Difference between revisions of "Sonic the Hedgehog (8-bit)/Development"
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==Prototype screenshots== | ==Prototype screenshots== | ||
===Master System press screenshots=== | ===Master System press screenshots=== | ||
− | At some point [[Sega]] released at least two screenshots of the Master System game, which were subsequently picked up by the gaming press. The Main difference here is | + | At some point [[Sega]] released at least two screenshots of the Master System game, which were subsequently picked up by the gaming press. The Main difference here is the use of the word "RING" to denote how many rings have been collected, rather than an image. |
<gallery widths="240px" heights="160px" > | <gallery widths="240px" heights="160px" > | ||
S1 GHZMS1.png| | S1 GHZMS1.png| |
Revision as of 14:36, 9 June 2020
Sonic the Hedgehog had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following images detail several of these things.
Contents
Prototype screenshots
Master System press screenshots
At some point Sega released at least two screenshots of the Master System game, which were subsequently picked up by the gaming press. The Main difference here is the use of the word "RING" to denote how many rings have been collected, rather than an image.
Game Gear version
Development Documents
In June 2016, Yuzo Koshiro tweeted an image of documentation for the Game Gear version of Sonic the Hedgehog[3]:
References
Sonic the Hedgehog (8-bit) | |
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Manuals |
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