Difference between revisions of "Sonic Heroes/EXE Editing/Object Settings"
From Sonic Retro
(→S11WARP OBJECT) |
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===S11WARP OBJECT=== | ===S11WARP OBJECT=== | ||
− | {| class="prettytable" | + | {| class="prettytable" style="width: auto;" |
!Address||Type||Parameter | !Address||Type||Parameter | ||
+ | |- | ||
+ | |47A624 | ||
+ | |Float | ||
+ | |Gravity rise height | ||
|- | |- | ||
|47A628 | |47A628 | ||
Line 12: | Line 16: | ||
|47A62C | |47A62C | ||
|Float | |Float | ||
− | | | + | |Base Size |
+ | |- | ||
+ | |47A630 | ||
+ | |Float | ||
+ | |Glow Size | ||
|- | |- | ||
|47A634 | |47A634 | ||
Line 37: | Line 45: | ||
|Float | |Float | ||
|Brightness (Dark point) | |Brightness (Dark point) | ||
+ | |- | ||
+ | |47A680 | ||
+ | |Float | ||
+ | |Trigger Collision Size #1 | ||
+ | |- | ||
+ | |47A684 | ||
+ | |Float | ||
+ | |Trigger Collision Size #2 | ||
+ | |- | ||
+ | |47A6AC | ||
+ | |Float | ||
+ | |Collision Size (Minimum) | ||
+ | |- | ||
+ | |47A6B4 | ||
+ | |Float | ||
+ | |Collision Size (Maximum) | ||
+ | |} | ||
+ | |||
+ | ===SCAFFOLD12 OBJECT=== | ||
+ | {| class="prettytable" style="width: auto;" | ||
+ | !Address||Type||Parameter | ||
+ | |- | ||
+ | |47AA0C | ||
+ | |Float | ||
+ | |Lower collision (Width) | ||
+ | |- | ||
+ | |47AA10 | ||
+ | |Float | ||
+ | |Lower collision (Height) | ||
+ | |- | ||
+ | |47AA14 | ||
+ | |Float | ||
+ | |Lower collision (Length) | ||
+ | |- | ||
+ | |47AA18 | ||
+ | |Float | ||
+ | |Base collision (Width) | ||
+ | |- | ||
+ | |47AA1C | ||
+ | |Float | ||
+ | |Base collision (Height) | ||
+ | |- | ||
+ | |47AA20 | ||
+ | |Float | ||
+ | |Base collision (Length) | ||
+ | |- | ||
+ | |47AA40 | ||
+ | |Float | ||
+ | |Lower collision (Width) | ||
+ | |- | ||
+ | |47AA44 | ||
+ | |Float | ||
+ | |Lower collision (Height) | ||
+ | |- | ||
+ | |47AA48 | ||
+ | |Float | ||
+ | |Lower collision (Length) | ||
+ | |- | ||
+ | |47AA4C | ||
+ | |Float | ||
+ | |Base collision (Width) | ||
+ | |- | ||
+ | |47AA50 | ||
+ | |Float | ||
+ | |Base collision (Height) | ||
+ | |- | ||
+ | |47AA54 | ||
+ | |Float | ||
+ | |Base collision (Length) | ||
|} | |} |
Latest revision as of 03:37, 18 December 2018
SCHG: Sonic Heroes |
---|
Main Article |
Mechanic Editing |
DOL Editing |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List |
SCHG How-Tos |
Custom Object Material Effect Tutorial |
This is a type of data that contains additional parameters for objects that are not used in the layout files like trigger collision box sizes. This does not contain addresses for opcodes to each object.
S11WARP OBJECT
Address | Type | Parameter |
---|---|---|
47A624 | Float | Gravity rise height |
47A628 | Word | Spin Speed/Glow rotation |
47A62C | Float | Base Size |
47A630 | Float | Glow Size |
47A634 | Word | Glowing Symbol texture coordinate rotation |
47A638 | Float | RGB Brightness (Back) |
47A63C | Float | RGB Brightness (Front) |
47A640 | Word | Fade Speed |
47A644 | Float | Brightness (Light point) |
47A648 | Float | Brightness (Dark point) |
47A680 | Float | Trigger Collision Size #1 |
47A684 | Float | Trigger Collision Size #2 |
47A6AC | Float | Collision Size (Minimum) |
47A6B4 | Float | Collision Size (Maximum) |
SCAFFOLD12 OBJECT
Address | Type | Parameter |
---|---|---|
47AA0C | Float | Lower collision (Width) |
47AA10 | Float | Lower collision (Height) |
47AA14 | Float | Lower collision (Length) |
47AA18 | Float | Base collision (Width) |
47AA1C | Float | Base collision (Height) |
47AA20 | Float | Base collision (Length) |
47AA40 | Float | Lower collision (Width) |
47AA44 | Float | Lower collision (Height) |
47AA48 | Float | Lower collision (Length) |
47AA4C | Float | Base collision (Width) |
47AA50 | Float | Base collision (Height) |
47AA54 | Float | Base collision (Length) |