Difference between revisions of "Sonic Heroes/EXE Editing/Object Settings"
From Sonic Retro
(→S11WARP OBJECT) |
(→S11WARP OBJECT) |
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{| class="prettytable" | {| class="prettytable" | ||
!Address||Type||Parameter | !Address||Type||Parameter | ||
+ | |- | ||
+ | |47A628 | ||
+ | |Word | ||
+ | |Spin Speed/Glow rotation | ||
|- | |- | ||
|47A62C | |47A62C | ||
|Float | |Float | ||
− | | | + | |Model Size |
+ | |- | ||
+ | |47A634 | ||
+ | |Word | ||
+ | |Glowing Symbol texture coordinate rotation | ||
+ | |- | ||
+ | |47A638 | ||
+ | |Float | ||
+ | |RGB Brightness (Back) | ||
+ | |- | ||
+ | |47A63C | ||
+ | |Float | ||
+ | |RGB Brightness (Front) | ||
|- | |- | ||
|47A640 | |47A640 |
Revision as of 23:10, 25 August 2017
SCHG: Sonic Heroes |
---|
Main Article |
Mechanic Editing |
DOL Editing |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List |
SCHG How-Tos |
Custom Object Material Effect Tutorial |
This is a type of data that contains additional parameters for objects that are not used in the layout files like trigger collision box sizes. This does not contain addresses for opcodes to each object.
S11WARP OBJECT
Address | Type | Parameter |
---|---|---|
47A628 | Word | Spin Speed/Glow rotation |
47A62C | Float | Model Size |
47A634 | Word | Glowing Symbol texture coordinate rotation |
47A638 | Float | RGB Brightness (Back) |
47A63C | Float | RGB Brightness (Front) |
47A640 | Word | Fade Speed |
47A644 | Float | Brightness (Light point) |
47A648 | Float | Brightness (Dark point) |