Actions

Template

S1Howtos

From Sonic Retro

Revision as of 09:40, 18 March 2014 by Clownacy (talk | contribs) (Removed Scattered Rings Deletion Fix's section shortcut ("#The Fix"), fixing a bug where viewing the template through SRDF's page wouldn't highlight its entry.)
SCHG How-To Guide: Sonic the Hedgehog (16-bit)
Fixing Bugs
Fix Demo Playback | Fix a Race Condition with Pattern Load Cues | Fix the SEGA Sound | Display the Press Start Button Text | Fix the Level Select Menu | Fix the Hidden Points Bug | Fix Accidental Deletion of Scattered Rings | Fix Ring Timers | Fix the Walk-Jump Bug | Correct Drowning Bugs | Fix the Death Boundary Bug | Fix the Camera Follow Bug | Fix the DAC Fade In Bug | Fix the HUD Blinking | Fix the Level Select Graphics Bug
Design Choices and Features
Change Spike Behavior | Fix Special Stage Jumping Physics | Improve the Fade In\Fade Out Progression Routines | Fix Scattered Rings' Underwater Physics | Remove the Speed Cap | Add Spin Dash ( Part 1 / Part 2 / Part 3 / Part 4) | Port the REV01 Background Effects | Retain Rings Between Acts
Sound Features
Expand Music Index From $94 to $9F | Extend Music Slots | Play Different Songs Per Act | Expand Music Index to Start at $00 | Port Sonic 2 Final Sound Driver | Port Sonic 3's Sound Driver
Extending the Game
Load Chunks From ROM | Add Extra Characters | Make an Alternative Title Screen | Use Dynamic Tilesets | Make GHZ Load Alternate Art | Add a New Zone | Set Up the Goggle Monitor | Add New Moves | Add a Dynamic Collision System | Dynamic Special Stage Walls System | Extend Sprite Mappings and Art Limit | Add Eggman Monitor | Sonic 2 (Simon Wai Prototype) Level Select | Enigma Credits
Split Disassembly Guides
Set Up a Split Disassembly | Basic Level Editing | Basic Art Editing | Basic ASM Editing (Spin Dash)