, but will also retain the player's level progress between sessions.
  
 
===[[Edit mode]]===
 
===[[Edit mode]]===
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* Camera coordinates are designated by the top line of hex digits in the top-right corner.
 
* Camera coordinates are designated by the top line of hex digits in the top-right corner.
 
* Player coordinates are designated by the bottom line of hex digits in the top-right corner.
 
* Player coordinates are designated by the bottom line of hex digits in the top-right corner.
 +
 +
Enabling edit mode will also allow characters to play each other's levels (eg: Sonic in Knuckles' Sky Sanctuary Zone), complete with sprite and cutscene adjustments to accommodate for this.
 
}}
 
}}
  
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===v1.04 sound test codes===
 
===v1.04 sound test codes===
As of the v1.04 update [PS4 2022-08-04], new cheat codes have been added which can be entered in the sound test on the level select screen:
+
As of the v1.04 update, new cheat codes have been added which can be entered in the sound test on the level select screen:
 
====14 Continues====
 
====14 Continues====
 
{{HiddenContent
 
{{HiddenContent
 
| noimage=yes
 
| noimage=yes
| desc=Play sounds {{hex|01, 09, 09, 02, 01, 01, 02, 04}} (the edit mode code in ''Sonic 2'', also the date the game released in North America). This code is useful only for Classic Mode.
+
| desc=Play sounds {{hex|01, 09, 09, 02, 01, 01, 02, 04}} (the edit mode code in ''Sonic 2'', also the date the game released in North America). This code is useful only for Classic Mode, still being activatable in Anniversary Mode despite being useless there.
 
}}
 
}}
 
====Enable Super Peel-Out====
 
====Enable Super Peel-Out====
Line 271: Line 117:
 
{{HiddenContent
 
{{HiddenContent
 
| image1=
 
| image1=
| desc=Play sounds {{hex|02, 00, 01, 07, 00, 08, 01, 05}} (referencing the release date of ''[[Sonic Mania]]''). This allows every character in their Super form to fly in any Zone like [[Super Sonic]] normally would in [[Egg Reverie Zone]] from ''Sonic Mania''. The player can even perform a dash in the air, which will cost 5 [[Ring]]s.
+
| desc=Play sounds {{hex|02, 00, 01, 07, 00, 08, 01, 05}} (referencing the release date of ''[[Sonic Mania]]''). This allows every character in their Super form to fly in any Zone like [[Super Sonic]] normally would in [[Egg Reverie Zone]] from ''Sonic Mania''. The player can even perform a dash in the air, which will cost 5 [[Ring]]s. This also allows Knuckles to go into some Sonic/Tails routing.
 
}}
 
}}
 
====Disable Super music====
 
====Disable Super music====
Line 296: Line 142:
 
{{HiddenContent
 
{{HiddenContent
 
| image1=
 
| image1=
| desc=Play sounds {{hex|01, 09, 09, 01, 00, 06, 02, 03}} (referencing the incorrect North American release date of ''Sonic 1''). All [[Shield]] monitors will change to the regular Shield, using its graphics from ''Sonic 2''.
+
| desc=Play sounds {{hex|01, 09, 09, 01, 00, 06, 02, 03}} (referencing the widely-known "street date" of the North American release of ''Sonic 1''; the actual release date was a few days before it). All [[Shield]] monitors will change to the regular Shield, using its graphics from ''Sonic 2''. This is represented with a blue item ball in the Bonus Stages.
 
}}
 
}}
 +
 
====Random monitors====
 
====Random monitors====
 
{{HiddenContent
 
{{HiddenContent
 
| image1=
 
| image1=
| desc=Play sounds {{hex|04, 07, 09, 08, 01}}. All monitors will become "?" monitors that release random items when broken.
+
| desc=Play sounds {{hex|04, 07, 09, 08, 01}}. All monitors will become "?" monitors that release random items when broken. This is represented with a new "?" item ball in the Bonus Stages.
 
}}
 
}}
 
====Monitors give out bananas====
 
====Monitors give out bananas====
 
{{HiddenContent
 
{{HiddenContent
 
| image1=
 
| image1=
| desc=Play sounds {{hex|02, 00, 00, 01, 01, 00, 01, 03}} (referencing the birthday of Headcannon developer Derrek “TheStoneBanana” Harbold). All monitors will display "?" and release the banana item from Competition mode when broken, which will make the player's character slip.
+
| desc=Play sounds {{hex|02, 00, 00, 01, 01, 00, 01, 03}} (referencing the birthday of Headcannon developer Derrek “TheStoneBanana” Harbold). All monitors will display "?" and release the banana item from Competition mode when broken, which will make the player's character slip. Unlike the cheats for Classic Shield monitors, random monitors and no items, this perhaps intentionally doesn't affect the Bonus Stages in any way.
 
}}
 
}}
 
====No items====
 
====No items====
 
{{HiddenContent
 
{{HiddenContent
 
| image1=
 
| image1=
| desc=Play sound {{hex|00}} eight times. All Rings, monitors and [[Giant Ring]]s will be removed from all Zones.
+
| desc=Play sound {{hex|00}} eight times. All Rings, monitors and [[Giant Ring]]s will be removed from all Zones. Additionally affects the inaccessible Bonus Stages and [[The Doomsday Zone]], making the latter virtually impossible to complete.
 
}}
 
}}
 
====No camera lag====
 
====No camera lag====
Line 321: Line 168:
 
{{HiddenContent
 
{{HiddenContent
 
| image1=
 
| image1=
| desc=Play sounds {{hex|03, 02, 01, 06, 00}} ("3, 2, 1, GO!"). This will allow Sonic to use the [[Insta-Shield]] and [[Drop Dash]], and Knuckles to [[Glide]] in Competition mode. It will also change the physics to match the 1 Player mode.
+
| desc=Play sounds {{hex|03, 02, 01, 06, 00}} ("3, 2, 1, GO!"). This will allow Sonic to use the [[Insta-Shield]] and [[Drop Dash]], Knuckles to [[Glide]] and Amy to use the Jumping [[Hammer Attack]] and [[Hammer Rush]] in Competition mode. This additionally works with Sonic's Super Peel-Out if the code is enabled. It will also change the physics to match the 1 Player mode.
 
}}
 
}}
  
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{{UnusedTable|type=Art|
 
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content=
 
| desc=A collision viewer object. Highlights the terrain in different colours when placed, indicating solid terrain. Place it again to turn it off.
 
| desc=A collision viewer object. Highlights the terrain in different colours when placed, indicating solid terrain. Place it again to turn it off.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite={{SpriteImage|Sonic3K MD Sprite Monitors.png|crop_width=28|crop_x=140}}
+
| content={{SpriteImage|Sonic3K MD Sprite Monitors.png|crop_width=28|crop_x=140}}
| desc=An "S" [[monitor]]. This transforms Sonic, Tails and Knuckles into [[Hyper Sonic]], [[Super Tails]] and [[Hyper Knuckles]] respectively.
+
| desc=An "S" [[monitor]]. This transforms Sonic, Tails, Knuckles and Amy into [[Hyper Sonic]], [[Super Tails]], [[Hyper Knuckles]] and Hyper Amy respectively.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content=
| desc=A [[Hyper Ring]] monitor. This item is left over from ''[[Sonic Mania]]'' and functions exactly as it did there, however the Ring counter will display the wrong palette due to using graphics from ''Sonic Mania''. This item may also appear when playing with the random monitors cheat.
+
| desc=A [[Hyper Ring]] monitor. This item is left over from ''[[Sonic Mania]]'' and functions exactly as it did there, however the Ring counter will display the wrong palette due to using graphics from ''Sonic Mania''. This was fixed in the 2.0.0 update and the HUD now displays correctly. This item may also appear when playing with the random monitors cheat.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content=
 
| desc=A [[Teleporter]] monitor. Does nothing when broken.
 
| desc=A [[Teleporter]] monitor. Does nothing when broken.
 
}}
 
}}
Line 352: Line 199:
  
 
*{{LinkYoutube|video=6D2ODcm0P6A|title=Video}}
 
*{{LinkYoutube|video=6D2ODcm0P6A|title=Video}}
 +
}}
 +
 +
====Boss Attack Zone====
 +
{{HiddenContent
 +
| image1=
 +
| desc=Boss Attack Zone is a boss rush akin to Egg Gauntlet Zone and the [[Zone]] of the same name from ''[[Sonic the Hedgehog 2 (2013)]]''. Unlike ''Origins''' Boss Rush for ''[[Sonic the Hedgehog 3 & Knuckles]]'', this includes the mini-bosses and tweaked, abridged level design interconnecting the bosses, retaining chase segments from [[Angel Island Zone]] Act 2 and [[Hydrocity Zone]] Act 2 and adding in helping Elemental Shield monitors. Oddly, the latter level's ''[[Sonic the Hedgehog 3]]'' layout is used instead of the ''Sonic the Hedgehog 3 & Knuckles'' layout present in Origins, with a Yellow Spring in place of a 1-Up monitor (possibly in being more appropriate for Time Attack).
 +
 +
Knuckles' alternate pathways and bosses are included, immediately splitting off with the rocks in Angel Island Zone Act 1. Although his pathway/cutscene position in Hydrocity Zone Act 2 is blocked off even when playing as him and has unfinished level design leading to nowhere. A glitch also locks him into sliding against the ground at some point into the Angel Island Zone boss.
 +
 +
Unlike Egg Gauntlet Zone, the level is very unfinished with only four of the Zones being present. Angel Island Zone's boss lacks the [[Eggman]]/[[Eggrobo]] sprites until being defeated and doesn't properly transition to Hydrocity Zone, either sticking on Sonic/Tails/Amy's cutscene (presumably meant for a new transition without Knuckles, who isn't present in Hydrocity Zone) or transitioning to Hydrocity Zone Act 1 with Knuckles' cutscene. The [[Carnival Night Zone]] layout ends at the mini-boss arena, which never spawns in.
 +
 +
The Zone was most likely scrapped in favour of the aforementioned Boss Rush mode that ''Origins'' uses for all Retro Engine games, which also seemingly replaced Boss Attack Zone from ''Sonic the Hedgehog 2 (2013)''.
 +
 +
*{{LinkYoutube|video=MkIjkEQj6I0|title=Video}}
 +
}}
 +
 +
====The Zoo====
 +
{{HiddenContent
 +
| image1=
 +
| desc=A level called The Zoo exists in the files, presumably for testing Badniks. It crashes the game when loaded. Zoo versions of levels exist, with "Zoo" used in place of "Zone" (eg: Hydrocity Zoo, Flying Battery Zoo). They're merely porting tests.
 
}}
 
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Latest revision as of 12:17, 23 November 2023

Back to: Sonic Origins.
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Hidden content for most of the games in this collection are mostly the same as in their respective remasters from 2011 and 2013. Links are provided to their respective pages where necessary.

Sonic the Hedgehog

Sonic Retro emblem.svg Main article: Sonic the Hedgehog (2013 game)/Hidden content

Level select

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When "Press Button" appears on the title screen, press Up Down Left Right. A Ring sound will confirm correct entry. Afterwards, press any button to display the level select.

This is now the only way to play as Sonic & Tails as that's no longer a default option for the game, presumably because of a bug in which collecting 6 Chaos Emeralds with them crashed the game prior to Ver.2.0.1.

Additionally, with the Plus update, Amy & Tails has been added as another exclusive character option under the "05" value, oddly never suffering from the same issue.

Hidden developer credits / Swap "Tails" for "Miles"

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When "Press Button" appears on the title screen, press Up Down Down Down Down Up. A Ring sound will confirm correct entry. The hidden developer credits will appear once the game returns to the intro sequence. This will also swap all instances of "Tails" with "Miles".

Sonic the Hedgehog CD

Sonic Retro emblem.svg Main article: Sonic the Hedgehog CD (2011)/Hidden content

In Origins, the Extras must be unlocked individually for the Classic, Anniversary and Mirror Modes. Additionally, the remaster credits no longer play after beating the hidden 8th Special Stage as Origins unified both sets of credits.

Dessert Dazzle and Stage Select

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In the Sound Test, set the values to PCM32, DA08. This will showcase the scrapped remaster Zone of Dessert Dazzle. This will also enable the Stage Select but no longer exclusively uses Tails, meaning Tails is unusable within both methods to access the Stage Select (and thus, Classic Mode alongside Knuckles and Amy), along with the ability to start a game with all Time Stones obtained, as such progress isn't carried over from the most recently accessed save file anymore.

Sonic the Hedgehog 2

Sonic Retro emblem.svg Main article: Sonic the Hedgehog 2 (2013)/Hidden content

Level select

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When "Press Button" appears on the title screen, press Up Up Up Down Down Down Left Right Left Right. A Ring sound will confirm correct entry. Afterwards, press any button to display the level select.

The option of playing as Knuckles with Tails following is no longer exclusive to this menu as it has been upgraded to a default option for the remaster.

Hidden Palace Zone is listed beneath Death Egg Zone, but can now only be accessed by enabling debug mode and inputting the code formerly used to access Proto Palace Zone. Attempting to access it without the code will just play a buzzer sound, as in the original remaster if Hidden Palace Zone hadn't been properly "unlocked" yet. Play sounds 03, 03, 03, 0B, 10, 10, 10, 04 in the Sound Test, then simply choose "Hidden Palace" in the menu.

With this change, Proto Palace Zone has been removed from the remaster entirely, only being present in the game's files.

Swap "Tails" for "Miles"

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When "Press Button" appears on the title screen, press Up Down Down Down Down Up. A Ring sound will confirm correct entry. This will cause all instances of "Tails" to change to "Miles".

Sonic the Hedgehog 3 & Knuckles

Level select

SonicOrigins S3K LevelSelect.png

When "Press Button" appears on the title screen, press Up Up Down Down Up Up Up Up. A Ring sound will confirm correct entry. Afterwards, press any button to display the title screen menu, then press Up once (or Down twice) to see a "Sound Test" option on the title screen.

To use the level select:

  • Use the D-Pad (Consoles) /  🡩   🡫   🡨   🡪  (PC) to select a level.
  • Press Square (PS4/PS5) / Y (Switch) / X (XB1/XSX) / xxxx (PC) to select the player's character.
  • Press Triangle (PS4/PS5) / X (Switch) / Y (XB1/XSX) / xxxx (PC) when Sonic or Amy is the selected character to have Tails follow them.
  • Press Circle (PS4/PS5) / A (Switch) / B (XB1/XSX) / xxxx (PC) to play the selected level/sound test entry.

Oddly, selecting Blue Spheres or New Blue Spheres not only allows the player to access either Blue Spheres in Anniversary Mode or New Blue Spheres in Classic Mode, but will also retain the player's level progress between sessions.

Edit mode

SonicOrigins S3K EditMode.png

Play sounds 01, 09, 09, 04, 01, 00, 01, 08 (the release date for Sonic & Knuckles) in the sound test. A Ring sound will confirm correct entry. Afterwards, select any level to start it with edit mode. During gameplay:

  • Press Square (PS4/PS5) / Y (Switch) / X (XB1/XSX) / xxxx (PC) to enter/exit object placement mode.
    • Use the Left Stick, D-Pad or Arrow Keys to move around in object placement mode.
    • Press Circle (PS4/PS5) / A (Switch) / B (XB1/XSX) / xxxx (PC) to cycle forward through the available objects.
    • Press Triangle (PS4/PS5) / X (Switch) / Y (XB1/XSX) / xxxx (PC) while holding the above button to cycle backward through the available objects.
    • Press X (PS4/PS5) / B (Switch) / A (XB1/XSX) / xxxx (PC) when selecting certain objects (such as a monitor or spring) to change its subtype.
    • Press Triangle (PS4/PS5) / X (Switch) / Y (XB1/XSX) / xxxx (PC) to place the currently selected object.
  • Press Triangle (PS4/PS5) / X (Switch) / Y (XB1/XSX) / xxxx (PC) outside of object placement mode to reverse the gravity.
  • Camera coordinates are designated by the top line of hex digits in the top-right corner.
  • Player coordinates are designated by the bottom line of hex digits in the top-right corner.

Enabling edit mode will also allow characters to play each other's levels (eg: Sonic in Knuckles' Sky Sanctuary Zone), complete with sprite and cutscene adjustments to accommodate for this.

All Chaos/Super Emeralds

Play sounds 04, 01, 02, 06 in the sound test. A Chaos Emerald sound will confirm correct entry. Enter the same code again to get all Super Emeralds.

Select Special Stage

Play a sound from 00-0F and then select Special Stage to start from the corresponding Special Stage, including the two unused Special Stages. 00-07 correspond to the Sonic 3 Special Stages, while 08-0F correspond to the Sonic & Knuckles Special Stages.

Swap "Tails" for "Miles"

SonicOrigins S3K Miles.png

When "Press Button" appears on the title screen, press Up Up Up Down Down Down Up. A Ring sound will confirm correct entry. This will cause all instances of "Tails" to change to "Miles".

v1.04 sound test codes

As of the v1.04 update, new cheat codes have been added which can be entered in the sound test on the level select screen:

14 Continues

Play sounds 01, 09, 09, 02, 01, 01, 02, 04 (the edit mode code in Sonic 2, also the date the game released in North America). This code is useful only for Classic Mode, still being activatable in Anniversary Mode despite being useless there.

Enable Super Peel-Out

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Play sounds 01, 09, 09, 03, 00, 09, 02, 03 (referencing the Japanese release date of Sonic CD). This will allow Sonic to perform the Super Peel-Out.

Fly anywhere as the characters' Super Form

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Play sounds 02, 00, 01, 07, 00, 08, 01, 05 (referencing the release date of Sonic Mania). This allows every character in their Super form to fly in any Zone like Super Sonic normally would in Egg Reverie Zone from Sonic Mania. The player can even perform a dash in the air, which will cost 5 Rings. This also allows Knuckles to go into some Sonic/Tails routing.

Disable Super music

Play sounds 06, 02, 01, 04 (All Chaos Emeralds code backwards).

Disable '& Knuckles' branding

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Play sounds 01, 09, 09, 04, 00, 02, 00, 02 (referencing the North American release date of Sonic 3). This will remove the '& Knuckles' branding from the title screen, title cards and endings, however the music will remain the same.

Ricky Mania

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Play sounds 01, 09, 07, 09, 00, 08, 01, 01 (referencing Stealth's birthday). All animals will be replaced with Ricky.

All Badniks are Penguinators

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Play sounds 01, 09, 09, 09, 00, 03, 00, 06 (referencing the birthday of Headcannon programmer Noah "Mr. Poe" Hall). All Badniks will be replaced with Penguinators.

Classic Shield monitors

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Play sounds 01, 09, 09, 01, 00, 06, 02, 03 (referencing the widely-known "street date" of the North American release of Sonic 1; the actual release date was a few days before it). All Shield monitors will change to the regular Shield, using its graphics from Sonic 2. This is represented with a blue item ball in the Bonus Stages.

Random monitors

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Play sounds 04, 07, 09, 08, 01. All monitors will become "?" monitors that release random items when broken. This is represented with a new "?" item ball in the Bonus Stages.

Monitors give out bananas

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Play sounds 02, 00, 00, 01, 01, 00, 01, 03 (referencing the birthday of Headcannon developer Derrek “TheStoneBanana” Harbold). All monitors will display "?" and release the banana item from Competition mode when broken, which will make the player's character slip. Unlike the cheats for Classic Shield monitors, random monitors and no items, this perhaps intentionally doesn't affect the Bonus Stages in any way.

No items

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Play sound 00 eight times. All Rings, monitors and Giant Rings will be removed from all Zones. Additionally affects the inaccessible Bonus Stages and The Doomsday Zone, making the latter virtually impossible to complete.

No camera lag

Play sounds 02, 02, 06, 03, 07, 02. This will prevent the camera from falling behind when moving at high speeds during gameplay.

Extra abilities in Competition mode

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Play sounds 03, 02, 01, 06, 00 ("3, 2, 1, GO!"). This will allow Sonic to use the Insta-Shield and Drop Dash, Knuckles to Glide and Amy to use the Jumping Hammer Attack and Hammer Rush in Competition mode. This additionally works with Sonic's Super Peel-Out if the code is enabled. It will also change the physics to match the 1 Player mode.

Unused content

Objects

Placeable in edit mode
Art Description
A collision viewer object. Highlights the terrain in different colours when placed, indicating solid terrain. Place it again to turn it off.
Sonic3K MD Sprite Monitors.png
An "S" monitor. This transforms Sonic, Tails, Knuckles and Amy into Hyper Sonic, Super Tails, Hyper Knuckles and Hyper Amy respectively.
A Hyper Ring monitor. This item is left over from Sonic Mania and functions exactly as it did there, however the Ring counter will display the wrong palette due to using graphics from Sonic Mania. This was fixed in the 2.0.0 update and the HUD now displays correctly. This item may also appear when playing with the random monitors cheat.
A Teleporter monitor. Does nothing when broken.

Blueprint Zone

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Blueprint Zone is a test level with simple graphics and lots of slopes, which was originally used by Christian Whitehead to test RSDKv5[1]. Object graphics for Blueprint Zone can be found in earlier versions of Sonic Mania.

Boss Attack Zone

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Boss Attack Zone is a boss rush akin to Egg Gauntlet Zone and the Zone of the same name from Sonic the Hedgehog 2 (2013). Unlike Origins' Boss Rush for Sonic the Hedgehog 3 & Knuckles, this includes the mini-bosses and tweaked, abridged level design interconnecting the bosses, retaining chase segments from Angel Island Zone Act 2 and Hydrocity Zone Act 2 and adding in helping Elemental Shield monitors. Oddly, the latter level's Sonic the Hedgehog 3 layout is used instead of the Sonic the Hedgehog 3 & Knuckles layout present in Origins, with a Yellow Spring in place of a 1-Up monitor (possibly in being more appropriate for Time Attack).

Knuckles' alternate pathways and bosses are included, immediately splitting off with the rocks in Angel Island Zone Act 1. Although his pathway/cutscene position in Hydrocity Zone Act 2 is blocked off even when playing as him and has unfinished level design leading to nowhere. A glitch also locks him into sliding against the ground at some point into the Angel Island Zone boss.

Unlike Egg Gauntlet Zone, the level is very unfinished with only four of the Zones being present. Angel Island Zone's boss lacks the Eggman/Eggrobo sprites until being defeated and doesn't properly transition to Hydrocity Zone, either sticking on Sonic/Tails/Amy's cutscene (presumably meant for a new transition without Knuckles, who isn't present in Hydrocity Zone) or transitioning to Hydrocity Zone Act 1 with Knuckles' cutscene. The Carnival Night Zone layout ends at the mini-boss arena, which never spawns in.

The Zone was most likely scrapped in favour of the aforementioned Boss Rush mode that Origins uses for all Retro Engine games, which also seemingly replaced Boss Attack Zone from Sonic the Hedgehog 2 (2013).

The Zoo

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A level called The Zoo exists in the files, presumably for testing Badniks. It crashes the game when loaded. Zoo versions of levels exist, with "Zoo" used in place of "Zone" (eg: Hydrocity Zoo, Flying Battery Zoo). They're merely porting tests.

References


Sonic Origins / Sonic Origins Plus
SonicOriginsXboxOneTitleScreen.png

Main page (Plus)
Comparisons
Achievements
Downloadable content
Changelog
Credits


Manuals
Promotional material (Plus)
Magazine articles
Reception


Development (Plus)
Hidden content
Bugs (Plus)


Missions
Museum