Difference between revisions of "S1Howtos"
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! class="bottomtemphead" | Changing Design Choices | ! class="bottomtemphead" | Changing Design Choices | ||
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− | |class="bottomtemptext" style="text-align:center;" | [[SCHG How-to:Change Spike behavior in Sonic 1|Change Spike Behavior]] | [[SCHG How-to:Fix the Special Stage jumping physics|Fix Special Stage Jumping Physics]] | [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1|Improve the Fade In\Fade Out Progression Routines]] | [[SCHG How-to:Fix Scattered Rings Underwater Physics|Fix Scattered Rings' Underwater Physics]] | [[SCHG How-to:Remove the Speed Cap|Remove the Speed Cap]] | [[SCHG How-to:Port the REV01 Background Effects|Port the REV01 Background Effects]] | [[SCHG How-to:Port Sonic 2's Level Art Loader to Sonic 1|Port Sonic 2's Level Art Loader]] | [[SCHG How-to:Retain Rings Between Acts in Sonic 1|Retain Rings Between Acts]] | [[SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1|Add Sonic 2 (Simon Wai Prototype) Level Select]] | [[SCHG How-to:Improve ObjectMove subroutines|Improve ObjectMove Subroutines]] | [[SCHG How-to:Port Sonic 2 Level Select to Sonic 1|Port Sonic 2 Level Select]] | + | |class="bottomtemptext" style="text-align:center;" | [[SCHG How-to:Change Spike behavior in Sonic 1|Change Spike Behavior]] | [[SCHG How-to:Collide with water after being hurt|Collide with Water After Being Hurt]] | [[SCHG How-to:Fix the Special Stage jumping physics|Fix Special Stage Jumping Physics]] | [[SCHG How-to:Improve the fade in\fade out progression routines in Sonic 1|Improve the Fade In\Fade Out Progression Routines]] | [[SCHG How-to:Fix Scattered Rings Underwater Physics|Fix Scattered Rings' Underwater Physics]] | [[SCHG How-to:Remove the Speed Cap|Remove the Speed Cap]] | [[SCHG How-to:Port the REV01 Background Effects|Port the REV01 Background Effects]] | [[SCHG How-to:Port Sonic 2's Level Art Loader to Sonic 1|Port Sonic 2's Level Art Loader]] | [[SCHG How-to:Retain Rings Between Acts in Sonic 1|Retain Rings Between Acts]] | [[SCHG How-to:Sonic 2 (Simon Wai Prototype) Level Select in Sonic 1|Add Sonic 2 (Simon Wai Prototype) Level Select]] | [[SCHG How-to:Improve ObjectMove subroutines|Improve ObjectMove Subroutines]] | [[SCHG How-to:Port Sonic 2 Level Select to Sonic 1|Port Sonic 2 Level Select]] |
|- http://info.sonicretro.org/SCHG_How-to:Improve_ObjectMove_subroutines | |- http://info.sonicretro.org/SCHG_How-to:Improve_ObjectMove_subroutines | ||
! class="bottomtemphead" | Adding Features | ! class="bottomtemphead" | Adding Features | ||
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− | |class="bottomtemptext" style="text-align:center;" | Add Spin Dash ( [[SCHG How-to:Add Spin Dash to Sonic 1/Part 1|Part 1]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 2|Part 2]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 3|Part 3]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 4|Part 4]] ) | [[SCHG How-to:Have a functional Eggman monitor in Sonic 1|Add Eggman Monitor]] | [[SCHG How-to:Add Super Sonic to Sonic 1|Add Super Sonic]] | + | |class="bottomtemptext" style="text-align:center;"| Add Spin Dash ( [[SCHG How-to:Add Spin Dash to Sonic 1/Part 1|Part 1]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 2|Part 2]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 3|Part 3]] / [[SCHG How-to:Add Spin Dash to Sonic 1/Part 4|Part 4]] ) | [[SCHG How-to:Have a functional Eggman monitor in Sonic 1|Add Eggman Monitor]] | [[SCHG How-to:Add Super Sonic to Sonic 1|Add Super Sonic]] | [[SCHG_How-to:Add_the_Air_Roll/Flying_Spin_Attack|Add the Air Roll]] |
|- | |- | ||
! class="bottomtemphead" | Sound Features | ! class="bottomtemphead" | Sound Features | ||
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− | |class="bottomtemptext" style="text-align:center;" | [[SCHG How-to:Expand the | + | |class="bottomtemptext" style="text-align:center;" | [[SCHG How-to:Expand the Sonic 1 sound index|Expand the Sound Index]] | [[SCHG How-to:Play different songs on different acts|Play Different Songs Per Act]] | [[SCHG How-to:Port Sonic 2 Final Sound Driver to Sonic 1|Port Sonic 2 Final Sound Driver]] | [[SCHG How-to:Port Sonic 3's Sound Driver to Sonic 1|Port Sonic 3's Sound Driver]] | [[SCHG How-to:Port Flamewing's Sonic 3 & Knuckles Sound Driver|Port Flamewing's Sonic 3 & Knuckles Sound Driver]] | [[SCHG How-to:Change the SEGA Sound|Change The SEGA Sound]] |
|- | |- | ||
! class="bottomtemphead" | Extending the Game | ! class="bottomtemphead" | Extending the Game | ||
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− | |class="bottomtemptext" style="text-align:center;" | [[SCHG How-to:Load chunks from ROM in Sonic 1|Load Chunks From ROM]] | [[SCHG How-to:Add Extra Characters|Add Extra Characters]] | [[SCHG How-to:Make an Alternative Title Screen|Make an Alternative Title Screen]] | [[SCHG How-to:Use Dynamic Tilesets in Sonic 1|Use Dynamic Tilesets]] | [[SCHG How-to:Separate title art from GHZ/make GHZ load alternate art|Make GHZ Load Alternate Art]] | [[SCHG How-to:Add a new zone in Sonic 1|Add a New Zone]] | [[SCHG How-to:Set up the Goggle Monitor to work with it|Set Up the Goggle Monitor]] | [[SCHG How-to:Add new moves in Sonic 1|Add New Moves]] | [[SCHG How-to:Dynamic Collision system in Sonic 1|Add a Dynamic Collision System]] | [[SCHG How-to:Dynamic Special Stage Walls system|Dynamic Special Stage Walls System]] | [[SCHG How-to:Extend the Sonic 1 sprite mappings and art limit|Extend Sprite Mappings and Art Limit]] | [[SCHG How-to:Enigma Credits in Sonic 1|Enigma Credits]] | [[SCHG_How-to:Use_Dynamic_Palettes_in_Sonic_1|Use Dynamic Palettes]] | + | |class="bottomtemptext" style="text-align:center;" | [[SCHG How-to:Load chunks from ROM in Sonic 1|Load Chunks From ROM]] | [[SCHG How-to:Add Extra Characters|Add Extra Characters]] | [[SCHG How-to:Make an Alternative Title Screen|Make an Alternative Title Screen]] | [[SCHG How-to:Use Dynamic Tilesets in Sonic 1|Use Dynamic Tilesets]] | [[SCHG How-to:Separate title art from GHZ/make GHZ load alternate art|Make GHZ Load Alternate Art]] | [[SCHG How-to:Separate ending art from GHZ/make Ending load alternate art|Make Ending Load Alternate Art]] | [[SCHG How-to:Add a new zone in Sonic 1|Add a New Zone]] | [[SCHG How-to:Set up the Goggle Monitor to work with it|Set Up the Goggle Monitor]] | [[SCHG How-to:Add new moves in Sonic 1|Add New Moves]] | [[SCHG How-to:Dynamic Collision system in Sonic 1|Add a Dynamic Collision System]] | [[SCHG How-to:Dynamic Special Stage Walls system|Dynamic Special Stage Walls System]] | [[SCHG How-to:Extend the Sonic 1 sprite mappings and art limit|Extend Sprite Mappings and Art Limit]] | [[SCHG How-to:Enigma Credits in Sonic 1|Enigma Credits]] | [[SCHG_How-to:Use_Dynamic_Palettes_in_Sonic_1|Use Dynamic Palettes]] |
|- | |- | ||
! class="bottomtemphead" | Miscellaneous | ! class="bottomtemphead" | Miscellaneous | ||
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|class="bottomtemptext" style="text-align:center"| [[SCHG How-to:Set up a Sonic 1 split disassembly|Set Up a Split Disassembly]] | [[SCHG How-to:S1 Split Guides/Basic Level Editing|Basic Level Editing]] | [[SCHG How-to:S1 Split Guides/Basic Art Editing|Basic Art Editing]] | [[SCHG How-to:S1 Split Guides/Basic ASM Editing (Spin Dash)|Basic ASM Editing (Spin Dash)]] | |class="bottomtemptext" style="text-align:center"| [[SCHG How-to:Set up a Sonic 1 split disassembly|Set Up a Split Disassembly]] | [[SCHG How-to:S1 Split Guides/Basic Level Editing|Basic Level Editing]] | [[SCHG How-to:S1 Split Guides/Basic Art Editing|Basic Art Editing]] | [[SCHG How-to:S1 Split Guides/Basic ASM Editing (Spin Dash)|Basic ASM Editing (Spin Dash)]] | ||
− | |} | + | |}<includeonly>[[Category:SCHG How-tos (Sonic the Hedgehog (16-bit))]]</includeonly> |
<noinclude>[[Category:Navigational templates|S1Howtos]]</noinclude> | <noinclude>[[Category:Navigational templates|S1Howtos]]</noinclude> |