Difference between revisions of "Burrobot"
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[[Image:Burrobot.png|thumb|right]] | [[Image:Burrobot.png|thumb|right]] | ||
− | '''Burrobot''', known as Mogurin (モグリン) in the Japanese manual, is a [[badnik]] found in [[Labyrinth Zone]] and [[Scrap Brain Zone]] Act 3 in the [[Sega Mega Drive]] version of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' game, as well as the 8-bit [[Labyrinth Zone (8-bit)|Labyrinth Zone]] in the [[Sonic the Hedgehog (8-bit)|Sega Game Gear version]] | + | '''Burrobot''', known as Mogurin (モグリン) in the Japanese manual, is a [[badnik]] found in [[Labyrinth Zone]] and [[Scrap Brain Zone]] Act 3 in the [[Sega Mega Drive]] version of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' game, as well as the 8-bit [[Labyrinth Zone (8-bit)|Labyrinth Zone]] in the [[Sonic the Hedgehog (8-bit)|Sega Game Gear version]]. They are enemies which pop out of the ground when you are near, hitting you if you are close enough. They move along the ground slowly and can climb up onto higher ledges almost instantaneously. |
[[Grounder]] from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' is a similar, if bulkier, version of this enemy. They also prefer to bust out from behind walls rather than jump out of floors. | [[Grounder]] from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' is a similar, if bulkier, version of this enemy. They also prefer to bust out from behind walls rather than jump out of floors. |
Revision as of 21:03, 20 December 2009
Burrobot, known as Mogurin (モグリン) in the Japanese manual, is a badnik found in Labyrinth Zone and Scrap Brain Zone Act 3 in the Sega Mega Drive version of the original Sonic the Hedgehog game, as well as the 8-bit Labyrinth Zone in the Sega Game Gear version. They are enemies which pop out of the ground when you are near, hitting you if you are close enough. They move along the ground slowly and can climb up onto higher ledges almost instantaneously.
Grounder from Sonic the Hedgehog 2 is a similar, if bulkier, version of this enemy. They also prefer to bust out from behind walls rather than jump out of floors.
Technical Information
Game | Object ID # | Code offset | Mappings offset | Compressed art offset | Subparameters |
---|---|---|---|---|---|
Sonic the Hedgehog (16-bit) | $2D | $ACA4 | $AE6A | $36482 (Nemesis Format, 90 blocks) | $00 |
Sonic the Hedgehog (Game Gear) | $44 | ||||
Sonic 2 (NA) | $AC6B0 (Nemesis Format) |
Sonic the Hedgehog (16-bit) | |
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Main page (Gen|2013|3D|Ages) Manuals Development |
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