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Sonic Chronicles: The Dark Brotherhood enemies

From Sonic Retro

Enemies in Sonic Chronicles: The Dark Brotherhood range, in typical RPG fashion, from pushover 'tutorial foes' encountered at the very start of the game, to grotesque cosmic horrors with rending claws and a taste for dead hedgehog. Throughout the game, Sonic and friends fight any number of dangerous opponents, each with their own offensive moves and defensive weaknesses.

Enemy Types

Enemy Type Susceptibilities Includes
Fire Ice Light. Water Wind Earth
Robots (flying) R R R W W R Eggman's airborne robots
Robots (ground) R R R W R W Gizoids, and Eggman's ground robots
Kron R W W W W R Rock-based creatures from the Twilight Cage
Organic (flying) W W W R W R Flying animals; Nocturnus airborne troops
Organic (ground) W W W R R W Ground animals; Nocturnus ground troops
N'rrgal W W R R W W Gelatinous green aliens from Sector Scylla
Voxai W R W R R W Psychic jellyfish from Sector Charybdis
Zoah W R R W R W Electric giants from Sector Scylla
* W means the enemies are Weak to this element. R means the enemies are Resistant to this element.


Enemy List

Name Class HP Location Techniques
Enraged Armadillo Organic (ground) 30 Green Hill Zone None
Wild Boar Organic (ground) 45 Green Hill Zone Parry
Wasp Swarm Organic (flying) Varies Green Hill Zone; Central City Buzz Swarm
Queen Wasp Organic (flying) 100 Central City; Mystic Ruins Poison Quill
Marauder Scout Organic (ground) 80 Green Hill Zone Stasis Grenade; Phase
Sentry Drone Robots (flying) 25 Throughout Sonic's world Evade; Buzz Saw
Swat Bot Robots (ground) Varies Central City, Green Hill Zone Self-repair; Crusher
Marauder Vet. Scout Organic (ground) 60 Mystic Ruins Base Phase; Stasis Grenade
Sentry Mk. II Robots (flying) 40 Mystic Ruins Base Buzz Saw; Evade
Giant Scorpion Organic (ground) 225 Green Hill Zone (cave) Tail Blast
Raptor Hawk Organic (flying) 100 Green Hill Zone; Blue Ridge Zone Feather Barrage
Robodillo Robots (ground) 90 Mystic Ruins Cyclone; Self-repair
Giant Millipede Organic (ground) 80 Mystic Ruins Roller Ball; Regenerate
Colossal Worm Organic (ground) 175 Mystic Ruins Swallow; Acid Spit
Shadow the Hedgehog Organic (ground) Varies Mystic Ruins; Blue Ridge Zone See Character POW Moves list
Dragodon Organic (ground) 150 Blue Ridge Zone Regenerate; Tailswipe
Laser Drone Robots (flying) 50 Green Hill Zone; Blue Ridge Zone Evade; Buzz Saw; Full Power
Swat Bot Mk. II Robots (ground) 200 Green Hill Zone base Crusher
Dominated Voxai Citizen Voxai 350 Voxai Colony Beta Psychic Wave; Air Shield
Thelxe Voxai 400 Voxai Colony Beta Psychic Wave; Air Shield
Voxai Conspirators Voxai 350 Voxai Colonies Psychic Wave; Air Shield
Overmind Leucosia Voxai 600 Voxai Colony Alpha Psi-Slow; Air Shield
Overmind Ligaia Voxai 600 Voxai Colony Alpha Psi-Confuse; Air Shield
Overmind Riadne Voxai 600 Voxai Colony Alpha Psi-Dazzle; Air Shield
Nocturnus Praetorian Organic (ground) 420 Throughout Twilight Cage Hellfire; Immunity
Gizoid Mk. II Robots (ground) 340 Throughout Twlight Cage All character and Nocturnus moves
Nocturnus Triarius Organic (ground) 308 Throughout Twilight Cage Regenerate; Leech Blade
Nocturnus Equites Organic (flying) 230 Throughout Twilight Cage Evade; Leech Wave
Gizoid Robots (ground) 250 Throughout Twilight Cage All character and Nocturnus moves
Nocturnus Princeps Organic (ground) 180 Throughout Twilight Cage Leech Blade; Regenrate
Nocturnus High Praetorian Organic (ground) 425 Nocturne Hellfire; Immunity
Nocturnus Decurion Organic (flying) 340 Nocturne Leech Wave; Evade
Gizoid Centurion Robots (ground) 425 Nocturne All character and Nocturnus moves
Prefect Charyb Robots (ground) 700 Nocturne Mighty Slash; Immunity; Regenerate
Prefect Scylla Robots (ground) 700 Nocturne Mighty Slash; Immunity; Regenerate
Imperator Ix Power Throne N/A 1600 Nocturne Doom Orb; Reinforcements
Imperator Ix N/A 800 Nocturne Dark Anomaly; Immunity; Dark Matter
Gizoid Guardian Robots (ground) 600 Nocturne Crippling Arc; Immunity
Power Pylon Robots (ground) 300 Nocturne None
Imperator Ix (Super Ix) N/A  ??? Nocturne Overload
Assault Drone Robots (flying) 60 Metropolis Buzz Saw; Full Auto; Evade
Assault Drone MK. II Robots (flying) 120 Metropolis Ground Zero Buzz Saw; Full Auto; Evade
Bomb Pawn Robots (ground) 320 Metropolis Ground Zero Charging; Super Bomb
Shield Pawn Robots (ground) 180 Blue Ridge Zone; Metropolis Shields Up; Quake
Commander Syrax Zoah 400 Zoah Colony Power Burst; Energize; Regenerate
Egg Bot Robots (ground) 280 Metropolis (Hazard Vault) Shocker
General Raxos Zoah 600 Zoah Colony Lock On; Super Nova
Gentleman Zoah 600 Zoah Colony Super Slam; Regenerate; Lightning Shield
Guardian Pawn Robots (ground) 210 Metropolis; Angel Island Charging; Super Shot
Guardian Pawn MK. II Robots (ground) 300 Metropolis Ground Zero Charging; Super Shot
Gun Pawn Robots (ground) 150 Metropolis Lock On; Rocket Volley; Blast; Mega Blaster
Gun Pawn MK.II Robots (ground) 275 Metropolis Ground Zero Lock On; Rocket Volley; Blast; Mega Blaster
Kron Warrior Kron 410 Kron Colony Bash
Laser Drone MK.II Robots (flying) 60 Green Hill Zone Evade; Buzz Saw; Full Power
N'rrgal Drone N'rrgal 125 N'rrgal Colony Drain Life; Water Shield
N'rrgal Warrior N'rrgal 350 N'rrgal Colony Slime Shot; Water Shield
Nocturnus Hastatus Organic (ground) 150 Air Skiff; Angel Island Regeneration; Leech Blade
Nocturnus Velite Organic (ground) 90 Throughout Sonic's world Phase; Stasis Bomb
Procurator Shade Organic (ground) 200 Blue Ridge Zone See Character POW Moves list
Seeker Drone Robots (flying) 60 Metropolis Evade; Self Destruct
Shield Pawn MK.II Robots (ground) 360 Metropolis Ground Zero Shields Up; Quake
Zoah Brute Zoah 510 Zoah Colony Power Blast; Regenerate; Lightning Shield